Posted on September 1, 2007,

Bioshock's Levine Gets All Philosophical

dontopenthumbIt’s been a good week since the release of Bioshock (which we will not debate against being a total success). A long enough time that a great many of you, our readers, have most likely played all the way through the game once, maybe even twice. With that said, Shacknews have gifted us lowly peons with a very interesting interview with Irrational Games’ Ken Levine, the real mad man responsible for Bioshock’s world of Rapture.

As far as interviews go, this one is a bit of deviation from the norm. Instead of predictable technical mumbo jumbo, what went wrong on launch, and the shoulda-coulda-woulda jazz we are instead treated with a philosophical viewpoint and keen introspect to the story and characters of the world of Rapture. I must give a fair bit of warning. The interview contains spoiler information to the point that it pretty much gives away most of the game’s ending. If this bothers you, don’t bother reading it. Shacknews even intros this same warning. Now you’ve been warned twice.

The funniest point of the interview was when Levine was reminiscing the brainstorming days of Bioshock:

There was another story before that about a cult deprogrammer. I don’t know if you know what a cult deprogrammer is; it’s someone who goes to take people out of cults to deprogram them so they no longer believe in it. It’s a weird thing, because they’re basically kidnapping people.

[There are] people who hired people to [for example] deprogram their daughter who had been in a lesbian relationship. They kidnap her and reprogram her, and it was a really dark person, and that was the [kind of] character that you were. It went through a lot of changes. That wasn’t really fleshed out, we just needed something, and I said, “Maybe I’ll develop this, maybe I won’t.”

Now before you take things out of context, Levine was simply indulging on a little creative freedom there. Obviously, they (Irrational) had no intention of focusing on such a zany idea. This excerpt just gives an idea of how different the interview truly is. So if you aren’t afraid of a little intellectual treatment, definitely check this one out. The interview is, as Shacknews claims, a first of its kind.

Go-Go Shacknews.

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2 Comments on Bioshock's Levine Gets All Philosophical


On September 1, 2007 at 1:17 pm

A nice smart interesting interview.


On September 1, 2007 at 9:25 pm

I hate you somewhat… and yes it was a great interview. I hope Levine stays within the industry for years to come.