BioShock Infinite Infographic: Over 10,000 Spoken Lines

Irrational Games has put together an infographic to celebrate the development and release of BioShock Infinite. The infographic contains details of what it took to make the game, going into some depth about the game’s script, number of lines spoken, and the amount of code contained within the game.

The game is said to contain over 20,000 words more than the “average novel”, which can be anywhere between 100,000 and 175,000, according to Smiley (via Wikipedia). Elizabeth and Booker, the game’s two main characters, have over 3,000 lines of spoken dialogue between them.

The infographic also veers into superfluous information about the amount of kilowatt hours spent in creating BioShock Infinite and the amount of soda they consumed throughout the game’s development. The figure for the latter sits at “over 40,000 cans,” weighing in at over 3,750 gallons of sugar water.

BioShock Infinite is set for release in a couple of days on the PC, Xbox 360 and PlayStation 3.

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3 Comments on BioShock Infinite Infographic: Over 10,000 Spoken Lines


On March 25, 2013 at 12:19 am

Now let’s hope that all those lines amount to something meaningful.


On March 25, 2013 at 9:18 am

Hate to spoil the ending for you but, everyone dies, but on the positive side, you get three different colors to choose from when you die. Also, nothing at the end makes any kind of logical sense as they are magically transported to another planet, with two moons, where they meet another group of survivors from some sort of ship named the Norm something. Can’t quite read it. Yeah, they got out just in time as Songbird and his brothers where coming down from the sky raining fire on all in the city, saying something like they were our salvation through but_ kickings. Didn’t really understand that part.
Anyway thats how it ends. Hope I didn’t ruin the game for you, but though you needed to know.


On March 26, 2013 at 6:53 am

@TheDog – you forgot the part where the guy who was watching it back through a machine spoke to two goddesses who suddenly threw everything into question, leaving him to make a choice that he didn’t even agonise over for more than ten seconds and required no interaction from the player, resulting in his death and the supposed fascist overtaking of the entire planet while completely inappropriate almost-upbeat music played in the background.

Oh, and then it turned out Scott Shelby did it.