Bioshock Infinite: Burial at Sea – Episode 1 DLC Guide
Table of Contents
The Pavilion – Second Floor
On the second floor, there’s a short way to reach the ice rink. Look above at the tubes – attach to the lines to ride up to the third floor. But, there’s so much else to explore in the pavilion.
Take note of the elevator to the left with the sparking door control. Nothing to do there yet, continue into the Ladieswear department. It’s all completely optional, but there’s some good loot to collect inside.
The lock in the Jewelry Store requires 3 picks. The doors conceal an audio log, an extra pick, and some valuable jewelry.
Another lockpick can be found in this area on the checkout counter upstairs.
Leaving the store, splicers will lock the exit. Use Possession and avoid getting shot. The door is locked, but it won’t cost a pick to open.
In the shoe store, fight to the locked backroom. The code is 0-9-2-8, and the office is guarded by a splicer with a turret.
Grab the gear box and the lockpick on the desk in the hallway, then collect the audio log in the office on the desk.
Return to the main pavilion and ride the tube up to the third floor. Before entering Jack Frost Village, go into Fontaine Plasmids on the third floor to collect the Shock Jockey.
In the large plaza, look over the railing to spy on two splicers over a locked safe. The safe contains an audio log and an infusion upgrade.
Enter the brightly lit store below. Shock Jockey is right in the center of the room, ripe for the taking. Now, it’s time to finally enter the ice rink.
In the frozen lobby, there’s a sparking door control to the office. Zap the controls with Shock Jockey to get inside and grab the audio log, gear box. There’s also a locked safe inside.
In the store to the right, before hitting the rink, don’t miss the carbine in the frozen body’s hand. Inside the rink itself, be prepared for a big fight.
There’s ammo on the right side of the rink. Prepare Devil’s Kiss for the ice splicer and use Possession on a gunner to take some heat off Booker.
When the room is clear, check out the display case in the center, beneath the giant Jack Frost figure. After Elizabeth opens the lock, you’ll find the case empty. Thankfully, Elizabeth’s special powers can pull a copy of Old Man Winter out of a rift – now Elizabeth will start opening rifts all over the department store.
Exiting the rink back onto the third floor of the pavilion, you’ll find some new rifts available. To the right is a box of Carbine rifles – perfect for ammo. If you really want to have fun, open the rift straight ahead to summon a Samurai!
When the enemies are cleared out, take the tube back down to the second floor, then use Shock Jockey on the elevator’s sparking control panel to open the doors. Push the button to ride down to the first floor – don’t forget to look under the elevator to grab some extra goods.
Back on the first floor, simply use Old Man Winter on the water to freeze it into a solid bridge. If you need Eve, open the rift near the Pret-A-Porter store.
For another optional area to explore, enter the Pret-A-Porter store and freeze the water into a bridge. Check out the back rooms to grab a shotgun and an audio log.
When you’re ready to enter Housewares, step into the pavilion station and use the switch inside the tram.