Bethesda On Why Wolfenstein: The New Order Has No Multiplayer
Multiplayer isn’t for everyone, and it’s certainly not making its way into the next Wolfenstein game from Bethesda and Machine Games. According to Bethesda’s Pete Hines, the publisher chose not to force multiplayer into the upcoming Wolfenstein: The New Order because it didn’t fit in with what its developers had in mind for the game.
“We talked to Machine Games about the game they wanted to make and multiplayer wasn’t in their thought process,” Hines said in an interview with Eurogamer.
Hines said that although previous entries in the series contained multiplayer modes, it wasn’t a requirement.
“We’re not going to force it down their throats and say, ‘Well, the last games did, so you have to do it.’ These guys do cool stuff,” he continued. “If you look at The Chronicles of Riddick or you look at The Darkness, those games have a creative element to them that is similar to the things they’re doing in Wolfenstein and that’s what attracted us to them, and that’s what attracted us to their vision of Wolfenstein.”
Hines said that when Machine Games described their plans for the game to Bethesda, the publisher decided to let them run with it instead of hiring a third party to shoehorn multiplayer into the game.
Bethesda is no stranger to releasing high-profile games without multiplayer options. Its most popular title to date, Skyrim, is an entirely single-player experience.
The New Order is set for release on the PC and current-gen platforms, and is also slated to be on the Xbox One and PlayStation 4.