Bioshock: Infinite Being Developed Simultaneously on Each Platform

Most games are developed on one platform — usually the PC or Xbox 360 — and then ported over to the other platforms, and that usually means that best version of the game is the one on the platform on which it was developed. But Bioshock: Infinite has no lead platform. Irrational Games apparently has such a large number of folks working on the game that they have separate teams developing for each platform –the PC, PS3 and 360 — at the same time. This info comes from Irrational lead designer Chris Kline, posting on the Irrational forums. But that’s not all he said. I’d summarize his other comments, but I don’t really understand what he’s talking about well enough to do so, so here’s a quote:

“We all know that the PS3 is powerful but unique console with its own strengths and challenges. But compared to the PC, the Xbox 360 is challenging too. So instead of declaring a ‘lead platform’ and porting the game to the others, we’ve instead changed the game engine so that all platforms look (to a programmer) more like a PS3. This means implementing a task-oriented task processor that assumes a NUMA (non-uniform memory access) design that mimics the PPU/SPU split of the PS3. Writing code this way is more difficult for us, but has a key advantage: it’s both optimal for the PS3 *and* gives speed improvements on other platforms due to increased cache coherence and more efficient use of multiple processing units.”

Cool, man. Cool. Sounds good. So don’t fret about the PS3 version, guys.

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2 Comments on Bioshock: Infinite Being Developed Simultaneously on Each Platform


On November 20, 2010 at 1:18 am

this can be the said best game on earth. 2k will never get another dime from me. not full price anyway. not after the way they did us with bioshock2.. i will not be ripped off again.. i laugh when i read new vegas is so buggy yet gets high review scores.. i will never buy from beth again either.. i will get vegas when its 10 bucks. same for this game and anything cod or eagames.. id rather have no games versus half assed or buggy or short junk.. i will never be a console player- pc or nothing for me..


On February 5, 2013 at 8:59 am

@ezeht The first bioschok was developed by 2k games with creative drector Kevin Levine, Bioshock 2 was not. Bioshock Infinite, however is being developed by the original team, so this game is expected to have the same innovative energy the first one had.