Bioshock: Infinite Being Developed Simultaneously on Each Platform
Most games are developed on one platform — usually the PC or Xbox 360 — and then ported over to the other platforms, and that usually means that best version of the game is the one on the platform on which it was developed. But Bioshock: Infinite has no lead platform. Irrational Games apparently has such a large number of folks working on the game that they have separate teams developing for each platform –the PC, PS3 and 360 — at the same time. This info comes from Irrational lead designer Chris Kline, posting on the Irrational forums. But that’s not all he said. I’d summarize his other comments, but I don’t really understand what he’s talking about well enough to do so, so here’s a quote:
“We all know that the PS3 is powerful but unique console with its own strengths and challenges. But compared to the PC, the Xbox 360 is challenging too. So instead of declaring a ‘lead platform’ and porting the game to the others, we’ve instead changed the game engine so that all platforms look (to a programmer) more like a PS3. This means implementing a task-oriented task processor that assumes a NUMA (non-uniform memory access) design that mimics the PPU/SPU split of the PS3. Writing code this way is more difficult for us, but has a key advantage: it’s both optimal for the PS3 *and* gives speed improvements on other platforms due to increased cache coherence and more efficient use of multiple processing units.”
Cool, man. Cool. Sounds good. So don’t fret about the PS3 version, guys.