BioShock Infinite’s 1999 Mode to Cater to Old-School Gamers

BioShock Infinite‘s “1999 mode” has been revealed, a game mode that will challenge players in ways that will require a fair bit of skill, and with it come “permanent consequences of in-game decisions” that will be “unforgiving.”

Irrational’s creative head Miser Levine said:

I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me.

So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6% of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8% indicated that being required to make permanent decisions about their character would have made the game even better.

Given only half of respondents were in favor of permanent decisions, it’s clear why 1999 mode is optional. By making it available to those who want it, Irrational is able to please both crowds.

Are you an old-school gamer?

via VG247

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1 Comment on BioShock Infinite’s 1999 Mode to Cater to Old-School Gamers


On March 23, 2013 at 11:37 pm

Very pleased about this. The “non-permanent choices” is a level of casualization to RPG and hybrid-RPG games that I simply can’t stomach. It completely ruined Diablo 3 for me and I will be ecstatic to turn 1999 mode on the second I get the chance in Infinite.