Bethesda Pushes Through Skyrim PC Patch, Makes Things Worse

You might have noticed an automatic update that filtered down through Steam to The Elder Scrolls V: Skyrim yesterday, but the patch doesn’t seem to have fixed anything; in fact, it seems to have added new stability issues to the game.

It appears all the patch is good for is stopping players from running Skyrim free of Steam, which means altering the executable file is more limited. Players are also forced to go through Steam to run the game, which carries with it any and all issues of Steam when it comes to running the game in offline mode.

The new change also kills the ability to use Large Address Aware to allow Skyrim to make use of more RAM than the 2GB limit. Running up against that limit was causing some players to experience crashes in the game after playing for a while; the third-party patch made the game significantly more stable, more moddable, and more readily able to adjust the graphical settings to make Skyrim look even more impressive.

It also seems it’s unlikely we’ll be seeing Bethesda releasing patches to give memory updates, since those patches never materialized for Oblivion, Fallout 3 or Fallout: New Vegas. It’ll probably be left to the modding community to get Skyrim running at peak capacity. In the meantime, many of us will be dealing with a significantly less stable Skyrim, it seems.

Via RPS.

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11 Comments on Bethesda Pushes Through Skyrim PC Patch, Makes Things Worse


On November 22, 2011 at 9:53 am

I was fortunate enough to have a backup .exe.

There is a new skyrim Large Address Launcher from the same guy who made one for Fallout New Vegas, it works perfectly with Steam now.
The game runs much smoother.
4GB Skyrim by Monochrome Wench


On November 22, 2011 at 12:00 pm

Eh Beth did this? I have not found anything from beth anywhere about this. I Still feel this is steams work.


On November 22, 2011 at 12:16 pm

@ Bear yeah it was basically a Steam works wrapper put in the games exe for DRM protection, this prevents from sharing the game across PC’s, or with out Steam running at all.

I would say Bethesda knew that DRM was going to happen, Steam is after all DRM for most games they carry.
Its not like it matters, cracked .exe’s that allow the game to run with out the Steam wrapper DRM integrated exe, are, and always will be out there available.

People were just pissed because the new DRM exe broke the previous Large Address workaround to the old exe.

The 4GB Skyrim fix I posted above works fine with the new exe as new solution. But I still understand why people are still pissed at Bethesda.


On November 22, 2011 at 12:48 pm

actually this patch was from steam not bethesda


On November 23, 2011 at 10:12 am

Bethesda or Steam it doesn’t matter, still a patch that makes the pirated version of something that much more attractive.

I really wish they would stop putting superficial limits on things just for DRM, since DRM is useless. It’s really making gaming in general depressing on top of the whole consolitis for PC games.


On November 26, 2011 at 3:48 pm

And they wonder why people pirate these games….


On November 26, 2011 at 6:50 pm

Im amazed that these companies never bother to think that the pirates go completely unharmed, while people who pay for the product are constantly getting screwed.


On November 27, 2011 at 12:08 am

Well i own Fallout 3
But use only the cracked verion for gaming.

I own Oblivion
But only play Oblivion by the cracked version.

Dont own Skyrim yet, but i’ll buy it once some decient patch comes out. And will not stop using the pirated version of SkyRim

Very easy to see what needs to be done to the games


On November 27, 2011 at 12:14 am

The new patch also prevents ini tweaks, so all the nice shadow improvements, and draw distant improvements, and other enhancements are now not possible without restoring the old exe.


On November 27, 2011 at 1:38 pm

I’m calling BS on the patch breaking ini tweaks. My game was automatically patched via steam and my ini tweaks are still very much active and working.

In addition to MonochromeWrench’s (cheers to you for getting the address hooks to work properly!!!) 4GB+ aware mod, I’m still running an FXAA injector mod and lots of texture replacements. So the only thing the patch seems to have affected from what I can tell is the executable file.

One thing I have noticed is that without the 4GB+ mod, my game is very unstable with a CTD every 20 mins or so. With the mod, I have yet to CTD. I do wish Bethesda would get on the RAM and >2 CPU cores awareness in their games. It’s a quad-core world now Beth!


George Davis

On December 1, 2011 at 12:18 pm

All I can say is Thank you guys ! the day after I installed Steam/Skyrim
I went offline,unplugged from the internet with exception of two Nvidia driver updates.Both updates have really helped ALOT ! and also the afore mentioned Monocrome wenches 4gig massive Improvment.God Bless all of you.

I am running two nvidia 580GTX’s 24 gigs of Ram,49 vertiual.Six core I7 980 X and 1250 watts of power.Not had any Issues since these inhancments.
Running the game on Highest graphics settings and using a Samsung 42″led-lcd.This is the Greatest of the Elder Scrolls games to date in many ways. Merry Christmas to all of you,,Cheers.