Elder Scrolls IV Oblivion
A BIG hex codes list compiled by me from several different repositories in an easy-to-use format.
A music sampler by our sound artist, showing a selected range of the different tracks he's designed for the mod thus far.
A music sampler by the sound artist, showing a selected range of the different tracks he's designed for the mod thus far.
Here is the opening music for "Postal2: Oblivion" by Neurological.
This patch fixes some bug and quest issues and also adds some new features.
This mod will add a chest with ALL keys in it, so if you ever need a key you could get it from there. You can find it in front of the arcane university(if you come out of the tower to the left).
Not only is this mod a huge 1.7 Gigabytes in size, but you will not be able to run it unless you have a very powerful computer!
The complete storyline behind The Legacy and The Butcher of Armindale merged together as one complex, interchangable, multi-pathed Quest/companion MOD.
Adds a small Druid kingdom to the Great forest.
This mod adds 2 types of jeans for the Robert male and Female body.
This tool was created to fix and reset your status page in the game.
Wanderer's Lodge is my first Oblivion Plugin file created but I believe I did very well for a first time plugin. Check it out!
This is the MogMog for morrowind converted to use for TESIV:Oblivion. You can now play as a mog, and create all sorts of havoc in the game, although you already could.
I started to make this mod because there is a limit of how many mods you can use in the game (according to my information 255), and there are a are a lot of good weapon, armor and other mods (e.g. Armory of the Silver Dragon, Medieval Shields...
Here's the first version of my female body replacer. It's fully working though it's work in progress.
Me and my brother tried, and tried so hard to remove the quest markers with so many different mods, but none of them worked for us, and is was way to complicated to install, so I created my perfect 'Working No Quest Markers' mod.
Oblivion, knights of the nine with Qarls texture pack 3.
Borba's Goods & Stores in Cheydinhal is selling Welcome mats for your houses. Place them in front of your doorsteps so that your visitors feel at home and keep your floor clean of trail dirt.
8 brand new high quality thunder sounds (from More Immersive Sounding Weather), enhanced OB weather sounds (wind, rain, & thunder), and enhanced rain and thunderstorm settings.
Oblivion lockpicking using sound
This mod makes creatures such as wolves, mountain lions, slaughterfish, etc. appear in groups rather than on their own.
This cheat-mod from Ceano lets you have all the sigil stones at once, you find them in a chest outside the exit you leave the prison in the beginning of the game.
Transmute empty soul gems into soul gems of greater power! (1 Petty + 1 Petty = 1 Lesser, 1 Lesser + 1 Lesser = 1 Common, etc.) Funnel the souls of two filled soul gems into an empty soul gem of greater power! Release souls from soul gems!
This is a rebalance mod for Oblivion. This is perfect for any Wizard, Mage, or Necromancer.
This mod now adds 6 new types of armor to the game at around level 20+.
Horror-fiction Quest addon for the Elder Scrolls IV oblivion.
Adds Dread Knight Armor set to the game - male heavy armor.
Replaces script icon with new icon in Wrye Bash style. Silences script effect and removes light and hit effect to prevent unwanted fireworks and sounds.
It adds a robe and hood what are purple retextures of the mythic dawn robe you can find them at the outside of the bloated float on jearl and else god hater
The Elder Council mod is a lore mod and covers many different areas of Elder Scrolls lore, as many as the Empire it self touches, which is basically everything.
Adds friendly necromancers to the game and tells the Necromancer side of the Mages guild/Necromancer story. Requires CURP, see docs for details.
This mod alters the Dark Brotherhood 'Purification' quest so that the player may choose to complete it in the usual way or through an alternate ending.
I was looking through mods that retextured glass armor but to my disappointment, none that I found contained interesting multi-colored versions. I then took it upon myself to learn retexturing and this is what I came up with.
This mod extends the Bernius Manor (Where Spirits Have Lease) quest, and makes the Tome of Unlife useful.
In Tamriel the first horse farm opened. You find Zira IC Horse Ranch it beside the bridge of Imperial City.
After the Emperor's death the Dunmer army came to Cyrodiil in order to take revenge upon the Empire and its long-lasting oppressive government over Morrowind.
This mod replaces the default green cloth part of the Amber textures for the male and female versions of the armor.
Tweaks birthsigns and birthsign doomstones to work more cooperatively with each other and give players a viable reason to visit the doomstones.
This mod is very simple: It adds a sailing ship (The Rebellious) to the Anvil Docks. The ship can be sailed by the player, in any direction, without the player being locked in place.
This mod hides a large number of unique collectible 't-shirt' type clothing items all over Cyrodiil. I'm not giving away just how many there are, nor is there a quest involved.
This add a sexy walk only for player in third person (Not perfect its a beta).
This mod from akman95 makes Balmora filled with zombies (corpus stalkers) not extremely filled but still fun really fun with the rifle and revolver mod.
The mod adds Emelfein to the game, a new sword based on an original concept made by myself, the author of this mod.
This graphic enhancing mod increases the texture resolution of many of the plants ingame. Since Plants and Trees are so common however, the increased resolution will most likely mean a significant frame rate dip.
Beaming Sunglare is a mod for Oblivion that highly improves the sun's glow/glare. Vanilla Oblivion's sun looked more like a very bright moon. Although it wasn't horrible, I felt that it needed something more.
Nascosto Isles is reached by boarding a ship docked south of Imperial City. On Nascosto Isles you will find caves, ruins, forts and houses to fight through and explore.
This package contains two new robes, the Robe of the Divines and the Robe of the Fallen, and matching hoods. The Robe of the Divines is for good characters, while the Robe of the Fallen is for those who have taken a darker path.
This is a menu video replacement created from a series of screen captures to create a time lapse photography type of effect. It depicts a scenic sunrise over the Jerall mountains.
This Sound Mod replaces ALL the original music from Oblivion, to music from the Lord of the Rings movies 1, 2 and 3! The songs are longer than the originals, for more music time!
This Texture Replacer will change the textures within sewers to something I find more appealing.
This Mod adds socketed swords & shields to the game. You can add jewels to the equipment for different effects. If you equip a socketed item a menu will appear asking if you want to add a jewel.
A texture replacer. The textures enhances and gives repair hammers, lock picks and the skeleton key a better look. There are three different versions of the hammer, Gold, Silver or Metal. (you can only use one of them).
This adds a ring called Ring Of The Nine to the game. It has extaordinary magical abilities, including reflect damage 100000%.
This plug-in was designed to make it so you can easily display any armor and clothes that are in the game, even those which were created by third parties.
20 minute preview gameplay video of Oblivion, Todd Howard commenting.a
A blade added to the Bravil buyable house.
This mod adds a sword and Rings of various colorations. You may find the sword in "A Fighting Chance" and the rings in "Red Diamond Jewelry" both located in the Imperial City Market District.
This mod adds two things; a small keep in the Jeral Mountains and an underground city below it.
Does exactly as it says - makes the Akaviri Katanas and Dai-Katanas stronger: as strong as Elven weapons and the Katana is now as fast as a shortsword.
One of the first mods I ever downloaded was one called 'Eyren's Armors' - I was familiar with her Morrowind mods, so seeing an Oblivion one by her, I just had to grab it.
This mod adds a complete Imperial City Miniature Model to the center of the Imperial Palace. The miniature city is highly detailed, and this causes framerate drops.
I had originally made these tapestries for Morrowind and so decided to convert them to Oblivion. The Hunt of the Unicorn has seven tapestries, The Lady and the Unicorn has six.
This mod just makes all three atronachs look better by useing more vibrent colours, also the storm atronach is purple.
This mod adds Petrovich's Lady Camellia Bra and undies in four different colors and edited to fit HGEC body.Cloths will be added directly to your inventory when mod is activated.
This mod includes all the FG FaceGen files Textures & Meshes.
This patch for Thorlak Island Prerelease 1: Blood In The Snow will update your installation to version 1.1. This provides bugfixes for some serious issues with quests and other things.
Malevolent has released Skyrim Armor v1.01. It adds a retextured version of daedric armor and weapons to a cave. The cave has three areas and each area has a riddle you must answer correctly to enter.
CUO overhauls Oblivion in a lore friendly way adding depth to factions and other locations. Requires CURP, see the docs.
Upgrades the Temple of One at the end of the Oblivion plotline. Requires CURP, see docs.
Adds an assortment of new spells to the game, which are good for paladin type players. Adds 3 resurrect spells = touch, target and wave.
Its origins unknown, Wicker man is a monstrous sacrificial behemoth which burns apparently out of control over the Abecean shores. Its victim's charred remains reach from within seeming to beckon you to its fiery innards.
Reworked some numbers to make potions much more effective at lower levels.
This is various soundtracks by Hans Zimmer & Lisa Gerrard, John Williams and Fakefactory( <--a team of people who made a Reconstruction mod for HL2, HL2ep1 and HL2ep2).
This mod adds a physic engine to almost every furniture there is in Oblivion.
I have stowed many unbalancing God items in the deepest, darkest regions of Mingo Cave.
This is Taj the Wooly Mammoth and (non-wooly) Mammoth versions, he comes in 4 different types.
This mod add 2 playable races to the game: wolvens and vexends, with their own appearance and characteristics. They are derived from khajit meshes with a quick (and dirty, I'm afraid) retexturing.
This adds 4 more tracks to the golden sun music pack!
This is my first mod, and yeah, I know its easy to do. I did it because, well, no one else did.
All this does is change staff animations from two handed to one handed. It will have no effect in first person. You will still cast magic from staves with two hands.
What this mod does is adds a smith (south of chorral, the place is called Daedric Smith) that has explosives on sale. From the smith you are able to gain a free Explosives Manual and you will be able to buy three different explosives.
This is a set of four introductions taken from the music of Ralph Vaughan Williams, a prolific English composer.
This adds confession booths to all the major chapels. Not the chapel at Weynon Priory though, as it doesn't really fit.
Eirik Wythring is a nord Mage that lives in the Elven Gardens district and can make spells and enchant items for the player ... but he is not cheap! It costs 2000 septims per.
I always found the vanilla oblivion Dagon rather... Anti-climactic. But no more! The new textures will replace his old ones, attempting to give him a more menacing look.
Discover the ancient Ayleid teleporting network of Step stones, find out how to activate it, and then use the Steps to discover a new way of traveling around Cyrodiil, and search for new unknown Ayleid sites.
I've made Golden Saint Weaponry a couple of days ago and someone requested Dark Seducer weapons too... so here you go. New weapons are dagger, big axe and claymore... sorry, no warhammer.
This mod contains a number of assassination targets, and various rewards that start out small and get much larger.
Palonirya's Divine Elegance in the Market District has recently started selling the latest in high class fashion accessories, the Top Hat. Amulet or Tail versions are available at a reasonable price.
This mod aims to provide the player with more immersion in the world of Oblivion. I have crafted each new texture for these drinks myself and would like to share them with everyone else.
It was requested of me to create a unique bow for the Tabaxi race by Luchaire (the Tabaxi race mod creator).
This is the sequel to my earlier Snakehead Island mod. The idea is to create areas of the Black Marsh for the player to explore.
This is just a small Mod that replaces the stock Oblivion Rain and thunder sounds for much improved ones. Now when you get a storm, it sounds like a storm. I became fed up with the weak thunder and rain sounds that Oblivion has.
This mod adds a race known as the Dargonians. Basically they are blue Argonians with no tail. THey have a spell to turn them invisible (chameleon 100%) for 30 seconds and are adapted for stealth. This is my first mod so don't scream at me if its bad :D
This mod puts a new weapon into the game, a Machete from jungle. You can find in the waterfront district. In the chest.
This mod transforms the vanilla Inn of Gottshaw into a small trade town with six new residents and six homes, one of them an additional building to house traveling merchant groups.
A vendor outside Bravil sells a bunch of sign posts that you can pick up and drop at will. Useful for marking caves and ruins.
My first sword model, the Sword of Omens from the old ThunderCats™ cartoon. You'll find the sword at the stables outside Anvil. The sword is in the upper daedric range, with shock damage.
This mod is a modder's resource. You may use these bottles however you wish, on the condition my name stays in your read-me file. It contains the meshes and textures and icons for fifteen new bottle varieties.
In this mod you will find 13 brand new amulet models, some basic and some 'famous' ones from the movies.
This is the latest version of Kevin's treasure maps series of mods. The mod begins at Boethia's Shrine in the Valus mountains. You will find a cave next to Boethia's statue.
This mod from Sinius adds He-mans sword to the streets of skingrad, check location pic to see where. There is a small one-handed and a huge two-handed version.
This is an update that includes the media shown in the latest screenshots. That is the WIP Dunland and Misty Mountains. Explore the mountains a bit and find a bit of adventure!
This mod enhances the amazing Mart's Monster Mod by added a large array of crafting. Runes and runic metals are scattered around Cyrodiil and you have a chance to find crafting material in any container.
This mod is intended as a resource, but an example/playable esp is included that adds hornless dremora hairstyles to all the humanoid and elven races. The hairstyles are colorable in facegen and are conformulated to fit any size head.
This is a simple tweak/mod of the Bruma Mage's Guild.
Adds new armor to game called BlackWarrior,it can be found near Slash 'n' Smash in Imperial City - Market District.
This is a nice little update for the MERP Beta v4.1.3 that fixes various bugs and adds a nice little hobbit hole for your liking. It comes with 8 new models.
This is a great mod that improves the looks, while not draining too much power.
This beautiful mod looks like it shot straight out of a CG Movie, it upgrades the default Oblivion lava textures to a much larger, much clearer 2048x2048 image.
This is my vision of Mannimarco and the Necromancer order. After you defeat Mannimarco you are left with no real insight into the complex relationship between him and the Mages guild.
A trailer for the Silorn Manor house/quest/village mod - winner of the Oblivion's Real Estate Open Homes Challenge.
A man named Kalicius Vonbarde needs help with a thief. His Amulet is missing. And he knows who took it. Go help him out. He's in the center of the Market District.
This is a very well done mod by darthmop1, it has two songs: one to replace the Menu song, and one to replace the Laucher song.
This mod is a tweaked compilation of the best combat sounds "Combat Sounds 300", "Walther's Oblivion Combat Sounds", and "Improved Bow Sounds" have to offer.
Simple mod that adds interesting (but close to) realistic effects to drinks. Who can take Skooma during a fight and still stay standing to run? Who can drink 3 bottles of wine and still be able to carry their load of junk you are carrying.
This MOD adds a chest in the Imperial City market District that contains steel armour that has Daedic Textures. This is my first go at retexturing armour so I hope you like it!
This mod adds the need for your Oblivion character to wash regularly.
The Breton module features an assortment of swords, maces, bows and arrows that can be wielded by any race, but the Bretons get a bonus!
This is a set of Exnem's Eye Candy meshes with a new UV map for easier texturing. I also included a set of body textures designed by me from Robert's textures (they're the same except for hands, feet and genitalia).
All clocks show the 'accurate game time'. It does not matter if you changed your 'time speed' this will still work.
Completely original music composed by Joseph P. Mills aka(Zorastor)for Oblivion. This is my first time at composing something like this. Did it with what minimal equipment if had.
This mod from DireStorms adds a set of dual wielded blades I have named Daedric Hell Razors. For those of you unfamiliar with dual wielding, it means the second blade is used in the off-hand as a shield, simply equip it as any other shield.
This mod from DireStorms adds a Bastard Sword called Perditions Edge. It is exceptionally powerful, fast, plus its resistant to wear and tear.
The Undernethe is a wide-scale mod project which adds a world far beneath Tamriel. The world is a beautifully cultured and dark place, inhabited by strange monsters and tyrannical governments.
Kafei made some excellent multi rings and fancy slave bracer meshes, which I was only too delighted to texture up. They fit male and female and should be gender-sensitive.
This mod/save game is intended to be played as a Vampire and you start the game with full Vampirism.
This one adds several new vegetables to the game, such as the blueberry, cherry tomato, painted corn, pepper, squash, cucumber and the eggplant.
Again, this is designed for men only, although hats and shoes will work on females. The clothes can be bought from Divine Elegance in the Market District of the Imperial City.
New Dungeon Background Tracks which give the Player a hmm...Metal-Ninja-Sneaking-Thiefing Feeling ? They are really darkbumped.
This mod from Skullguise will allow you to carry a little more than 100 times your strength instead of the default 15 or so.
This mod from Quarn fixes the annoying black screen bug that afflicts nVidia cards.
The Orc module feature an assortment of sabers, cleavers and swords that can be wielded by any races...but the Orcs get a bonus!
The Dark Seducer and Golden Saint facial textures are made with Vibrant BodyTextures_F by Miss Onatopp in mind. I used Ren's Mystic Elf facial textures as a base. I personally repainted them pretty extensively.
This creates a small underground hideout for the player to use. It is located south of Anvil, near the mouth of the river. The entrance is underwater. There is no quest involved in finding it.
In case you fancied something a little different, this is a symphonic rock version of Jeremy Soule's awesome title theme.
This is Asmodeus a playable Dremora mod and two saved games of the character.
Over 800M in 150+ brand new creatures and NPCs, 1900+ variant creatures and NPCs, unique encounters, advanced behaviour AI, advanced combat AI, tailored loot drops and more!
This Mod makes all tapestries moveable. It looks very cool on a flash-cast.
This mod adds 8 unique models with plenty of color choices to match any wardrobe or armor set, hopefully many versatile enough for male or female characters.
The first thing I did not like about Oblivion was its very bad sound effects. Over the past year I have tweaked and adjusted these sounds to my own tastes and I now think they are ready for global use.
This mod from Nicoroshi was created to complete a set consisting of a set of armor, dual wield swords, bow, arrows, and now dual wield axes.
Adds four unique staves available for purchase at the Mystic Emporium in the Imperial city.
This Texture Replacer will change all the rock textures in caves. The new textures are 4x the size of originals and much more detailed, so if your running Oblivion on the lowest graphical settings this mod may not be to your liking.
The Order of Nibenay is a Business mod from SkyShadowing where you start your own guild, recruit members, expand your hall, and reap in the profits!
Fixes one of Bethesda's oversights: Salmo the Baker in Skingrad doesn't sell his bread and rolls. Now he does. In addition, this version adds new breads, rolls, cakes and cheeses to the game.
This mod from Tarnsman adds 73 alchemical ingedients from Morrowind to the Oblivion world. This includes ingredients from the Tribunal and Bloodmoon expansions.
This mod add's a completely voice acted quest to the game which ends with the player getting a skeletal horse. This is also a modder's resource to be used as you see fit.
This mod add an Imperial Chess Set to the game. It is just for decoration.
This nice looking mod adds links tunic, master sword and shield to Oblivion. Find it in the Anvil smithy.
CultBraiN created this mod that adds Sauron's Armor Set to "Fieldhouse Cave".
This mod allows the player to get tattoos on their characters in different places. The tattoos act more like clothing, and can be taken on and off.
This mod from Dimitri Mazieres adds a new armor and dagger inspired by the Assassin's Creed's character outfit.
This mod from Always Z adds a unique set of armor to the game, the helmet is based off of the mask Nihilus wears in Star Wars: Knights of the Old Republic 2.
This is a small but effective mod i created, It rextextures all rusty items to actually look rusty. This includes all armor (male and female) and well as weapons.
This mod simply replaces the previous red skull and crossbones with something a bit more interesting.
This is a mod designed to make the Argonian faces look very good in oblivion. This mod works by completely overhauling the textures of the argonian faces into 1024x1024 textures.
This mod adds black retextured male and female versions of iron armor and a black longsword.
This mod from Hobbs introduces a series of enhancements and add-ons for Ranger Class, namely an advanced animal companion.
This mod from cd470 & martinb will add 3 new villages to your game.
Tired that nearly all monsters level up with you? Bored that at level 30 all the bandits of the world are god-like ones with daedric equipment? Than this mod is for you.
Oblivion TES4 The Goblin War - Ending fueds with other goblin clans the Skullbreaker Warchief decides to invade the Imperial City.
A man named Alex appeared in Bravil, searching for help. He wants you to retrieve the Elemental Stones from the temple, and light the Elemental Lighthouses with them, so the elements in Tamriel will be balanced.
This Mod is a representation of the Drow Race. It contains Birthsigns, Classes, Spells and Armour unique to the Drow Race.
This mod affects nearly every container in Vanillia Oblivion.
Cats & Rats has been completely re-written to add new and unique intelligent behaviour not possible with Radiant AI packages alone.
This mod from PJfrison adds the following armor sets to the game: scalemail armor, composite armor, rusty iron armor, the minstrel's suit, the sacrifice set, and 17 new shields.
This mod is mainly a tweak, It makes it so in the arena you can pick up your enemies weapons and shields. You cannot take the enemies armor!
This mod changes the default brown map to a full colour map with a slightly "elven" feel to it, accurately detailing all the changes in landscape type across the whole of Cyrodiil.
Features a temple in the wilderness Northwest of Leyawiin, 7 Fighters to fight in hand to hand combat, with rematchesso you can fight them whenever you want, and much more.
This mod works to replace the low-res facial textures in oblivion for a much more pleasant viewing experience.
A retex of the ebony armor. You will find them placed around the world.
Companion Shardia (Shard) is a fighter's guild archer who you can find in Skingrad or near the river just below (go down the steps). She has a companion Wolf called Skar who follows her through all exterior areas.
This mod adds the Halfling class into the game, allowing you to play as a pint sized hero.
Hailing from the Akivir area known as "Thousand-Monkey Island" these are the kind-hearted monkey-people. They come in many breeds but are all simple, brave, and a little crazy. Look for a clue to their special appearance near where you start.
A plate armor mod features silver armor with gold trim for both males and females.
This mod brings Martin Septim back into the game. He is in the Elder Chambers of the place. This mod is intended for once you've finished the game otherwise two Martin's will be in the game.
An update to the very well done Oscuro's Oblivion Overhaul.
This is a small mod that disables fast travel and prevents its use through the console. This is for those of you who disapprove of fast travel, but can't seem to hold your self from using it.
Play races like Elves, Men, Hobbits and Dwarves and take part in the War of the Ring.
This mod adds over 290 new and unique spell types. It adds beam, spray and projectile attacks. 6
The Cyrodiil Economic Overhaul (CEO) is an attempt to make the economy of Cyrodiil closer to a 'real world' economy.
Just over the border of Blackwood stands a ruined chapel forgotten by time. This is a simple edit to the chapel location used in the KFChapel mod, I've stripped out the vendor and the clothing/weapon part of the mod and simply added a bedroll and some pla
Technically, this mod provides alternative keys to move the player with free camera on.
This mod is an update to Cleitanious' excellent 300 Lore Dialogue mod that was released two years ago.
This is the 3rd in the series of 28Days extra mods.
This is an Undocumented quest in which you must defend the Arcane University from the Daedra and several Goblins. To begin the battle just enter the Arcane University.
An evilised Rosethorn Hall. This mod changes the house interior to look evil.
Alpha Version of a new Oblivion mod I'm making
I originally made this black and silver unicorn stallion for someone else's mod, but I've decided to make him available for download separately after finding this in amongst some old dev files.
This mod is a team effort by my man and myself - he was learning some of my texturing techniques in Photoahop, plus I was teaching him the joys of Nifskope.
This mod adds a new set of Knights Templar armor very similar to that of the crusades.
This is one of my early experiments with the new construction set, just when I got Oblivion, I already made mods in Morrowind, so I did know the basics.
This is a village high up in Jerral mountains west of Bruma with 6 houses and an inn. Every house (except the buyable house) contains 1 or more NPC's. There's a marketplace with 3 merchants and there are total of 3 shops in Pinevale.
This mod adds a unique Japanese style house to Oblivion.
This mod will take you to a new world with a new main quest and some sidequests.
Some time ago a wizard sought for more power in the art of conjuration. The mage's guild approved it to the point when the mage almost destroyed the Arcane university by summoning a siege crawler.
Adds 4 free, playable, female sweaters to a wooden crate behind Wawnet Inn. Body replacers not require, however, is compatible with HGEC/Exnems. No male version currently available.
I know a new glass armor texture big whoop but this pack has five different colour, Gold, Red, Black, Turquosie and a kind of purpley blue i couldnt deside which one it was.
This mod adds a scimitar that has a chance of turning your opponent into a sheep when it hits.
Replaces all the gold coins in the game with new meshes and textures.
As the name suggests, this one is for royalty! A furniture set for those, who find upperclass not "upper class" enough!
Unlike my other mods, this one was is nothing to do with the formulas and physics of Oblivion, but rather that of the actual items themselves. Thus Black Glass was created.
This mod is intended to reflect all vanilla elven weapons and make them into new meshes so they do not collide with previous elven weapon mods.
All Natural is a modular weather modification that incorporates Natural Interiors (NI) for indoor weather synchronization.
This is basically an incredibly small mod that fixes the known issue with the Uderfrykte Matron.
This mod adds a map marker to each of the wayshrines hiding out in the wilderness.
This mod adds a bunch of new ayleid clutter to the game, but rather than just add it for sale at one or more vendors I have made it as loot that can be obtained through exploration and thievery.
Levelled list tweak replacing some of Oblivion's hostile creatures with less aggressive versions to allow you to go for a nice walk in peace!Interior cells are unaffected.
A small six sided dice that grants a luck bonus while its in your inventory much like the "Scales of Pitiless justice" it is located in Armand Christophe's house in the waterfront district.
This mod adds male versions in two different styles of the excellent robes by Gizmodian and Blackheart.
Obliteration has created a modder's resource for Elder Scrolls IV: Oblivion. It's a basic ship that everyone can use in their mods.
Ruled by Count Serverus Victrix, Bartholm is a small town consisting of a Castle, Arena, Inn, General Store, Chapel, Stables, Mages' Guild & 8 houses.
This mod adds a private living quarters to the Dark Brotherhood sanctuary in Cheydinhal.
My intention here is to make the whole game feel more realistic but at the same time keep it challenging.
The Necromancer is a support mod that supports any Mages Guild Mod and any Necromancer mod by supplying additional background and lore.
Stirk is an idyllic isle located west of Anvil. The isle is currently home to a resort town for Cyrodiil's wealthy and an imperial fort that once protected Cyrodiil from the Aldmeri Dominion.
This mod adds 4 crossbows of different weight and power, as well as 2 types of bolts. They can be bought at the archers paradox in bravil.
This mod adds a container, an animated cauldron and a bed retextured to reaper9111's specifications.
This mod replaces the book cover for "the lusty argonian maid" with the artwork created by Atzel.
This mod changes the lower class Bruma houses to log cabins.
This file contains five new banners for your usage. It includes three banners from Lord of the Rings - Elven, Gondorian and Rohirrim.
With this mod, you may be able to convince friendly merchants to buy stolen items from you, even if they are not fences. This depends on their disposition towards you, their responsibility, and your fame and infamy.
Adds female Fantasy Figures Beta versions of Nhary's Twilight Assassin mod.
Cytine Armory is a mod for Oblivion adding weapons and armors of Cytine. They are in an armory in the southwest of Bruma (a marker is placed ).
This mod replaces the vanilla daedric weapon and armor normal maps with more detailed and shiny normal maps.
UC Wood Furniture Texture Replacer is a retexture for upperclass wood furniture. Some meshes have been included with altered textures and UVmaps. Contents within this mod can also be used as a resource.
Cauldrons Resource includes four different "soup" textures and four variants of cauldron textures.
Fine Weaponary adds whole new reflected metal meshes for all fine weapons in Elder Scrolls IV: Oblivion.
Fixes the Mages Guild Alchemy chest script (MG19) to work with any ingredient added by any mod!
You're playing as one of the Mazkahn race (aka Dark Seducers) who's escaped from Sheogorath's realm. Why? You left because you fell in love which is a big no no as you were most favored as one of Sheogorath's handmaidens.
Once again the sun rise on Tamriel... For the last time... The vampires, malevolent behind, spread into the world like a plague and corrupt everyone they find... close your window at night stay in your home and by the nine never answer the door after midn
New retextured furniture in Anvil style! Includes Golden Oak Villa, a player house for you to see the new furniture and live in.
A small quest that will give your character a new set of Crusader Surcoats and Cuirass. One of the surcoats will allow your PC to use Chapels, their containers, furniture, beds, or any other assets that are owned by the church of the Nine Divines.
The Museum of Cyrodiil has been opened, and it is begging you to fill it with rare and unusual items you may come across in your travels.
This mod adds basements to 16 shacks in the game. These shacks had backdoors but no door to lead to a basement. So I added a door and created a basement for these 16 shacks.
This mod changes the looks of Uriel Septim and High Chancellor Ocato to how they looked like back in Daggerfall. It bothered me that Uriel had long hair and that Ocato wasn't bald and didn't have a goatee.
This mod just adds a few undead outside Moss Rock Cavern.
Ever wondered what it would be like to own a flying horse? Well now you can with this very simple mod (if you can call it that, it's more of a very basic settings change...) that gives you the ability to fly a horse!
This mod aims to make the price of things like pottery, clothes and clutter objects fair.
Over the past week or so I've been working on a landscaping tutorial for the people. It seems that after several years of development for the mod community, there is still a very insufficient amount of information out there on the subject.
Do you want to take a ride on the dark side? Shady Sam can help.
This mod adds wearable Pharlan wings from Sabregirl's Pharlan and Galpharl mods to the barrel in Seyda Neen.
This mod creates a stable on an island selling some extraordinary horses. It's nothing fancy, just some retextured horses with special abilities and a trainer.
This is a recolor of the Ayleid Ruins I did for some upcoming Drow mods I have planned. This mod will be required in order to run my future Drow mods. It contains over 300 meshes fully recolored to be more fitting of a Drow city.
This mod beautifies the Panther River west of Bravil. It focuses on the river and its banks, making it a quietly and peacefully flowing stream through the lush forest.
This adds an M16 w/M203 grenade launcher to Oblivion. it can be found in the Imperial City Market District.
Orchestral music inspired by the original score, to add to your game.
This is an update to my previous Gilded Armour mod. Because I added a sword, I have now changed the title of this mod.
This is some Gilded Steel Armour I made.
This mod adds the Crusader Armor from Knights of the Nine to the Arena. This armor is an evil version of Pelinal Whitestrikes armor.
This adds Ring of Djinn to a container in Wendelbek.
This mod from SpeedyB replaces the staves that you get when entering the arcane university with more interesting ones.
This adds a new house to the IC Waterfront, what's inside is for you to find out. Once you're in, find a journal that will tell you the location of a sword named Hawks Talon, and the general location of some armor named Chamleon Skin.
This is a very basic mod that adds a stable southwest of Hardscrabble Camp (map marker will show you the precise location). The stable sells 3 horses (Black, White, and Chestnut) to the Shivering Isles region.
This adds a blacksmith into the Imperial Waterfront, where you can buy higher level armor. This mod is basically for when you have just started, and have the gold but cant buy or find any armor or weapons, you can just go to Artin's Blacksmith and buy so
This modification adds a very powerful Greater Power to the player's spellbook called Smite of Order. The spell will be added to the player automatically when the modification has been properly installed.
There's one glaring problem with Oblivion. Salmo bakes sweet rolls, sells them to the inns in Skingrad and even has a merchant's sign hanging from his house but he won't actually sell them to you. This mod fixes that.
Adds a glass katana, dai-katana and cutlass to jensines good as new merchandise.
Well, let's say that i never liked orginal Oblivion robes ,so i dedicated to remodel them a little....I made arms little longer, shoulders higher and gave it better profile looking (body overall).
This mod adds three bows to the game in different locations all guarded by really tough skeleton archers (Player level+20, and Player HP+200) who are wielding (and protecting) the bows in the name of Kynareth.
This mod from DragonBlade adds a customized master level alchemy set straight to your inventory.
Adds the Boneshard sword straight to your inventory. The sword is two handed and is the same strength as a daedric claymore only slightly lighter and should do damage too undead like silver weapons.
Adds some cheat items in cheydinhall Near The Castle walkway by the water Look for the giant nirnroot!
Adds the Desert Argonian race to Oblivion.
This is a Beta, that makes a whole new section of shops in the market district in Imperial City.. this secret shop is in teh pond at one of the entrance sides of the district.
This is the second part of what will be a 3 part series. This mod was developed for high leveled characters, and as such you should NOT attempt the mod unless you are above level 20.
This is the latest version of Cleaner Inventory.
Great Oak manor One place that is safe as a city, high up on a hill in the middle of the forest guarded with your personal guards, this is one true place to call home. There is some secrets to find.
I believe this to be my best mod yet! I was kinda disappointed that there was no chest of gold in the DB quest Whodunit?, so I aimed to fix that.
Adds some variety of clothing same meshes, but some new textures. Will most likely be used for future mods I create since I intend on adding some variety to the game and clothing.
In this mod, 13 Hidden skulls with names and powers are hidden throughout the world of Cyrodiil, and are your's to find. Some are relatively easy, other's are deathly hard...
This mod adds a very strong dagger into the game which when used it...in fact find it out yourself. It is in the Market District.
I like to play Oblivion without Music enabled. However, I miss the special music for level up and death. This mod will play those musical pieces now even when music enabled is set to 0 in the INI.
Break Into the Arcane University lets you do just that; access Tamriel's most renowned college of Magicks without being a mage of any level.
This mod adds a Dremora faction to join. At the moment it has no quests, faction icon, and the armor and weapons are granted to you without a quest for them.
This mo adds Sheogoraths Fury to the warehouse weapons cell. It is pure madness.
A simple retex of the elven dagger... you find it on the floor in the 5 claws inn in leyawin.
Arena fights have this little quirk where when you knock the foes weapon out of their hands, they (like you) are unable to pick it up again and so are forced to fight using hand-to-hand combat, making the fight slightly easier.
While there are a number of great hotkey mods available already, none of them allows the player to easily see what spells or items are bound to what hotkeys. Improved Hotkeys changes this.
A quick, dirty Ayleid dungeon. Filled with 'dead,' un-friendly things.
From a Old Bridge to the north, a little island which can be found at a Rumare lake. The name of the island Horse Dreamland. On the horses new unique bridles, and there are saddles with a new texture.
This is a mod I made on a whim that adds a tiny, and I mean TINY, crate on a table in the weyenon priory building with Jauffre in it.
After finally gaining the Oghma Infinium after much time spent on the Daedric quests, I was simply appalled at how low the bonus was! It doesn't even make sense in the terms of the lore involving the Oghma itself.
This mod tracks whenever you read a book and adds the word "(Read)" to its title. If you encounter a copy of this book in the future, you will instantly know if you've already read it, just by moving your crosshairs over it.
This small mod sets all of the purchasable horses and (ahem) Prior Maborel's Paint Horse to be unkillable. No longer will you have to worry about your noble steed dying in battle, they will just pass out!
This is Volume 1: Elven Gardens. It makes the Elven Gardens more well...Garden like!
Adds Morrowind-style supply chests to all Fighter's Guilds in Cyrodil.
This mod works on adding more realism to the game by giving each NPC a unique height.
Adds Morrowind-style supply chests to all Mage's Guilds in Cyrodil. I always wondered why Bethesda didn't put these in.
This mod creates a showroom in Divine Elegance’s basement where live models will wear whatever Palonirya has for sale.
This mod adds a Dragon Bow to A Fighting Chance in the Imperial City Market District.
Here is a music pack of completely original music to accompany the Shivering Isle Expansion so expect strange sounds and weird melodies.
If you're like me, you've probably wondered "Why pay 25000 gold for the Skingrad Mansion when the Imperial shack suits my needs just fine?" Well, this mod gives you a reason to splurge on the mansion, because I've stowed a lot of neat stuff in there.
This mod should make the previous version better. You need the other version as well as this one.
This mod adds a fort ruin close to Anvil. The fort ruin contains a new non-playable race namely Dwemer.
This is a completely blank island that you can use for whatever you please. It is only a modders resource, so don't try to use it in game, because there is no way to get to it yet.
This mod changes the previously unused 'Pit' armor into Fine Leather Armour and increases their stats and adds value to them. The armor is placed in a chest near a barrel outside the fishing village of Weye.
This is just a VERY simple mod for those who like original bone arrows from Shivering Isles - now you can buy them from any smithing merchant.
Adds several point and random AOE spells, multi-bolt targetted spells, and new elemental effects of Wind and Earth.
After playing Oblivion for a few years, I've finally come to the conclusion that the Escutcheon of Chorrol is just plain too powerful, especially at its max-leveled state. So, I've changed the reflect damage to Fortify Block Skill. Good but not too good.
This is a resource only, it will not show up in the game without using the Construction Set.
This mod is for people who have taken the refraction shader off of the chameleon effect with a Bashed Patch in favor of the gradual semi-trasparent effect.
This mod exchanges the lockpicking minigame with real-time lockpicking. It integrates (almost) seamlessly into Oblivion, including animations, sounds and easy configuration.
What happens when you combine an amatuer modder with a love gnolls? Presumably, you get this mod.
This mod adds the dungeon "Fort Baltsine" to the game world. The dungeon is located along the Niben, not too far from Bravil (Map marker is already visible). Fort Baltsine was once the main stopping point for imperial navel patrols.
This is my very first mod and it's a Crypt/Ayleid dungeon. Since this is the first version there are alot of glitches/non-walls and no roof ;)
Adds a two handed blunted Crescent Axe to Slash N' Smash in the Imperial City Market District.
Extends the shack for sale in the Imperial City's Waterfront District, in keeping with the style of the existing shack.
This mod adds the famous Michael J. "Crocodile" Dundee's Bowie Knife to the game.
This small mod set all quest items in the game to not be a quest item so that you can drop them.
This small fix adds a 200 coin value to the Nirnroot plant. This is very useful once you have finished the quest 'Finding you Roots' and adds a bit of excitement to finding a Nirnroot sprig.
This small fix changes some of the recipes incorrectly named 'shopping list' back to their proper names. This fix also improves the contents and names of all the recipes to be more accurate and legible.
Adds the Emporer's armour into Anvil, much like the imperial watch armour mod that I made the day before. It also adds a new NPC called 'E-gor'.
Antonio has opened up a Pizza Shop on the waterfront. There you can buy some delicious pan-fried pizza either whole or by the slice.
All the hairstyles from my Dryad race made playable for the non beast Morrowind races.
This is my first mod. It contains clothing items that can be found in a chest south of FT. Magicka near a well by a burned out building.
This is a set of four decorative pedestals you can use to display your small collected items. The pedestals are able to be moved from place to place and they have a transparent dome on the top, which has no collision, so it makes it easy to place items on
This mod is a new retextured Shivering Isles map (full color). The aim of the mod is to look visually appealing. The colors on the map are according to the area of the Isles: dark colors for Dementia and bright colors for Mania.
This is simply a BSA file. Its a 'patch' for my Sign of the Wolf Lycanthropy. Those of you who have trouble installing Sign of the Wolf - this should sort out problems gatting textures and meshes in the right place.
A guy from the Bethsoft forums asked for a mod where you could have a greenscreen to stand in front of to take screenshots, so he could edit them without having to remove the background.
This is an alternative to the Whispered Warning mod. In it, along with saving the members of the Sanctuary, you also save everyone else who dies in the DB questline.
This is my second shot at making the loading bar in Oblivion look nicer. It is in the same style as the breath meter, except it has been scaled and trimmed to fit the loading screen and has had some colour changes.
Are you tired of staring at a big yellow exclamation mark, and not knowing where it came from? Perhaps, you are just curious which mod decided to place that sink in your house.
This mod deals with your rich old uncle who is sick and dying, but you being the black sheep of the family, he isn't leaving you any inheritance money. Unless, you are the only heir left... This mod exploits the greed of humans and the dirty deeds they co
Adds archery shops to the Imperial City Market District and just outside the eastern gate of Cheydinhal.
This mod enables the player to truly roleplay a necromancer by adding a complete city of undead inhabitants and a wide range of new custom-scripted spells.
The reason why I made this small replacement was because I didn't understand why the vanilla loading bar looked so messy.
A relatively simple mod that adds two books purchasable from First Edition in the Imperial City. When one of the books is read, a Spellmaking or Enchanting altar will appear.
This mod is very loosely inspired by the 90s television series 'The New Adventures of Superman'. There was an episode in the show where it was clearly outlined that superman's powers came DIRECTLY from the sunlight.
Just a simple tweak to allow easier use of high level spells.
This mod aims to make playing as a vampire much more enjoyable and so is a complete overhaul of the vampire race.
This mod adds a fort ruin close to Anvil. The fort ruin contains a new non-playable race namely Dwemer.
It is a tunnel that connects the Imperial City Waterfront and the Anvil Castle Smithy in an unrealistically short tunnel. It's just for fun, so its easier for the Gray Fox to Sneak from the Thieves Guild to the best fence in the game.
Buddah statues in various sizes which can be purchased in the Imperial City Market District.
ABC's for barbarians has now come to Cyrodiil. Now your char can learn his/her ABC's too :)
Every piece of Cyrodiil armor mounted on dummies, like those in Shivering Isles. Male and female, poor and rich, good and evil. There's a dummy for every taste. 44 dummies to help you bring life in your characters homes.
This is a player-owned version of Cameron's Paradise. There are three versions of this mod so that it can suit everyone's tastes. There are almost no items found in the paradise other than plants.
Adds the Dark Seducer and Golden Saint shields to the reward upon completing a quest to help either the Dark Seducers or Golden Saint. The shields are leveled just like the armor and helms.
Adds an area effect spell that rains fireballs from the sky/air in a random fashion. Similar to spells found in Vampire: The Masquerade and Warcraft.
This mod adds 130 new magic staffs to the game. Each staff has a new model and/or texture.
You use one spell to place the teleport location and you use another spell to teleport to the location. You can place 3 locations. This is a better way to move from one place to another.
This mod adds 2 swords to the game, Dark Sorrow and The Shadowblade. They are reskins of vanilla weapons and have an unlimited enchantment.
A new dungeon crawl with a little quest in the Shivering Isles. The ruins of Brenfa are located near Cylarne.If you get to its end, you are rewarded with a powerful sword, Brenf´s Sword.
Because console commands are extremely useful but highly neglected (if not unknown) by newer players, I made a book that can be read in-game which contains the more useful of the console commands.
I made this mod for myself in my quest for more clutter, so it won't be updated unless there is something major wrong with it. ie. I forgot a texture.
CDM-Character Generation Overhaul (CDM-CGO) is a modular Character Generation Mod for TES IV: Oblivion.
This is the fouth of a series of supermodels that I have created for Oblivion. For all the movie "Meet Joe Black" had to offer; romance, comedy and drama, the astonishing beauty of those foxy Claire Forlani eyes for me stole the show.
This mod adds a portal too a home in the IC arena district. It has a place for storage and a bed. It has a cheat the chest duplicates ingredients over time. It has the same script as the one in the mage's guild after you become arch-mage.
This is a very basic step by step guide on how to add tattoos to the oblivion bodies.
Inspired by the Harry Potter franchise, I give you Wands! Fully working wands which you can cast magic out of.
This mod from Waldo adds a series of quests and crafting sequences that allow the player to obtain increasingly powerful alchemical apparati.
Discover the ancient Ayleid teleporting network of Step stones, find out how to activate it, and then use the Steps to discover a new way of traveling around Cyrodiil, and search for remains of unknown Ayleid sites. Comes with an intro Quest.
Here is an updated version of the Dark Empire's Guild from Hegemege.
This mod adds 5 new stables to the Shivering Isles, each stable is placed at a different settlement. The horses in the stables are yours from the moment you step into the Shivering Isles.
This mod introduces four hammers based on the various weapons of the Marvel Comics version of Thor.
This mod adds many nirnroot plants to a new area, making the "Seeking Your Roots" quest MUCH easier.
This mod adds a merchant inspired by Creeper from TES3: Morrowind. Like the original Creeper, this one sells/ buys items at very high percentages and carries a substantial amount of gold.
Cellars of Oblivion (COO) is a fairly unambitious modification seeking to add Cellar doors such as [MINOR SPOILER ALERT] the cellar door in the third Dark Brotherhood quest[/END SPOILER].
This is a simple mod that delays, indefinitely, the time when load screen pops up when your character dies. To show the load screen you need to hit [Esc] key.
This add on for Oblivion places Monty Python quips and music Into Oblivion.
This mod contains two dual wield sets of scimitars at different locations, and set to different levels of difficultly to obtain.
This mod adds a few items to the game like: Lich Robe (converted from original Lich Robe), Lich Helmet (original Lich Helmet), Skull Staff (new model), Skull Staff with horns (new model), Lich Sword (new model with FX aura), and more...
As long as anyone can remember, hundreds of ancient Ayleid stones sit in Cyrodill's wilderness and in Ayleid structures such as ruins and wells. What almost nobody knows however, is what these so-called Steps are supposed to do.
Allows you to play as Golden Saints and Dark Seducers.
This mod contains a race called the coblan they are quite tall and elemental as you see if the screenies get on! They have good stats and attributes and stuff.
This mod adds a armory to the arena. The armory contains some chest for you to store things in, some weapons hanging on the wall, some pieces of Steel armor and a table with some food and stuff.
An Archeologist is uncovering the ruin of a quite mysterious alyied device. There seems to be a portal in the center of a ritualistic structure and it is connected to Great Stones found on 4 alyeid ruins.
Contains 7 different classes. All classes that are related to clans and tribes. The clan leader, skirmishers and hellhounds are some of them.
This adds a set of armor and weapons to the game. They are a little better than steel. This mod is mostly based around people who are lvls. 5-10.
This mod adds MrSiika's farm animals to the world, think of these animals as free ranging.
V&V Advanced is essentially a role-player's "realism" mod. It is designed to simulate the need for food, water and sleep. A side effect of these dependencies is the development of a cadence to play-style that separates day from night.
This a simple retexture of the chainmail armor. I replaced the origional dull rusty texture with a golden texture. I also created new normal maps. all textures and normal maps are twice the original size. This changes only the male armor.
This file is required for Raiders of Cyrodill 1.3 cant play without it unless your already have the files or like big ! walking around. Its just the meshes and textures.
This is another Daggerfall Music Pack. This one was made more than 3 years ago by me, using Cool Edit Pro MIDI conversion and edition capabilities.
This mod gives you the option of 62 new textures for the night sky. These are mostly NASA and Hubble images of Nebulae and Galaxies.
This mod gives you the option of 38 new textures for the night sky. These are mostly NASA and Hubble images of Nebulae and Galaxies.
The Shields of Antiquity adds 14 new shields into the game's leveled lists, and 2 additional shields to two unique npc's somewhere in the game.
This small mod add The Legendery Unicorn in Weye. The Unicorn can NOT die. If you knock it unconscious you have to take his horn. The horn has a powerful effect.
This mod adds Bruce Lee's yellow suit (shirt and pants - retextured) to Player's inventory.
Here is the leather version of the AlexScorpion Sneaking Armor. This Version fits in better with oblivion.
This mod is more like a modders resource, but I included an ESP anyway so you could test it out. The facial textures are at 2048x2048. This mod also includes body textures for BAB, TFF and the Female Eyecandy one.
City Network Tunnels is a small mod that I think needed to be added to the game. It adds City Network Tunnels on the outside of the city walls so your able to sneak in without having to run in and out of the main doors with like 90 guards after you.
This mod adds a gun, Blunderbuss, to Oblivion. Its a combination of 3 mods "Blunderbuss v1.2" "Boomstick v0.1" and "SoulGun".I can not take much credit for this mod.
Here's another Graphical Upgrade mod, this time in the form of better textures for Staffs.
This mod allows you to gain skills when you use weapons or your fists against the many training dummies and archery butts in Oblivion.
Call your steeds to you wherever they may be, so that you no longer need to spend an hour of tedious searching to find them.
This is primarily a modders' resource offering domestic dog textures for use in other works, but is fully playable as well.
This mod will add 4 new flying mounts to your game, Bonehorror, Infernal Bonehorror, Steel Thrall and Infernal steel Thrall. Great for any necromage that is tired of riding on a normal horse.
Here's a mod that puts a robe, hood, gauntlets, and boots,that make you look like a Ringwraith,in the game. You can buy them in Rindirs Staffs in the market district.
After renting a room in the Brina Cross Inn, near Anvil, you will find the new items in a chest in the bedroom you are given.
Here's yet another quality mod from J3X. This time in the form of Unenchanted Staves!
A redo of the house that you can buy in Leyawiin.
This mod enables a third person crosshair.
This mod adds a cuirass to the drawers in the ********SPOILER***********Lucien Lachance place in fort Faragut.
Magic from the Sky adds the option to save the buff from Ayleid Wells for later. Or, if that doesn't tickle your fancy, you can now use the wells to create Welkynd or Varla Stones.
Part 8f of 8 - IC Marketplace Three Brothers Tradegoods. Another mod compilation that adds several of my favourite modded items to the store Three Brothers Tradegoods.
Part 8G of 8 - IC Marketplace Red Diamond Jewelry. Another mod compilation that adds several of my favourite modded items to the store Red Diamond Jewelry.
This retextures the amber armor that can be found in The Shivering Isles. The armor is created by the smith in Bliss, in case you didn't know.
This mod allows you to add items to any chest in Cyrodiil and the Shivering Isles without fear of losing it to cell resets.
This is the latest version of my Treasure Maps mods. This mod deals with a unique phenomenon in Cyrodiil, the Captus Demus. The Captus Demus are ancient trees with human figures seemingly trapped within them.
This mod adds a short but brand new quest to the game. In order to start it you have to go to Cornelius Gauro's House, located just north Of Cheydinhal, and steal his journal.
This mod is my small attempt to add a greater sense of closure to the co-called 'Colovian Incident' while increasing the sense of mystery and atmosphere.
I was inspired to make this when I saw Grim Ripper in Guitar Hero. Adoring Fan at the Imperial City Arena should either be wearing it or should have it on him when you kill him.
This is a very... epic title theme for Oblivion.
Anyone ever wanted to wreak havac with a simple piece of glass? Now you can! This mod adds a leveled staff and 2 Special leveled staffs to loot. The staffs increase in power depending on which level you got it. Try it on a gaurd and watch the city BURN!
This mod adds a forge into the game where you are able to make weapons and armour from raw materials, which you can find in the world. It then allows the items to be enchanted.
This mod from LILC92 adds a small camp to the left of the Northern Goods store in Chorrol.
This is my first MOD, and it will add a black version of the "Bisquits Crimson Eyecandy" Armor. This armor is for female characters only.
Spell Potions adds the ability to use potions to create one use spells (scrolls that look like potions) with an alembic.
These are some modders resources meshes of some canopy market stalls and a banner.
This mod from Nic-V rebuilds the Imperial City Temple District streets after picking up your Imperial Dragon Armor.
The stats are the same as normal orcs basically this is just a alternative to orcs.
This mod from Aelwyn adds a bit of a back story to the mysterious necromancer at the end of Vilverin. Star-crossed lovers and liches are always interesting fodder, especially together.
This replaces female Mystic Elf body texture.
The first of two mods, adds an old favorite from Morrowind, which boosts the characters Speed, Acrobatics, and Athletics, while draining combat skills. The second mod adds a near recreation of Pyros' Character... which you can fight.
This new mod is the child of the recent PotD that was of Paradise (Floydian1's word) and of the kind attitude towards people who can't or won't mod.
This allows you to use runes to create weapons using a variety of tools found in the dungeon's of Cyrodiil.
Flashy re-texture for Super Llama's awesome mod.
This mod from Nicoroshi adds one Talon of Akatosh sword (one-handed or Two-handed depending on the .esp used) to an altar just North of the ruins of Sancre Tor.
This package replaces success.mp3 with the end level music from SMB1 and death.mp3 with the SMB1 death sound.
This mod allows the player to drop gold and place it into containers. Also, it makes the gold weighted, so you cannot carry around massive amounts of gold at the same time.
Changes the default blue heavy and light battle raiments to ones that are a little more pleasing to the eyes.
Inspired by Mighty Magick's spell sorting system, this mod changes the name of the players spells ingame so that they are sorted based on magic school and mastery level.
This mod from AnthropG replaces sun damage with a debuff that occurs while outside during the day while in the weakest two stages of vampirism.
This simply replaces the default error_marker.nif with a new one created by myself.
The Undernethe is a wide-scale mod project which adds a world far beneath Tamriel. The world is a beautifully cultured and dark place, inhabited by strange monsters and tyrannical governments.
You and Sonia were working together as mercenaries a few years ago. Sonia belongs to a complete new race and class. The race/class of "HellRaisers".
UniqueLandscapes Beaches of Cyrodiil: The Lost Coast is the first in a series of UL mods designed to be a total conversion of the beaches of beloved Cyrodiil.
This mod from Tarnsman adds harpsichords to the game.
Here is a Star Wars mod with lightsabers, sounds and new cloaks.
I added a pup in the Arcane Univ Lobby, and if you use Toasters companion share, you can add him to your party and get some goodies too.
This mod from Tonnyrules adds more miscellaneous quests around Cyrodill, currently I only have 6 new quests, One in each of the towns (Excluding The Imperial City and Kvatch).
This mod from Travman8 makes all non quest related creatures, highmen, goblin jim, and undead (not daedra)respawn after a few days. Now you really can play as the same character forever!
This mod from BPA replaces all "clutter" loot tables to give you the chance of finding almost anything inside a barrel/crate. You'll now have a reason to open them!
This mod from DireStorms adds a unique custom weapon I have designed, the Dire Battleaxe.
I started just thinking it would be only the master sword and hylian shield but have decided to include all the items I can from The Legend of Zelda: Ocarina of Time. - Christian of CCRE
This mod finally allows you to explore part of the Black Marsh. Home of the Argonians. On the Southern most island of Blackwood, Southeast of Leyawiin, you will find a dock. Activate the ferry to travel to Snake Head Island.
This is Tamara a Female Imperial companion/partner completely based off of the awesome CM Partners Mod 1.4 from Cuttthroat Mods - Blackie.
This ESP. file puts a level cap on all the NPC’s and Creatures. I don’t like the idea of the leveled NPC’s and creatures; it takes the point of leveling up away.
Locational Damage Core provides functions that any mod can use to detect where the player hits an NPC- and Locational Damage Effects makes use of this.
This mod from LHammonds adds armor from The Icewind Dale trilogy.
This mod/save game is intended to be played as a Vampire and you start the game with full Vampirism.
This mod is more of a linear quest. You can find the first treasure map on Jauffre's desk in Weynon Priory. It will lead you to the second map.
This is a simple mod that adds 2 new shields: The Celtic Shield and the Amethyst Shield.
This mod from Vypress adds a Flamboyant Hat to the Divine Elegance in the Imperial City Market District. This mod does not break the vendor.
J3X has created a 2H Daedric Chainsaw that is guaranteed to be 196% deadly!
This pack from J3X adds 3 special animated book walls - but not ingame ;)
This mod from J3X replaces all the enchantment shaders and make them look more like the shaders did in Morrowind.
This hugely detailed settlement in the Lower Niben has great potential in a full release, and looks awesome already. The city already has shops for all your needs, and is expected to include rich AI, quests, guilds and more in coming versions.
This mod adds fifteen new wines to the game; a regular and a rare type in a variety of colours for each of the Morrowind Great Houses, two barracks varieties, and an ancient Ayleid wine.
This is a retexture of Sheogorath's outfit which I did for my own enjoyment after someone's request got my brain ticking away.
Who here was disappointed with the magical shields in Oblivion? I'm sure many people were, including this modder who thought he would create his own textures for the magical shields.
My dream long sword, added to Oblivion finally... This is a sword I've been working on for a while that is going to go in a castle mod I am going to release in a few months, but it was good enough to release by itself. Hope you like it.
If you have read the Belgariad or Mallorean, you can guess what this is. For those that haven't, this mod adds a sword with a blue flame effect. At the moment the sword is on a shelf at the back of the market district warehouse.
Ever used a drop quest item mod, and spent hours looking for your scales because you can't find them, mistaking them for normal scales? No more! You shall now always notice your sexy gray scales of Pitiless Justice.
This mod from Windsurfer main aim is to improve the underwater aspect of oblivion to make you actualy enjoy being underwater. The original underwater landscape was so boring, just rocks and sand!
This mod from Princess Stomper adds a new cell called Cloud Ruler Temple Guest Quarters to the Blades HQ. A new door is at the top of the stairs of the West Wing. There are two non-owned bedrolls, a player-safe chest, a warming meal and washing facilities
Use the Essence Extracter, and with experience you will be able to pull the lesser effects from a single ingredient. Use these essence extracts to create one-ingredient potions, or mix them with other ingredients as you see fit.
This mod will put into place textures for all basic Oblivion magical shields. Unique, Leveled and Artifact Shields are not included. Now all 'named' shield will have it's own unique texture to differentiate them from the ordinary stock shields.
Khajjit module features an assortment of sabers and short blades, that can be wielded by any races!
This mod from Smoke gives you the ability to mark game world locations, and travel back to them instantly. You can mark up to nine different locations, in SI, Tamriel or anywhere else you want to make a mark..
A mod that adds three swords to The Dividing Line in Leyawin, two enchanted, one not.
This is a Modders Resource only. Nothing is added to the game. Included is a full set of Dreugh Armor. Complete with world models, shield and custom icons.
This release features a ton of textures custom-made for MMM; loads of new creatures and variants; lots of new craftable items; new and unique spells, ingredients, loot, and behavioural AI for creatures and more.
This mod from Nicoroshi adds one Akorithi's Jade Bow just in front of a clump of Wisp Stalks within the deepest part of Fieldhouse Cave (Black Balconies area).
This mod from warwinter adds a simple spell, one that removes the pants of any npc you cast it upon
This mod from Tarnsmanv1 adds a book to The Merchants Inn in the Imperial City Market District which when placed in either your inventory or the inventory of an npc makes them choose Dancing as their idle animation...
This mod from mmmpld lets you wear a robe while still having armor/clothes equipped underneath. The difference between this and previous mods like it is this one has no issues with clipping.
A patch for Kvatch Aftermath to make it compatible with the main quest. All other rules apply meaning you still need to be at least the Hero of Kvatch for the mod to function.
This mod from Khan Raider adds 3 Basket Hilted Swords to the game.
Transforms a target into a sheep for about 30 seconds. Sheepification is unstable; the subject will revert to it's original form if injured. Only one target can be sheepified at a time. Baaaaaah!
When your out of charges and surrounded by enemies - take your staff and bash it into their heads!
A long time ago the mighty Ayleid Kings ruled the lands of Cyrodil. War broke out between them and one by one the kingdoms fell, until there were none.
This is a very simple mod from Kage32 that fixes the glitch with the house of mania throne chair, and yes I have play tested this and it works perfectly.
Built on a small island in the Shivering Isles, are the ruins of an ancient city. Look for the map marker near the Fringe. In this dungeon crawl you can expect to find Zealot's throughout the entire dungeon.
This fixes the amber armor pauldrons for both genders and the clipping problem with the amber sword. It also fixes the Dark Seducer swords which were put in backward.
This mod from BluePhoenix adds a 'Magicka-Focus' altar to the mages guilds wonderous magical tools.
With this mod enabled, the Thieves Guild fences will now take their duties a little more seriously. They will now stay in their homes and offer services 24 hours a day, 7 days a week.
When you become appointed the Listener by the Night Mother, the Amulet of Sithis does a few things to help you along as the new listener of the Black Hand.
Here is a work around for load screen freezes.
This mod from Kyoshiro Mibu adds VA's two katanas as defensive swords(shields) in the armory of the Cloud Ruler Temple.
I love the Message Remover Pack, No More Annoying Comments about your Skills, and the No More Annoying Merchant Comments mods. This mod does all the work as opposed to the three.
These are a set of fangs that were made for me by PhoenixAmon after she and I decided my Dremora lad ought to have them. Meshes and textures are included.
Recreates the diversity of the Soul Gems that were present in Morrowind for Oblivion. Replaces the meshes, textures and icons for all the Soul Gems.
This is my first finished race for Oblivion and it's probably no surprise that I chose to do a cat! I've done male and female, plus an extra texture for Robert's seamless male body.
I hated the fact that all blackberries in game were brown. In real life, brown ones are rotten. So, this is a very simple retexture of the blackberry to be more blackish blue.
This file from Talkie Toaster adds the following Telekinetic spells and weapons to a merchant in the Arcane University!
This resource from Felic adds 3 static objects (in the CS only, not in the game world): ObSymbol (no glow), ObSymbolGlow (white glow), and ObSymbolGlowRed (red glow).
This mod from Mithril97 adds a spell that summons Epona, Link's horse from The Legend of Zelda series. It comes complete with ocarina sound effects and a catchy remix of the Gerudo Valley theme.
This file from Dyr Kriger is meant as a resource for other modders. Particularly any modders making hunting cabins or trophy rooms in their mods.
This amazing Modder's Resource contains several pillow meshes that look very good as accents in any home. Another excellent resource by Xiamara.
This plugin provides you with a quest marker pointing directly to your last ridden horse, any time you need it.
This plugin from Phitt adds a deep gorge to the Nibenay Basin Region, the source of the silverfish river. It features mist and firefly ambience effects and a new creature, the degenerated slaughterfish.
This mod simply replaces the existing lava within the game with something that I feel looks better.
This mod adds Traveling Traders, Traveling Merchants, with pets/guars/merchant guards covering areas of Cryodiil.
This file from inventor1210 fixes the bug that Vidkun's body would disappear after you left the well, without the ring.
I've always hated the default bright green color of the light spell so I created this mod. Now you have a choice of Torch, White, Blue, Lite Blue or Red.
This mod from Blazmarf adds a miniature Imperial Palace Guard to the table in the IC Waterfront shack.
No more pining for Bloodmoon for you! That's right, this allows you to become a werewolf.
This mod makes you here these scary beasts.
This mod from Nicoroshi was created to complete a set consisting of a set of armor, sword, and now bow, and arrows. For those people who want to match, and look evil at the same time.
This is the second of five of Cello978's Faction Mods. This mod, Mystic Tower, is made for when you become the Arch-Mage of Tamriel.
This mod adds "The Waterfront Sewers" which the Thieves Guild has made their home in.
This mod from xNIGHTSHADEx adds a large Fort Ruin to the Gold Road near the Brina Cross Inn. It is inhabited by lots...LOTS of bandits and a few marauders to make interesting scenes.
For thieves who want more immersion. This replaces the sneak eye with an "invisible" texture so you won't have it show up on the HUD in game.
This mod is MUST HAVE for anyone making a Cave!!! Ever have difficulties making dungeons piece by piece??? Well now those days are over with Cello978's Dungeon Maker - Caves!!!
This mod is MUST HAVE for anyone making an Fort Ruin Dungeon!!! Ever have difficulties making dungeons piece by piece??? Well now those days are over with Cello978's Dungeon Maker - Fort Ruins!!!
This mod is MUST HAVE for anyone making an Alyeid Ruin Dungeon!!! Ever have difficulties making dungeons piece by piece??? well now those days are over with Cello978's Dungeon Maker - Alyied Ruins!!!
Over 430M in 120+ brand new creatures and NPCs, 1500+ variant creatures and NPCs, unique encounters, advanced behaviour AI, advanced combat AI, tailored loot drops and more!
This mod from Tarnsman fixes one of Bethesda's oversights: Salmo the Baker in Skingrad doesn't sell his bread and rolls. Now he does. In addition, this mod adds new food items, cookware, kitchen utensils and other items to the game.
The mod contains 4 "bosses" each wearing two parts of the armor (exept for one only having the sword).
The tower's interior is more like that of the Imperial Palace, it is still 3 stories high and includes: The Lobby, The Council Chamber, and The Arch-Mages' Private Quarters.
An imperial city house in the waterfront from Bentheidiot91.
This is a set of new sky textures that are much more suitable for use with high bloom then the vanilla textures which become incredibly bright and almost completely white.
This mod from opaj makes it so that once you've become a master of Acrobatics, you no longer take falling damage. Everything is done through scripts, so it shouldn't conflict with anything.
Primarily, this mod adds a Sigil-Stone-like Enchanting effect to Gems.
This mod from Xilver adds over 20 new and unique spell types. It adds beam, spray and projectile attacks. Turn bodies to gold, summon your own magic carpet, or protect yourself with a ring of fire.
This adds a new sword to the game that was in a modders resource for morrowind. The original author was Proudfoot many thinks to him. I simply converted it, enjoy.
This mod pack consists of 5 optional files: Adjusted Ingredient Weights, Enchantment Capacity & Potion Consumption, Necromancer Rewards, Archmage Robe & Hood Enchantment, and miscellaneous tweaks.
This mod from Delaric adds an additional upgrade to the Skingrad house (Rosethorn Hall) that you can purchase. It costs a bit more than the other upgrades as it is a very special service.
Well now you can with Teleport Home Spells!!! Once you buy the house, when you are given the key, you also learn a spell that will allow you, for 25 magicka, to appear right inside your front door!!!!!
There's four races. A male tattooed and non tattooed, and a female tattooed and non tattooed. They are completely the same in attributes and skills, just different body textures.
Harvest[Containers] was designed to allow players to easily see which containers they had already searched. Along the way, that goal turned it into a popular mod for realism fans as well.
The champion's rest adds a player house of the same name to cloud ruler temple, that becomes avalible once you are a knight brother of the blades. The rest consists of three rooms, an armory, a study, and a bedroom.
A simply little mod from Quarn that will purge the cell buffers, and what does purging the cell buffers mean? It means cleaning out all the cached data that is no longer being used.
This mod contains a complete Dremora city in the Oblivion planes, complete with an extensive questline.
The Ayleids left behind more than ruins and a few artifacts. In at least a dozen Ayleid ruins caches of Ayleid Arrows have been found.
This texture replacer simply changes and replaces the original texture of the Slaughterfish. This mod came about as a result of some work I am doing for another mod.
I always found the original Oblivion effects so dated, so I made this, a simple re-texture of the magic effects. they make for a better looking mystical feel when using magic.
Grow your own plants in your garden. 5 sorts of plants + 1 speciality. Almost blind gardener to help you with your garden. Portable flowers in pots and magic seeds.
This mod adds Thranger the Faithful, a Blade who serves as CRT's Blacksmith. Besides offering replacement weapons and armor, he also will issue you two new graduated levels of Blades armor made of better materials as you progress through the main quest.
This mod adds a staff that will take the player back to the Oblivion planes after all the gates have been closed in the main quest.
This mod introduces a series of enhancements and add-ons for Ranger Class, namely an advanced animal companion. It can be activated either via starting a new game with default ranger class, custom ranger class or applied to existing savegame.
This replaces the Meshes of the three artefact staffs Rose of Sanguine, Skull of Corruption and Wabbajack with Particle enchanced Meshes. There are no changes to the Shrine quests or the spell effects of those unique Staffs.
Lowered the shineyness and changed the way textures are applied. This results in a better look outdoors but a worse effect indoors (less metal like). Added scripts to make the bastard swords swappable between one- and two-handed use.
Adds 8 new canines (new textures) to Oblivion and improves the 2 stock wolf types a little as well.
Edgar Vautrine at Edgar's Discount Spells has gotten tired of all the dead bodies laying about, rotting in the streets. So he has made a special spell that incinerates corpses.
This file from Brenon fixes the problem when trying to make poison apple poisons. It makes poison apples a hostile effect.
On the Hermaeus Mora daedric quest, you get a scripted spell to cast at people to trap their souls for Hermaeus Mora. Unfortunately, the spell glitches if you cast it at two people at once, and won't work on any other people. This fixes that.
No colorful lanterns in Oblivion, so I made my own. You can equip, turn on and off, move, carry, throw, or place these ANYWHERE!
This mod adds a basic gardening system to the game. There are 9 different types of seeds you can plant. You can buy some of the seeds at Jensine's in IC. The other seeds can only be found in containers.
This mod from Tycho is just like the many shield unequip scripts out there but it takes it one step further - also puts the shield on your back!
This mod from Dimitri Mazieres adds a new armor based on my Hashshashin Armor mod, suitable for a ranger kind of character.
This is my attempt of adding the Moon Elven subrace from D&D's Forgotten Realms setting to Oblivion.
This mod from Joshua Hendy is a complete overhaul of the Imperial Arcane University.
This simple little mod from Quarn will remove Oblivion Gate map markers when the gate has been closed, the map markers will also reappear if the gate opens again.
Small mod that makes the blood look more gory, On the models, walls and floors. More simply put it changes the textures of blood and ones found in dungeons.
An herbal Garden and Mage's Lab located at the buyable players home in Leyawiin the mage's lab is in a trap door located in the chest area of the player home.
This mod from Black_Jackal adds a Dwemer Katana to the game. They are added to the leveled list. You can purchase them from the Orc(I forgot his name)at the Slash 'N Smash in the Imperial City.
I have "converted" the Oblivion music to sound more maddening. To me it sounds more like a Crazy Scientist or a lunatic made the music.
A mod from Jayson that adds the Dragonbone Cuirass to Oblivion.
This mod adds 11 new potions and ingredients.
This mod from Tarnsman adds 75 alchemical ingedients from Morrowind to the Oblivion world.
This mod from Deathless Aphrodite simply adds working rainbows to the world of Tamriel.
Here we have the most recent build of "Silgrad Tower", an excellent mod for those of you who played its Morrowind incarnation.
A mod from dDefinder that makes the blood look more gory on the models, walls and floors. More simply put it changes the textures of blood and ones found in dungeons.
This texture replacer from BlackDragon66 gives the Aurorans a darker, more evil look.
Guidobot10101's Throwing Stars II adds a host of throwing weapons (25+) to the gameworld, as a standard weapon.
What this mod does is place a band of adventures around cyrodiil, who when approached, can be recruited too join your cause to save cyrodiil from corruption.
This mod adds the Nirn Doomstone to the gameworld, just as it should have been. There is nothing new here, the script and ability associated with the doomstone were already in the game, just not utilized in any way.
This mod from Zaria gives you frenzy, turns undead up to enemy level 40, 60 and 80.
This mod from Mulder_Pie adds a one-level Ayleid ruin called Levin Shuu to the game. The ruin is located East of the Arcane University and contains only creatures- no humans.
Have you ever killed the people who sell the horses, then need a horse. Well now that will never happen again. This is a very simple mod; all it does is make all the horse salesmen essential.
This mod from Cello978 adds a 2 level fort just outside of Bruma along the road to Cloud Ruler Temple.
This mod from Flecha das Sombras changes the height of female wood elves to the same of male wood elves.
This mod from Cello978 adds a two level necromancer cave just north of bravil.
This mod from Greek302 and Kikaimegami adds 7 bookcases to the Upstairs of the Arcane universite's mystic library. And now, every book in the game can be found there.
This mod from Confidence Man adds two quests, NPCs, residences for the player, new weapons and items (no new meshes/textures though), dungeons, and several other locations of interest.
Rumare is a small Priory Located by lake Rumare, near the Imperial City. It houses a few priests who are rather, different.
TSWM is a modder's resource that allows for static water-like meshes to be added to any open container or other object where the appearance of a water surface is desired.
Basically this mod from StethMan just adds bandit spawns it the imperial city. This is just a beta version so there aren’t any in the other cities, yet.
Kvatch Version 1.3 is a fully functional city, almost every building is occupied and every citizen has a life of their own.
A real simple, personal tweak I've released to give Oblivion slightly more freedom. It removes the "Quest Item" tag on all Quest Items allowing the player to drop, sell, or otherwise treat Quest Items the same any other item.
Far removed from Cyrodiil and Oblivion, there exists a being of unimaginable might who is called the "Pallbearer of Creation".
This mod from Fanskapetadds 3 extra races, they are duplicated nords but each have different corpsepaint.
This mod adds several force powers(Star Wars) to the game, such as Battle Meditation(Restorative and Sheilding Properties), Force Crush(The most destructive of the powers), Stasis(Keeps the target in a paralictic state), and many more!
Corthian released several Japanese kimonos as a modder's resource. So I added icons, tidied up the files, created a red and a black kimono retexture, and created a mod with a vendor for the kimonos.
This file replaces all of the battle and some of the dungeon music in oblivion as in my opinion the original songs get a little tired in some places.
My apologies to all who downloaded v1.0. I forgot to add some files. No changes made to original mod only to readme and to add missing files.
New allies have appeared at the entry gate to the Cloud Ruler Temple... WARGS!
This mod retextures several doors, flowers, various flora, and miscelaneous items. It adds realism and credibility to the game atmosphere by replacing the vanilla oblivion door/flora textures with detailed realistic ones.
This file adds a bunch of armor pieces, one shield and one mighty axe to the game, all part of a small quest. Most of the items are retextures of Oblivion meshes (so you shouldn't have any problems).
This mod changes the inventory of Dark Brotherhood Murderer so that she will now sell Poisoned Apples and all the other unique items M'raaj-Dar sells you.
Over 250M in 90+ brand new creatures and NPCs, 1500+ variant creatures and NPCs, unique encounters, advanced AI, tailored loot drops and more!
A recent mining operation in Summerset Isle has uncovered the first new vein of darksteel in nearly 1500 years.
Another mod compilation that adds several of my favourite modded items to the Blacksmith in Anvil.
This mod adds battle staffs to the game.
This is a modder's resource pack that makes Starcon5's sextant available to the Oblivion scene.
This mod simply makes it easier to level up by changing the skills to go up approximately 3 times faster or 2 times faster than norm. Both versions are included.
This mod from Qarl's adds apple and orange trees around Cyrodiil. These trees are fully Havok'ed so that if you knock the fruit out of the trees with your sword, or shoot them with a bow, they'll react realistically.
This is just a modder's resource. It does not add anything to the game and there is no ESP. It contains meshes and textures for 6 new spiderwebs which modders can use in their mod.
NPC with jobs will be an ever expanding mod that will cover lot's of professions during time, trying to add immersion to the game of Oblivion.
This increases the resolution of all facial textures through a complete facial texture overhaul. No longer will you notice discolored squares on people’s faces or jaggedy wrinkles.
Ever wanted to use the Wabbajack on people… NOW YOU CAN!
This mod lets you use some of the tools in Oblivion as weapons. This first version includes 8 weapons: Bone, Hand Scythe, Scythe, Pitch Fork, Shovel, Pick Axe, Oar & Rake.
This mod allows the player to use the before- useless quills to write a book.
This mod from Hobbs introduces a series of enhancements and add-ons for Ranger Class, namely an advanced animal companion
This mod from Quarn will add a wondrous little bag to your inventory called the "Bag of Holding". This bag allows you to store any and as many items as you want in it, weight does not matter!
This mod from Hobbs introduces a new horse to Oblivion called "Shadow Steed." He is as fast and powerful as Shadowmere, but listens to your commands.
The goal of Unique Landscapes is to diversify the entire environment of Cyrodiil. From the mythic swamps of the Blackwood, to the soaring heights of Stendaar Valley.
This simple fix is meant for those who have obtained the Oghma Infinium from Hermaeus Mora's Daedric quest, and wish to follow the Path of the Spirit (mage-stuff).
This mod from Sordeo allows you to wield the scythe as a two handed blade weapon. The scythe does more damage than a steel claymore with less reach and is also slower and easier to destroy.
Ungarion at the Warlock's Luck in Bravil has secured access to a supply of magical wards which will provide you with all the enchanting possibilities of a warrior's shield, as well as providing some special protection.
Have you ever wondered why you can't take, sell or wear the armour of the dremora. This mod changes that. Now you can use the armour and the robes (the robes have health and armour rate) like any other armours.
This mod from NomadDervish adds a new spell, Summon Scavenger Scamp, which reaches into the depths of Oblivion and pulls out a pint-sized scamp which will collect all the plants it can find for your alchemical pleasure.
This mod separates the Khajiit into their multiple types.
This plugin from Centurion adds a Castle on its own island located in the "Topal Bay", meant as a player's home and can be obtained by doing a short quest.
A selection of 25 newly re-textured curtains for modders.
This mod changes the training sessions from 5 to 1400, that means that if you have all your major skills at 100 it will let you train all minor skills to 100 even if they was at 0 from the beginning.
This mod changes the Guard behavior by modifying how Guards react to player crimes.
This mod adds a myriad of new creatures based off of those previously seen in the other Elder Scrolls games or mentioned within the lore itself.
This mod is primarily a robe replacer, as I was very disappointed with the grubby-looking robe my Dremora wizard received when he was finally admitted into the Arcane Uni.
This mod adds the Kagrenac's Tools from "Morrowind" to Oblivion.
Adds the Dragonbone Armor Set for sale to The Best Defense in the Market District of Imperial City. The Dragonbone set includes a complete and unique armor set and a sword with custom icons.
This mod adds all new, original helmets, shields and weapons, which are scattered throughout the game via leveled lists.
In this new version, there is some important fixes and also NPC living in remote regions now have been changed.
This is a simple tweak that makes Vicente Valtieri an Imperial, so he'll have a deeper voice now.
This is a simple Oblivion mod that brings back the death penalty from Morrowind.
This mod adds a myriad of new creatures based off of those previously seen in the other Elder Scrolls games or mentioned within the lore itself.
This is mainly to give the treasure hunters a little fun and get a reward. And for people that what a little extra gold, or for people that are just bored and want to do something.
This helm is the start of a a full set of armor and some cool crusader quests similar to what Bethesda has planned for the Knights of the Nine for the Playstation 3 release of Oblivion.
This mod adds a simple, weak Skeleton named Poor Yorick. He carries a weak Ebony Shortsword, known throughout the land as Yorick's Sword of Existence.
This mod adds women to random dungeons in need of rescue. This is an attempt to add more interest to dungeon storming. The rescue missions are all simple escort operations.
This Mod from Forsaken515 adds a spell to your inventory which summons a companion named Razia. Upon engaging in combat, she becomes a slightly modified Flame Atronach.
This Mod from Cererus adds some spike traps to the arena. Also, it makes the arena fighters alot stronger.
This is a very simple mod. It puts and chest out side the Imperial Palace with the Emperor's Robe and Shoes and a playable version of the Amulet of Kings. Oh, and this does not affect the main quest in any way.
This is a re texture for the soulgem "Azuras Star".
Recently a naked Nord has been imprisoned in Leyawiin Castle's dungeon. He asks you to retrieve his hammer, stolen from him by a beautiful witch. It seems an easy enough task, but appearances can be deceiving.
These are one handed weapons with the model of a staff and a flame enchantment. The player can pick these up, sell them, and fight with them just like any other weapon.
This adds the companion 'Valeria' from Deepfreeze's mod. This mod gives valeria 2 rings that lets you summon her and her horse, you find the rings in here inventory when you first meet her.
This mod adds a book that will teach you a spell that will allow you to summon a duplicate of yourself which has all your abilities, follows you and fights for you, as well as engages in harmless conversations with npcs.
The spell "Summon Unicorn" temporarily summons an improved unicorn for the player to ride.
Oscuro's Oblivion Overhaul is a very complex and extensive modification to TES IV: Oblivion. It changes thousands of variables of this excellent game and also merges into it several very popular third party modifications.
This mod makes the dremora race playable.
This mod is only a beta but should work fine.
Have you ever wanted to decorate your home with the Gods of Oblivion? Now you can with this mod from Cinnamon & Trey Leavens!
This is a dark retexture of the Red Velvet Outfit from Goth, suitable for classy gothic characters; Black - Purple & Grey - Black & Red - Black & Purple.
This mod from Tetris Anarchist adds Enchant and Spellmaking altars to the basement of the house for sale in Anvil. You need to do the Anvil house quest to gain access to them.
This plugin from Neo-Daigo adds an endless survival arena, hosted by Sheogorath, where you may compete for cash and prizes.
This mod adds a book that will teach you a spell that will allow you to summon a duplicate of yourself which has all your abilities, follows you and fights for you, as well as engages in harmless conversations with npcs.
Not all merchants in the Imperial City are through and through honest.
Based on PCGamer’s article, this creates an insanely powerful (okay, invincible and kills anything in one shot!) Zombie which spawns in the market district. It kills all NPC’s it can.
This mod adds a portable bedroll, campfire, tent, stool, Cooking Pot, loot sack and 3 tripwire's to Tertullian Verus at Three Brother Trade Goods in the Imperial City.
This plugin adds the County name that you are visiting next to the Region itself. For example, the Great Forest region is covered by three counties : Skingrad, Chorrol and the Imperial City.
Wicker Wolfs Advanced Tweaks has been updated to v1.2. See changelog below.
Cyrodiil is more tactile to the senses than ever before. Featuring new unique sound FX, ambience and unique creatures in select areas."
A man named Alex appeared in Bravil, searching for help. He wants you to retrieve the Elemental Stones from the temple, and light the Elemental Lighthouses with them, so the elements in Tamriel will be balanced.
This adds throwing knives of all sorts to A Fighting Chance in the Imperial City along with a thrower (invisible bow). It shouldn't conflict with anything as it adds a new chest.
This small mod adds Traveling Traders, Traveling Merchants, Roaming Types covering all of Cryodiil.
This mod from Cryo adds a Bonemold Helmet to the game. The model and textures are 100% New! no retextures or reusing models/textures The helmet is light armor and the stats are a bit better than glass.
The Battle Dress Plugin adds one light, and one heavy Braided set of armor to the Best Defense, and matching weapons of all varieties to A Fighting Chance.
This mod is intended for gamers who want some more creatures. There are six in this mod: Cave Dreugh, Cave Lion, Snow Rat, Snow Leopard, Panther, and a neon ram.
This mod from Illuminaughty adds two new races to Oblivion: Gnomes and Half-ogres.
This mod from Veritas_Secreto is designed to provide more realism, stealth, and risk associated with magic. Removes casting and travel based sounds and effects, leaving only impact ones.
This mod adds the following armor sets to the game : scalemail armor, composite armor, rusty iron armor, the minstrel's suit, the sacrifice set and 17 new shields.
There are two parts contained in this download: a shop containing new items & non-esp dependent replacer items. You may customize your game according to the .esp and replacer objects.
Complete : DangerSense v1.5. FIXES Multiple Quest Breaks Introduced in v1.3. Adds multiple additional quest fail safes to prevent quest breaks. Fixes inconsistent ADDDS Quest Start. Adds Dim Shader Brightness Option to Menu.
Some comfy looking female underwear for oblivion.
Oscuro's Oblivion Overhaul is a very complex and extensive modification to TES IV: Oblivion. It changes thousands of variables of this excellent game and also merges into it several very popular third party modifications.
This mod adds a chest to the cheydinhal mage guild that contains great items, and more will appear every time you level up so check back often.
A simple mod that makes torches brighter. They light up an area a bit over twice as far away as the old ones.
Puppy Robe-Adds a robe in the Market district in the "Emu Crate" in front of the Offic of Imperial Commerce. The robe has a picture of my two dogs on the front. It gives you a spell that makes flaming dogs rain from the sky.
The mod is for high level light armored (good and/or nature friendly) player who want to have something to spend their money on. The items are highly detailed so that they should be fun to wear as a “last” armor for a character.
A picturesque, chaotic island city on the idyllic Sea Of Lava, and the capital of the Taloned Claw clan. It's a complete town almost the same size as the towns in the existing game.
This mod hides a large number of unique collectible 't-shirt' type clothing items all over Cyrodiil.
This version introduces new bows (including meshes!) to the Elven Sabre's mod! Many thanks to Windy and Throttlekitty to get custom bows working in game!
After an extensive beta period, Bethesda has released the final patch for the German edition of its action/rpg The Elder Scrolls IV: Oblivion. It addresses various bugs, crashes, quests and plugin issues.
This is a nude male groin which replaces the old one with the loincloth.
This mod adds a playable race named the Ainmhi. Included are some new meshes and textures for Ainmhi eyes, ears, and tails, as well as new "Hit" and "Power Attack" voices for both male and female Ainmhi characters.
This package contains the tweaked eye meshes (Human and Argonian) and Adobe Photoshop files that I used to create the Elaborate Eyes mod.
This is the Akavirian cat race known as the Ka Po' Tun. Ever since they defeated the great dragons, they have been attempting to somehow change into dragons themselves, but only one has ever succeeded.
This mod adds a faction that you can control. To start the faction go talk to the Old Beggar on the Isle part of the Imperial City Waterfront. Ask him about the Dark Gang.
This mod works to replace the low-res facial textures in oblivion for a much more pleasant viewing experience. No longer will you notice discolored squares on people’s faces or jaggedy wrinkles.
Ruled by Count Serverus Victrix, Bartholm is a small town consisting of a Castle, Inn, General Store, Chapel, Stables, Mages' Guild & 8 houses.
THe castle is set up to be made of 5 mini dungeons with a "boss" (though some are not that strong) at the end of each. I have made four new kinds of armor and they are things that you get off of the bosses when they are defeated.
This mod from Marcos Armengol contains new modified weapons and helmets.
The mod changes all the grasses in the game depending which omod you choose, it also changes the landscapes to do with those.
I like the orcish armor in oblivion, but I was greatly disappointed with the helm. Having searched around for a solution to this, I was unable to find a samurai-esque lid to top off my armor.
This mod consists of 3 different top folders, one contains 4 packages of skeletons that change the physics of ragdolls, the second and third changes how much force and magical force is acted upon a ragdoll at time of death.
This is the 3rd mod in my "series" and should be used together with my other two, Lair of the Hydra and Blackrock Mountain to get the most out of it.
This mod is the perfect mod for the heroes of Tamreil who find themselves without challange.
Thousands of years ago the Ayelids built a city named Misedor, just east along the coast from Anvil. The city was grand magnificent. A few hunred years later, Goblins attacked the city, killed all the Ayelids and took it for themselves.
This version is only the city and its surrounds themselves. It's really just an attempt to get some feedback on the town itself before I launch into the rest of the mod.
Getting hit by an arrow should be more than a slight irritation! I made bows and arrows more deadly.
This mod adds a ring to the players inventory that when equipped grants the player the Disco spell. This spell will set those around the player dancing complete with disco lights and music.
A mod that enables the player to drag any NPC who happens to meet an untimely death.
This plugin adds a new theme house in the middle of the Great Forest, West of the Imperial City and Southeast of Chorrol. It will show up as a tent marker on the ingame map, and can be fast traveled to.
This mod changes the duration to 24 hours. It also adds a small 10 foot radius to the effect, as missing your usually agile target with a once a day power like this is a bit naff.
This mod adjusts the prices of all gems and nuggets to make them more valuable.
Adds 2 weapons with special enchantments, the Backstabber's Knife and the Backstabber's Bow. When the game is first loaded with the mod, both weapons are added automatically to the player's inventory.
The purpose of this package is to make TES IV: Oblivion look even better than when you bought it.
14 Pets to choose from: Golden Lab, Chocolate Lab, Husky, Panther, Imp, Spectacled Bear, Akaviri Bear (Panda), Brown Bear, Snow Leopard, White Akavirian Tiger, Battle Boar, Mudcrab, Cougar, and the Skeleton.
Simply a retexture of the stock Dark Brotherhood Shrouded armor. Istalling this mod will replace all copies of the armor in the game with this new texture, both on the player and the NPCs.
This mod adds 4 scythes to Urbul gro-Orkulg who owns "Slash n' Smash" in the Imperial City Market district.
This mod adds three, very well done and in depth villages to the land of Cyrodiil. They include Beram, Storlien, and Fort Turjak.
This mod simply adds a map marker at every Runestone, Doomstone and Wayshrine.
A wandering weaponsmith gives you an offer- he'll make you a sentient weapon if you can just get him all the materials. It promises to be powerful, but also potentially comical.
Removes or Modifies 3D Art for Flora Objects when searched for ingredients. The Original Artwork returns after the Cell Resets. No Gameplay elements have been altered in ANY way.
This mod adds 2 head meshes, 4 head textures, 2 body textures, 1 eye mesh, 11 eye textures for custom race 'Mystic Elf' which has 4 versions; normal male / normal female / tattooed male / tattooed female.
Armor retexture of the Imperial City's Imperial Legion Guards.No longer Rusty, this armor is not however ultra shiny.It is weathered and bares scares of past fights and is starting to wear.
These have a similar quiver to Silver arrows, but they have been given a sepia colour, and more of a gold glow. I have also bump mapped and placed a cobra on the quiver.
A new patch for Elder Scrolls IV: Oblivion, updating Bethesda's RPG sequel to version 1.1.511. This patch is for North American (English) versions.
This mod updates various aspects about the female armor available in v1.0, along with the addition of a full male noble armor set.
Creates a more gory look for the in-game blood effects, including blood on the floors, on characters, and on clothing.
I originally released a mod which included retextured katana's for every weapon material in the game. This time I went a bit further...
Two weapons are included here: the normal version of Link's Fierce Deity sword, and the 'giganto' version.
This mod adds functional saddle bags to almost all horses.
This mod allows you to see yourself longer after you died so you can view your body ragdolling down whatever.
Here's a nice mod that adds some tattoos on your FEMALE body.
This mod adds all kind's of emperor armor into a chest.
This adds a Light Daedric set to the game.
This mod changes the gameplay of melee combat, allowing you select a target and center your movement around it. You can now focus entirely on the fighting moves instead of striggling to align your cursor on the enemy.
This Mod adds a Merchant with a shop in Bruma.
This mod adds a cell for you to train in, which has a cell that randomly spanws creatures, which respawn after a while. This is a good place for you to either train in or bash skulls in.
This v1.1 beta patch (only for English versions of the game) addresses various bugs, crashes, quests and plugin issues. If you are not experiencing any problems running Oblivion, it is not recommended that you install this Beta Patch.
TeMpO`s Bow of Infinity never runs out of ammo. You can only use the auto regenerating Arrows of Infinity with this bow, and you cannot sell them.
This plugin adds new creatures to The Elder Scrolls IV : Oblivion.
This mod adds a variety of things: Allows you to fast travel from indoors. Unlocks some hair styles and eyes for the races. Unlocks the following classes.
Natural Environments is an attempt to enhance the original appearance of Oblivion's weather and water components.
This mod lets you become half human half dremora race.
Version 2.1. An odd man has been lurking around Cheydinhal, looking for someone to do some dangerous work.
This update should fix any problems with portals not working and land masses not showing up. It aslo contains a new realm called the floatera. Just add the esp to your Oblivion/Data file.
This mod is a strater mod. Ever felt that you have been underpaid when reaching the top? Ever thought "Hey I want more?" Yes? Well this is the mod for you!
This mod adds a dagger, a shortsword and a longsword to the base of the statue in the IC market district.
For many tens of years, there has been a secret route between Morrowind and Cyrodiil. A route known only to the Thieves and smugglers called simply, the Thieves Highway.
Long ago on a continet across the oceans, a nation was born from chaos. It was called the Nexus, ruled by five of the strongest warlords in the land. As they expanded their empire, then built fortresses to guard their new lands.
This mod is for four_string_samurai or anyone who wants a martial arts outfit.
This is a modders resource as well as a playable mod. The esp adds three enchanted shortswords to an Aylied cask in the IC Market district. The shortswords are enchanted with fire, frost and shock respectively.
When Reznod first made his mannequins mod, I made the textures for them. This was back in the days when I was still figuring out Oblvion modding, and only stock bodies were available.
This mod adds the building of "The Collectors Society" Guild to the game (on isle south of Imperial City). Eight NPCs are there with plenty of new stuff for sale.
Well, I was disappointed by chillrend after risking your life to save the two boys and all you get is a short sword with a little ice damage. So I added a script effect to make it live up to its name "Chill".
This mod adds a safe house in bravil with a trapdoor that leads to the inner slayers Den complete with gaurds, a supplier, traps, and a training room.
Have you ever wanted to jump off Dive Rock? Now you can.
A mod allowing you to take random contracts after becoming Listener of the Dark Brotherhood.
Takes the vanilla game's one wisp and makes nearly three hundred wisps out of it: different sizes, massive colour variety, and animation variations (including animated colour changes).
A dark elf prisoner you shared a cell in before he was taken out and was hanged begged you a last favor, a dying man's wish.
This is a simple little mod designed for male characters. It is set up so that it only affects the player without touching NPC's.
These are the textures files for hoods that match the armors that come with the game.
This mod adds a new playable robe called the Poseidon's Call Robe which can be found in the clothing room in the testing hall.
Just adds a small and very basic hideout to the Waterfront District accessible through a trapdoor behind the tree at the end of the housing area.
This mod allow you to use wheel_Up_Down_buttons like other usual buttons.
It adds the Item Enchanting service to enchanters found in the Mages Guild.
With this mod, every healer in game will be able to heal you. You just have to speak with them about topic "Heal...".
This mod combines all my released works as of 10-0707 into two .esp files for those that would like a cleaner data directory.
This mod adds two gold versions, and two silver colored set of Daedric armor to the game.
This is my first real mod. It adds a vendor to the Arena Bloodworks, Brutus the Arms-Master.
This simple little mod makes Martin look a little less... wonky. The man has no cheekbones. Seriously. Heir to the Tamrielic throne and he has no cheekbones. Makes a body wonder about his mother...
A super secret lair in the Market District; also curious items and a little Martin (really) just for your needs.
This mod adds a NPC who basically stands there all day in the IC stables who sells 4 new spells I've made. I made this real quickly and I'm going to put more stuff on later.
Alas. After a few hours (and a break from college of course) i've completed the Black Armor Mod. It it a retex of the Daedric Armor. I decided to make this a rather easy one to get. The whole set can be bought from Varnando in the Market District of the I
Rabies is a Dire Wolf and he's desparately waiting for you at The Lady Doomstone for you since you told him to wait when the guards took you prisoner and sent you to the Imperial city to be tried and later convicted and imprisoned for a crime you did not
I searched days and nights for a mod which would allow me to bet more gold on an arena match. I finaly found this mod, made by LFox.
This small plugin tries to make various Inn's more pleasant by adding some ambient sound.
Adds in five new classes: Gilded Tongue, Nimble Paws, Subtle Eyes, Transfixing Fang, and Vigilant Ear. These classes are best suited to Khajiit, obviously, but a little renaming will make it acceptable for other races as well.
With this mod enabled you can hear Gregorian chanting (monks singing in Latin) when you enter any of the churches in the normal towns (every town except Kvatch and IC).
This adds the female version of Shady Sam, Shady Sara, to the waterfront, near the bloated float.
This is a OMOD Installation script for FCOM. The script automatically installs the correct FCOM files depending on the mods you have installed.
This is a OMOD Installation script for MMM. The script automatically installs the correct MMM files depending on the mods you have installed.
This mod will add robes to every NPC in the Nine Divines faction. There are 10 robes and depending on the rank of the NPC, the appropriate robe will be assigned.
This is my first public mod, and it's quite simple. It adds a healing staff to the Chironasium (Enchanting Place) at the arcane university.
-Install After Horse Base- Extra horse skins and ridable horses. More colors then in pictures.
Alienslofs horse base 2.0
In this mod, you find a letter, with information about a tiara which is the household of the apocalypse.
Jazmin can be found at the Imperial City Marketplace inside the Divine Elegance store.
The word erupts from your lips as you cross the threshold of the church, but your pursuers pay no heed. They dash into the building, their swords drawn, and catch you at the altar.
Amidala can be found at the Imperial City Marketplace inside the Divine Elegance store.
Since my Adriana main character mod was pretty poplular (over 6800 downloads on another website with a 10.0 average rating) I decided to try a companion mod. So far the CM companion mod has had about 2000 downloads on that website. Adriana is now availabl
It allows you to choose your race and class again and also resets your crime gold,fame,and infamy while also giving you money and a hammer called Volendrung. There is also a picture to tell u where it is.
Adds all SI armor to a barrel in the waterfront, also adds a special coat called yakket a spiky one too.
This mod adds a reanimation spell (human only) Raminus Polus at the Arcane University sells it for free it costs 0 Magicka to Cast. (it uses the same script as the staff of worms)you might have seen this mod before but i couldn´t find it so i made my own.
There is a small island just southeast of Anvil. And on this island is a deserted house. Those who pass it don't notice anything odd. Then, two weeks ago, a passerby disappeared.
Have you ever been one of those hardcore players who didn't think it was right that they found all this junk in a abandoned sewer? Or just felt like something was wrong? if so then this mod is for you.
This very simple mod allows you to try out any item of clothing, armour, weapon, or book before purchasing it.
Have you ever been to lazy to dungeon crawl for money or maybe just want a little more added realism well if so then this is the mod for you.
This mod is made to go with 28Days and a bit 2-ZOMBIES-( i did not make that mod, i simply made this mod to go with it)
I made this mod to go with 28 Days and a bit 2- ZOMBIES- It adds a safe zone in cheydinhal between east gate and castle cheydinhal.
This mod adds a seaside house (must buy the key at merchants inn) on the south-east shore of niben bay.
The God Mode Ring/Amulet is for one hit one kill! You can breath under water, and it Fortifies all skills high as possable, and ect. But the Ring is for cheating, the amulet has high detect life and night eye. Now the stuff will be in the Imperial Mar
One of the Gang aims to satisfy the immersionist player, and in doing so it fills a void that stealth characters in particular have been missing.
Nord-ish/Viking-like models for you to use in your mod making. Most are new models I made but a few are merely retextures of existing Oblivion models from the base game (not DLC/expansion content).
Emperor (looks younger and face looks nicer).
So, basically, it removes the weak enchantments from the armor and makes it unenchanted so you put your own custom enchantments on it.
Adds a small 2-level bandit cave SW of Bravil. I made it using the "My First Dungeon" and "A Beginner's Guide" tutorials; this my first released mod.
A really cool ring that protects you. Included is a screeny of the stats.
I've made for now... a very strong raid boss. You can find it in Imperial Palace Region. you will lol when it takes palace guards with one hit. But its difficulty isn't that superlevel!! Beat It!!!
This adds a new set of Knights Templar armor, a shield and a sword to a item chest in the IC Market District. It is next to a big mannequin wearing the armor so its hard to miss.
After completing the Mages Guild quest line on my new Mage character with the intention of using the Arch-Mages Quarters as a living space, i realised that it was actually quite unlivable.
Fort Empire was overrun by goblins and demons once... Now the imperials have taken it back and are re-building it; starting anew.
Includes the fixed Snowleopard Head
Adds an island in the middle of the Niben east of Bravil. There is a house on it which you own. Inside is a bedroom, dining room and kitchen, alchemy table, altars of enchant/spell, library and even a shower. Also on the alchemy table is a note with a rid
Warren Rock is a house inside a cave a great battle inside Warren Rock againsed Vampires and High Elves but both sides died.
Repairs the damaged interior of Cadlew Chapel and makes it a safe place for the player by removing the necromancers whom everyone have killed more than one times.
Activating this mod adds a Lair Focus Stone to the player's inventory once he/she has finished the starting tutorial quest and emerged from the sewers.
Oblivion Instances is an ongoing project to add new adventures to the Oblivion online play.
This is just a small texture i put together to add a bit more realizam to the game, and altho they are only sutale changes they do make a difference, Zombies are now alot paler as if they have just awoke from a etarnal sleep, and instead of they looking g
This mod adds a crosshair in thirdperson mode, it does not remove or edit the existing crosshair/icons.
Were you one of those who wanted to play a game as a massive and savage orc?
This texture doesnt change any of the pattens on the armor coz im too lazy to do things like that. it just changes the colours from yellow to blue, also you know the scaby redy brown tint on ebony armor i changed that to a cold blue.
A customizable chameleon cloak ability, sneak skill dependent, toggled by hotkey.
I took some time and tweaked OOO 1.33 to my liking.
I made this patch because Mart's Monster Mod - More Wilderness Life, together with Vanilla Oblivion made it almost impossible to enjoy the city of Sutch.
This mod adds 5 new spells to the game. you can get them by looking for an alter in the imperial city arboretium (sorry about the spelling)
I got tired of having useless spells (since good ones are so expensive) and so I made this mod in an attempt to remedy that. There's about 8 different spells, all free to get, and most are reasonably balanced.
This is my First mod and it changes th Mask of Clavicus vile Daedric Quest Reward so that it is like the ray Cowl of Nocturnal except it has no origanal bounty and infamy.
This mod adds a cavern next to Aerin's camp. It is full of monsters and a loot chest full of goodies well deserved!!!
This adds a small sewer hideout in the imperial city market district next to the hollowed log. May or may not require shivering isles. screenies coming soon, for some reason my would upload, and the screeny is in the zip. folder.
In the realm of the Mad God, even a wooden crate seems like a spacious mansion!
This mod adds two blades near dive rock ancestor blade of light for those good players and ancestor blade of darkness for those evil players.
Unlock the secret past of Shadowbanish Wine to obtain a large interactive vineyard and manor, located in rich fields surrounded by waterfalls and lakes.
This Mod places a chest infront of the imperial city sewer exit, the chest contains two items, a big red ball helmet and a big red ball weapon.
A while ago, someone made a mod that added a Bank of Cyrodiil to the game. You can even collect interest from your deposits.
A large castle south west of anvil lighthouse. Inside is the rest of fin gleams glass armour, a book telling you you fin gleam was, a chaple with all runestones, chaple alters and mages guild alters, servants quarters, your own privat quarters, a garden w
Adds a hollow giant upright log south of the archane university which you can live in.
Oblivion Itemizer contains several databases all together containing over 4500 Oblivion items for the user to choose from and add to a list. The list can then be batched using Oblivion Itemizer and manually imported into Oblivion.
This mod allows you to equip any and all of the Crusader Armor even if your infamy is greater than zero (0). This mod also removes any NPCs from scolding you or being disappointed in you when you infamy is greater than zero (0).
This house (my second mod) is inside the underwater support of the talos bridge closest to weye. it is on the left of the support. The hideout is a one room dome that looks like it would actually fit in the bridge support.
This sunken boat house is actually on land. It is not in water so don't get excited. The boat is dug into the hill next to the Cheydinhal stables.
If you cannot pay for your bounty, this spell will keep the guards from chasing you for 60 seconds. The downside is that your bounty will be raised after using this spell.
Training allowance is now 1000 instead of 5 but training cost is multiplied 1.5x.
This mod adds 7 new robes with armoured shoulder-plates to the NW colonnade of the IC Arena District. These have no armour value so are good for mages. There are: Daedric, Glass, Ebony, Stone, Dwarven, Ceremonial and Elven Battlerobes.
If (like me) you went in the plane of Boethia and it's bugged up, the other gladiators standing quietly around the cage, some of them slowly sinking into the lava, and there is no recent save, use this bugfix.
All Natural is a modular weather modification that incorporates Natural Interiors (NI) for indoor weather synchronization.
This mod adds the Imperial base Northerner race and a Blade Dancer class that fits right into it.
This mod removes the restriction of no fast travel from within interior cells. Why can you fast travel out from your own house but not from anywhere else inside? No more; "you cannot travel from this location".
This adds a couple of hobos to market district and a very powerful guy with a lot of stuff enjoy and a biography of his life.
This application helps players keep track of their skill ups in order to maximize their attribute gains.
Modification for the PC game ElderScrolls IV Oblivion. This mod adds a store for Robert males and Exnem/HGEC.
Adds the following potions to the game avalible from Vincents Exotic Potion Shop opposite The Main Ingrediant in Imperial Market District:
Replaces the default oblivion lava texture with a custom made lava texture. Changes were also made to the OblivionLavaTest01 water type.
This is a dirty fix for a bug that causes a CTD when entering a world-space after the PC's statue has been placed.
This mod adds a set each of the Light and Heavy Imperial Dragon Armor for sale at the Hack'n'Slash Armory in the Imperial District.
Alternative texture for Oblivion's Arena poster. Just a little file for people who wanted an alternative to both the original poster and the existing mods.
The point of this mod is, firstly, to make IC more alive, full of people. The vanilla IC is empty. And secondly, to make IC full of things to do. There are little things to see or do in vanilla IC, and I'm going to change that (without new quests).
This is simply a repackage of Beni's (I'm assuming that's the name, as that was just about the only English in the readme file) 1-2HandIdle Idle Animation Replacer for one- and two-handed weapons, along with block and a few miscellaneous animations.
The Eagle's Trail adds new lands, locations, NPCs, items and storylines. It also introduces the idea of the Emerald Eagles and the Burning Blades battle for another world.
This modder's resource adds 6 ear sets to the LattamerV3 directories.
Showcase Isle is a small island from Stargorger made to show his competency (or lack thereof) with the CS. The Teleport can be found through the sewer grate in front of the Leyawiin chapel.
This replaces the open very easy lock spell for a powerfull open Neds a Key lock Spell. So you cvan open ANY door with it.
These are the new wing meshes for my Anthro-Dragon Race Work In Progress. I created an own bone structure for them and rigged them to these new bones, so I could finally achieve the form of movement I intended them to have.
Ungarim's Hideout is a four level Conjurer dungeon that starts out as a cave, and then progresses into a fort.
This mod adds potions to the game available from Vincents Exotic Potion Shop opposite The Main Ingrediant in Imperial Market District.
This mod adds a giant shield called Titan Shield. It's rectified and contains many changes with nifskope and CS.
Inside this chest are all the ingredients neede for mages guild suspensions(The Redwort Flowers and the Dragon's Tongues for theft, Vampire Dust and Daedra Heart for murder).
Many people hate it when you want to equip the crowl that guards will come towards you this will fix this.
This mod allows you to Restore the Mages Guild back to its former glory after Travens years in power had brought it to the brink of ruin.
This mod add a small island South of Anvil.
This mod adds two shields too stonewall shields in the ic city, both are light and stats are similar to orcish shields.
This mod retextures the akavari sunder blade to desired321's specification.
Stirk is an idyllic isle located east of Anvil. The isle is currently home to a resort town for Cyrodiil's wealthy and an imperial fort that once protected Cyrodiil from the Aldmeri Dominion.
This mod is a small quest that adds on to the end of the game. Which means you must beat the game to starts the quest. It adds a new town called Uhzul-Embra on the western coast of Tamriel.
This mod basicly adds a chest in bravil and a pwerfull sword guarded by guards in bruma.
The readme should explain all but there are a few glitches like the key fall of roof and guards sometimes dont attack. Other than that you should find the keys nere or on top of mages shop in bravil.
Thieves Arsenal modifies the lighting in the game by deleting lots of light sources in the game, but keeps the ambient lighting.
Carnival of Savings adds a portable vending machine to the player along with an instruction manual.
This is an armor for the elite stealth assassins.
This mod adds a Blades Fortress in the mountains to the north above Bruma. It is located above Applewatch. This fortress has a training center, a magic center, a storage area and a secret grotto area with some great surprises.
Dogmeat Companion adds the iconic Fallout companion Dogmeat to the world of The Elder Scrolls.
Every been playing for about over hour and making progress, find something rare, only to have a crash ruin everything? I know I have hence I came up with this. Every 6 in-game hours the game will automatically save.
I get my bow and wear some hunter clothes to go look for some buck. Its not very exciting when every buck is the exact same size so to get to my point I have created this mod for hunting to make those boring days more fun.
Here is a bundle of Castlevania Music from "Symphony of the Night" on PS1. I use it for dungeons basically.
Feeding the empire, one roast chicken... or pork chop... or rabbit steak at a time! Cyrodiil demands MEAT!
For the righteous death of every vampire alive! Vanilla Oblivion handles the death of NPC vampires just like that of any other NPC - a slump rag doll with its legs wide open.
CDM-Oblivion Perks is an attempt to bring the exciting world of Perks to Oblivion.
Battle Horse Shops opened in all cities (alone in Imperial City not), near the stables. It is possible to buy horses with a battle horse equipment in these.
Nekked! Spell Tome adds a new spell to the game, Nekked!. It removes all of the enemies equipment, rendering them fairly useless.
Magical Turrets is a mod that lets you summon 5 different turrets to fire spells at your enemies and to heal you when you need it.
Through a loophole in time and space, you find yourself in the Extreme Championship Wrestling arena. You are able to challenge some of the most violent wrestlers in history with either your weapons or theirs.
Almar is a kingdom run by woodelves under Tamriel. Its capital city is Tiriel and it is the home of an ancient yet secret Druid culture.
This is a very simple and silly mod. All it does is replace all the boring guard names with extremely random ones.
The mod adds two new races, a new helmet, a new sword, Mavrosh's Alternative Dremora textures, some new interiors and a new worldspace.
This mod comes with two different races, the Geoth race and the Dragite race. The Geoth is a red faced creature with a thin ridge running down the back of his head. The Dragnite is an Orc like crature, but with a sandy texture to it's skin.
What's That From? is a tool that lets you identify the source of any object in the game world that you can see, simply by casting a spell on it.
Just north of Weye, off the Red Ring Road, on the shores of Lake Rumare lies the peaceful village of Lakewatch.
This mod is only limited by your imagination! I've added two teleport stones located under the Talos bridge near Weye inside a mysterious chest. This is a small prequel to a large mod I'm scheming.
Located in the first part of the natural caverns in the tutorial quest (the place where the rats come from that attack you after the blades leave you) is a tiny chest (and I mean REALLY tiny) with twelve rings in it.
A Super Spriggan is located just behind Bleak Flats Cave. It's twice the size of a normal spriggan and is many times stronger. You may need a few companions to kill this powerful enemy.
It's just a discovered map marker (landmark) west of Bruma which gives you a great view of the Imperial City.
I was disappointed about how the Waterfront District was not like I imagined, it wasn't dirty, there were not many beggars and I thought it would be like Bravil, a slum. This is a mod that makes it more dirtier.
Enhanced Music & Control is an OBSE plugin that enhances Oblivion's music playback and provides script commands to further extend manipulation functionality to scripters.
Calindil it seems has a brother and sister, living in the basement. They are not merchants but they can enchant items and create spells for you. Calindil wil sell you an unlock spell for a not so modest fee.
This overhauls the game and adds depth to many factions that previously had none. Lore based overhaul.
CDM-Cycle of Life aims to add a little realism to Oblivion by allowing your character to age and develop over time.
This adds a pair of strong mythic dawn armor to the IC market District.
One day a wayward mage decided to cast a spell made by himself in "unatural" ways, The spell took him to an island know to few, It was inhabited, Well sorta...
This mod adds something that Bethesda really should have done. It adds the steel horse armour to all the Imperial guard patrols. Includes two versions, one that just edits the appearance and one that slighty changes the statistics for "realism".
5 different beards styles, some with alternate colors. I fixed the no voice on the old Nords with beards and added 4 hair styles from throttlekitty Messy1 and 2 and barbarian 1 and 2.
Restores Kvatch via quests, adds a new necromancer guild, Requires CURP, see the docs.
A Beta of a project I am working on that allows the user to modify key areas of there Oblivion INI quickly and Easily.
This simple mod adds smoke that comes out of every chimney in the game. Only chimneys that are “attached” to a lit fireplace produce smoke.
This Mod reduces the amount of grass in the game by quite a lot, plus it slows the sway and rustle of grass and trees as well. Slig's shorter grass started me on this idea but I went much further.
This mod makes the arena tough as nails.
This mod will notify / remind you when your base stats are not 100%.
This game adds the raec "Alagaesian Elf" to the game.
This is a User-Defined definition package which provides CS and OBSE Script syntax highlighting of block types, comments, functions categories, operators, etc.
A small quest that will give your PC a new set of Crusader Surcoat and Cuirass. On of the surcoats will allow your PC to use Chapels, their containers, furniture, beds, or any other assets in Chapels that are owned by the church of the Nine Divines.
Azure's Arcanery adds a new magic shop in it's own plain of existence. It comes complete with spells, potions, enchanted weapons and armor, ingredients and much more.
This is the first mod for Cooleoj so don't expect too much. It simply adds a vendor in a tent outside Bruma.
If you ever being off exploring, looted a boss and found yourself over encumbered, and I know you have. This mod is for just that.
A high level dungeon located next to Serpents Trail featuring Giant Goblins, Cave Ogres, Worgs, a vast treasure horde and unique magic items. All balanced and play tested using my non-cheat characters. This mod requires Shivering Isles to work right.
This mod adds an Ayleid ruin in Jerral Mountains. Contains some new traps, so watch your step!
A useful instant death spell for those of you that want a reusable poison apple that you can just throw at people. If you like the 'kill' command, but you don't want to cheat, this is the mod for you.
Many have requested I release my Open Book as-is because I'll probably never get around to releasing it incorporated into my Snowman mod as I'd intended.
This mod adds three super races, designed for pure characters. There's super Warrior, Super Mage, and Super Thief.
This MOD adds a small hamlet south of Leyawiin inhabited by a new non-playable Race which looks kinda like an Argonian, but has some slightly different aspects, see for yourself to find out.
Did some changing to the levels in which certain armor will begin to appear in shops. And added the ones that could not be bought :)
There have been a number of excellent Arena mods already but I found that, for one reason or another, none of them could quite give what I was looking for from the Arena.
It adds a new playable race to the game, the Feros Elf! Good at magic and blunt and looks as hard as nails!
All it does is change everyone in the game including yourself into fat headed freaks.
A new dungeon-crawl (A three-leveled maze) with a powerful boss (The minotaur) in the Fringe. Both the maze and the minotaur are challenging, but not unbalanced.
This mod takes Doomstones to a new level. All of the Doomstones still have their original effects in place and even if you already have the original powers you can still use this mod.
This mod adds several darkbrotherhood sanctuaries in various cities in cyrodil. THIS MOD IS NOT NEARLY COMPLETE YET.
This mod is very simple. All I did was change the player faction to the Imperial Watch faction. I decided to make this so it would be easy for people new to modding.
Adds a shop called "Ryurn's Shop" by Cloud Ruler Temple. There is a map marker included for easy traveling. Simple exterior and interior. More of a modder's resource.
Bravil Barrowfields improves the area around Bravil and the Larsius River. It creates a wide grassland with small hills, intermitted by small groups of trees and speckled with bushes.
Adds 4 strange people who are unknown, you must kill them for the contents of their bodies, unfortunately.
I have done nothing but put FF meshes in place of the original, and have the esp point to those meshes. Note also that I did not convert the meshes - all the mesh conversions were already done by other talented modders.
Over 40 unique spells and abilities in two skill trees, with the chance to choose your mastery.
It's a mod that adds a boat by the other boats outside Anvil, a boat in the Bravil lake running through the city and one not far from the poor's houses by the waterfront.
I have created 3 small tweaks that may or may not help you in the game.
Adds 10 points of speed to every horse. also makes player owed horses essential. i just added 10 point because any more would make the horses too fast.
OblivionReborn is a multiplayer system for "The Elderscolls 4: Oblivion". This system is a client server system that is relatively easy to setup.
A prisoner in a the imperial city prison would have a task set out before him to find the last of the septims, close the doors of oblivion, topple the order of the mythic dawn, and defeat the lord Mehrunes Dagon; a task all but impossible.