BioShock Infinite Miraculously Won’t Be Ruined By Multiplayer
Oof. BioShock Infinite has had, to my surprise, a somewhat troubled development period. Last May, the game was postponed from its planned October release date to February26, 2013. After the game was delayed, evidence emerged that the delay might even have happened to allow time for multiplayer to be added. Then something even weirder happened: starting in August, several key members of the development team split, including director of product development Tim Gerritsen, art director Nate Wells, combat design director Clint Bundrick and then artificial intelligence lead Don Norbury. Clearly, things were tumultuous behind the scenes.
Why they left is anyone’s guess, but comments made by other Take-Two interactive employees suggested a revolt of sorts behind the scenes. Spec Ops: The Line lead designer Cory Davis publicly complained about that game’s abysmal multiplayer, saying “the multiplayer mode of Spec Ops: The Line was never a focus of the development. But the publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened — even at the detriment of the overall project and the perception of the game.”
This isn’t a guarantee that the sentiment was felt company-wide, but it appears so with the confirmation today that BioShock Infinite will in fact not have multiplayer. Responding to a question on Twitter, Irrational Games cofounder Ken Levine confirmed the good news: “RT @tha_don_101: @IGLevine can you clear up whether or not Bioshock Infinite will have multiplayer modes? —Nope.”
Thank the gods. Nothing ruins a game quite like forcing it to have features that make no sense, and it’s great to see that wiser heads have apparently prevailed.