Big Huge Games: If Kingdoms of Amalur Sells Well, They’ll Make a Sequel

Big Huge Games would love to make another Kingdoms of Amalur: Reckoning game — and it’ll do it, if enough players get into the game.

“[A sequel] is certainly something we would love to do,” Lead Designer Ian Frazier told Eurogamer. “Obviously it needs to succeed well enough to justify that. But we would love to do that.
“[The game universe] is really big. It’s 10,000 years of history. We could be sick to death of the Age of Arcana, which is where Reckoning is set, and be like, okay, we’ll just pick a different time period or pick a different geography in a different area of the world. It’s pretty darn varied, so we have a lot of stuff to choose from to keep it fresh.”

So Big Huge Games likes the title and the universe they’ve created, and if Amalur moves enough copies, publisher Electronic Arts will like it, too. It means players are going to need to buy copies in order to secure more Amalur games being made. Although, Frazier said that if the critical reception of Amalur is solid enough, EA might still get behind the franchise. But sales are going to determine budget, so how well Amalur does this time out is going to have a big impact on the possibilities of more from the IP in the future.

So if you want more Amalur games, go tell your friends to buy it. Conversely, if you don’t want more Amalur games, do the opposite.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

1 Comment on Big Huge Games: If Kingdoms of Amalur Sells Well, They’ll Make a Sequel


On February 10, 2012 at 12:20 am

Really hoping it sells. And somehow I know it will, atleast a decent amount to justify a sequel. It’s just one of those games that can positively suprise a lot of people, which in turn makes for good coffee-table conversation, thus more people getting it etc.