Batman: Arkham Origins Walkthrough

Table of Contents

  • Blackgate Prison Escape
  • Hunting the Penguin
  • The Final Offer
  • Black Mask Crime Scene
  • The GCPD Building
  • Gotham Merchants Bank
  • Sionis Steel Mill
  • The Royal Hotel
  • Hunting Bane
  • Gotham Pioneers Bridge
  • Blackgate Prison Redux

    Gotham Pioneers Bridge

    Head towards the current objective marker to reach Gotham Pioneers Bridge and activate the next cut scene, then descend towards the cops below and eliminate the one on that balcony that overlooks the rest of the group.

    Enter the Maintenance Room to approach Gordon and activate the next cut scene, then hack the console ahead on the right to enter the elevator shaft and pull yourself onto the ledge above.

    Pull open the next vent cover to reach the generator above and charge it up with the shock gloves to raise the elevator, then use glue grenades to clog the three valve openings on the other side of the shaft and jump across the gap to continue your ascent.

    Use the bat claw to reach the door at the top of the shaft and enter the Boiler Room Maintenance Corridor to crawl through the next ventilation duct above, then swing to the surrounding gargoyles and start eliminating the enemies below with glide kicks or inverted takedowns.

    Interrogate the remaining thug to learn the locations of the bombs and approach the wired oil drums on the upper level to disarm the first one, then exit the boiler room to ascend in the elevator car and climb the next ladder above to reach Train Maintenance.

    Charge the nearby generator to raise the elevator and blow open the next wooden wall to eliminate the thugs on the other side, then speak with Branden to counter his attack and climb the ladders above to enter the Train Station.

    Shoot the grapple point above on the left with the remote claw to pull yourself up onto the tight rope it creates and throw a smoke pellet at the enemies on the upper level of the building across from you, then hit the nearest one with a glide kick to start clearing them out and continue defeating each new one that approaches.

    Speak with the hostages in the train car and pass through the door on the lower level to ascend into the Control Room, then activate the lift to disarm the bomb that lowers into the train station and exit through the doorway in the corner to proceed down the glass corridor.

    Charge the next generator to enter Maintenance Corridor (South) and approach the wooden wall on the left to fall through the floor, then pull yourself into the train car above to jump out the side door and walk along the twisted beams to spot the grapple point below on the right.

    Create a tight rope to walk across and approach the wooden wall to pull yourself onto the next train car above, then take out the sniper below to the left and use the gargoyle in the distance ahead to clear the gap beside you.

    Swing to the last gargoyle to drop behind the pair of snipers below and eliminate them quietly to access the South Pillar Electrical Room, then enter the floor grate at your feet to ambush the group of thugs ahead and clear them out.

    Hit the button on the truck to disable the electrified gate and disarm the bomb on the other side, then exit the room to speak with Alfred and return to the area with hanging train cars to glide down to the section of tracks below on the left.

    Blow open the wooden wall on the opposite side of the room to crawl beneath the pipes ahead and charge the generator in the corner to enter the Train Station, then drop into the floor grates on the left to lie in wait and ambush the next enemy that walks by.

    Enter the room around the corner to immediately turn right and pull yourself onto the platform above to execute a ledge takedown on the sniper, then drop into the floor grates at the center of the station to eliminate another enemy on the opposite side of the area.

    Pull yourself onto the upper level to eliminate another pair of thugs and proceed beneath the large fire door in the corner below after Alfred opens it, then charge the nearby generator to reach Pioneers Bridge (North) and ascend onto the next twisted twisted metal girder above.

    Head left to eventually pull yourself up on top of the bridge and eliminate the next group of thugs below to activate a cut scene in which you encounter Firefly, then hit him with the bat claw, a glue grenade and flurry of batarangs to start inflicting damage.

    Roll sideways to dodge the boss’ initial flame burst attack and him with another glue grenade followed by a flurry of batarangs, then fire the bat claw to take hold of Firefly and pull him towards you to strike a critical blow.

    Repeat the previous step to continue draining Firefly’s health until the next cut scene is activated, then pull yourself onto the indicated beam outside and proceed forward across it quickly to return to the bridge above.

    Roll towards the right across the bridge to dodge Firefly’s next attack and jump to the blue car above to slide beneath the truck on the left, then continue sprinting forward avoid the incoming bombs.

    Continue rolling away from the flamethrower attacks and draining the boss’ health with your gadgets until he ftries to escape, then follow the on-screen prompts to defeat Firefly and complete this mission.

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