Beyond Good & Evil 2 Will Be An Open World Experience

Beyond Good & Evil 2 won’t be coming out any time soon, but its creator, Michel Ancel, says that the game could be announced as early as next year. In an interview with Eurogamer, the developer had much to say about the game’s scope and how much bigger it would be compared to the first game.

Ancel said that with the development of his latest upcoming game Rayman Legends now complete, he is working to build up the team for BG&E 2 and “retrieve the elements that [the team] worked on.” The team at Ubisoft Montpelier started pre-development work on Beyond Good & Evil 2 eight years ago.

“I don’t want to say things in terms of time that will make people disappointed – it will really depend on the speed that we will make things for that game,” said Ancel.

“We’ve made a lot of things already. Now we need to put them together and make that game. If there would by any communication it will be in the next year, just trying to talk about the fact that we are on it. But so many people in Ubisoft want to make that game, honestly.”

Ancel shared his disappointment with the small size and scope of the original Beyond Good & Evil, and said that he would like to see much more of the world explored in the sequel, which will be much more open than its predecessor.

“In Beyond Good & Evil 1 at first it was a full planet, you could go to the North Pole and see the eternal day,” he said. “But we had to limit it as we were only 35 people. We couldn’t fill the whole world with all the things we wanted. We were frustrated at the end of BG&E1, and when we started the sequel we started again with this idea — you’re free and can investigate and travel the world as much as you want.

“We wanted to not make this experience [BG&E2] linear, to give the player freedom to explore planet to planet, city to city – and not empty cities of course. So these are things we worked on.”

Ancel previously stated that Beyond Good & Evil 2 will be a next-gen game, as developing the game on current-gen systems would be “possible, but painful.”

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