Battlefield: Bad Company Conquest Mode in Testing, Other Changes to Follow
If you’ve played Bad Company for any amount of time, you’ve likely come across any number of issues in the multiplayer mode. (The single-player and its atrocious AI is an entire story in and of itself; don’t get me started on that.) The development team at DICE is committed to addressing the issues, starting with the release of the classic Battlefield game mode, Conquest. The mode (and altered versions of the game‘s maps to go along with it) is currently undergoing testing and certification, which is a good sign we won’t have to wait too much longer to see it.
Following that, DICE will be working on other problems and omissions that gamers have been wanting. On the official Bad Company blog, they list some of the issues they’ll be looking to address, including:
- Clan support/private rooms/team chat
- Auto balancing on servers
- Continued support against stats exploits
- VOIP issue on PS3 (working with Sony on this)
- Squads might be split up when joining a server as a squad. This is due to team balancing in the games that are being joined, and usually resolves itself in round 2.
As a fan of the game (I’ve grown to like it more and more each time I play it), I’m glad DICE won’t be sitting back now that the game has been released. Battlefield games have been notoriously buggy, with patches not coming nearly as often as they should. In my experience, Bad Company doesn’t have a laundry list of game-breaking problems, but the more attention DICE pays to the game, the better.