Bethesda Details Character Progression in Elder Scrolls Online

The optimist in me sees The Elder Scrolls Online as the long awaited co-op multiplayer fans have been clamoring for in TES for years.

The pessimist? I see the monthly sub, the hotbar, and a world filled with characters who serve as nothing more than info desks/quest givers and think it’s just another MMO grind-a-thon.

I’ve yet to actually play it yet, so I can’t say whether TESO is the former, the latter, or somewhere in the middle. That said, I do like how the devs are approaching character creation, progression, and customization: do whatever you want to do, become whatever you want to become.

In theory, the open system, which Bethesda outlines in a new video below, sounds terrific, allowing players to pick and choose from any skills and abilities. In practice, though, I’m already seeing the chat filled with, “Need DPS, need Tank, need healer” for group activities — aka the good stuff in MMOs. So, despite the system being open, I really can’t imagine straying from the tried and true paths will wind up being feasible for players. We shall see.

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1 Comment on Bethesda Details Character Progression in Elder Scrolls Online


On December 4, 2013 at 4:56 pm

If ESO takes most of its cues from the WoW clones they’ll only be two kinds of characters. The first will be do-it-all hybrids whose owners won’t even speak to others unless its to beg for a high level to carry them through an instance they can’t solo. The other will be traditional specialties who grind as hard as they can to max level before they ever see the inside of a dungeon. Same old same old – nobody will party unless they absolutely have to in this latest “massively multiplayer” game. It’ll be nothing but people standing near the de-facto trade hub endlessly dueling each other in between battlegrounds. God I miss the early days of FFXI.