Bethesda Reveals Info About Elder Scrolls Online Mechanics, Lore

Bethesda revealed a number of details pertaining to the lore of The Elder Scrolls Online, which will expand upon the existing setting made popular by Skyrim, Oblivion, and Morrowind before it. The new game is being developed at Zenimax Online Studios, and is set a thousand years before the events of Skyrim.

As the company’s first MMORPG and the series’ first foray into an online environment, the upcoming game has big shoes to fill not just in terms of its lore but also in its ability to compete against the likes of World of Warcraft, Guild Wars 2 and other MMORPGs.

To that end, Bethesda has revealed that the Snow Elves are a “near-forgotten legend”, just as they are in Skyrim, and their evolution into the Falmer is a secret that may be discovered as players explore the game. The studio revealed that the emperor’s protectors—the Blades—have yet to exist in this period, but their predecessors, the Akaviri Dragonguard, do. Interestingly enough, the Eight Divines are worshipped throughout Cyrodiil but take on different forms based on the culture—lacking the uniformity of the later ages.

Bethesda says that, like Skyrim, players will be able to develop a wide variety of characters with different playstyles ranging from tanks and healers to damage dealers. Additionally, characters will be able to dual wield weapons. Much like Skyrim, the game will be fully voiced and offer a host of lore books for players to delve through when they’re not adventuring.

Further details about the game can be found on Bethesda’s blog.

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6 Comments on Bethesda Reveals Info About Elder Scrolls Online Mechanics, Lore


On February 23, 2013 at 7:25 pm

” is set a thousand years before the events of Skyrim.”

Oh praise the deities of all the major religions except Scientology, I thought they were going to destroy the future of the franchise with this game. I can still hope for the next actual Elder Scrolls game to be about the Dragonborn’s rise to the throne/Final battle or invasion of the Dominion, or it taking place in that continent with all the Vampire Snakes and Monkey people with the end boss being the Tiger Dragon (if you don’t know these references, you should try reading the lore books in game).


On February 23, 2013 at 8:27 pm

while i bet the game is going to be great. I can’t help but want it to fail. For me one of the major draws of Bethesda games, is that they are single player. Sadly single player only games seem to be a shrinking breed, and if this game does good the message it sends to other companies, will not be single player friendly.

Best of luck to them anyways.


On February 23, 2013 at 10:43 pm

Fully voiced, huh? Now that’s a refreshing change. Haven’t seen that in other MMOs yet, but then – I don’t even play that many of those.


On February 23, 2013 at 11:21 pm

If it has arcade combat like everything seems to be adopting, its an automatic pass for me. If I wanted to be slamming buttons non-stop and jumping around constantly I’d buy a f*#king console.

Ron Whitaker

On February 25, 2013 at 5:41 am

@Snark: Star Wars: The Old Republic was fully voiced. It was an exciting feature in theory, but in practice is was pretty underwhelming. I actually found myself wishing for the old text interface.


On February 25, 2013 at 8:08 am

” a wide variety of characters with different playstyles ranging from tanks and healers to damage dealers.”

How exactly is this “wide variety”? See, that’s my gripe with this MMO, at least previous TES games had the option to NOT be a combat-centered character, as much as that sucked in Oblivion and Skyrim…