Batman: Arkham Origins Walkthrough


Table of Contents

  • Blackgate Prison Escape
  • Hunting the Penguin
  • The Final Offer
  • Black Mask Crime Scene
  • The GCPD Building
  • Gotham Merchants Bank
  • Sionis Steel Mill
  • The Royal Hotel
  • Hunting Bane
  • Gotham Pioneers Bridge
  • Blackgate Prison Redux

    Hunting Bane

    Following the next cut scene in which you take control of the Joker, eliminate the surrounding group of enemies in the Comedy Club to appear as the Red Hood in the Chemical Plant and proceed forward across the walkway to continue watching the memory play out.

    Descend the next ramp to continue moving forward each time a flame burst recedes and climb the ladder at the end to crawl into the clown’s mouth above, then activate another cut scene to take control of Batman again.

    Proceed through the next series of hallucinations and pick up the glue grenade from the workbench, then fast travel back to the sewer entrance beneath GCPD and defeat the surrounding SWAT team with the help of your shock gloves to access the manhole.

    Look for two steam bursts blocking the sewer tunnel to close them off with glue grenades and drop into the next area below to reach Burnley Sewers-East, then pass beneath the Morgue sign to hack the device on the other side and climb the ladder to scan the corpse in the room above.

    Approach the nearby computer to analyze the drug and exit the sewers to head towards the next objective marker, then proceed into the tunnel entrance at the edge of the harbor and enter the blue door on the right.

    Crawl through the open ventilation duct below and drop into Parks Row-Sewer Access are on the other side, then descend the first set of steps in front of you to walk forward at the bottom and perch on top of the next railing to look down into the stairwell beneath you.

    Take out the first enemy below with a glide kick and eliminate the remaining group of thugs in the area to blow open the nearby breakaway wall, then toss a glue grenade into the water to create a raft and pull yourself between the grapple points ahead to ride it forward through the tunnel.

    Open the next set of doors ahead to eliminate another group of thugs and proceed forward into Bane’s Field HQ-Entrance, then enter the room below to activate Detective Vision and inspect the various points around you.

    Exit through the hole in the upper left corner of the room to activate a cut scene and exit the sewers to complete this mission.

  • Join the Conversation   

    * required field

    By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

    No Comments on Batman: Arkham Origins Walkthrough