BioWare Commits to New SWTOR Content ‘Every Six Weeks’

Part of BioWare and Electronic Arts’ move to free-to-play for Star Wars: The Old Republic is to keep content flowing into the game as regularly as possible. According to BioWare Austin General Manager Matt Bromberg, that means the developer will be pushing new stuff into its MMO every six weeks.

Bromberg explained a bit about the strategy in an interview with Ausgamers.

“We’re committed to: about every six weeks, doing a major update for the game — which would be a new Warzone, a new Operation, a new Flashpoint, a new event — and to doing that on a really frequent cadence, every six weeks. So we’re going to stick to that,” Bromberg said.

He also discussed BioWare’s plans for bringing players back into the fold:

“As well as the free-to-play launch — which is coming in the fall — we announced that subscribers who have lapsed are already qualified to get Cartel Coins, which will be the in-game currency in the game once free-to-play launches,” he said. “So you get credit, not just for becoming a subscriber now, going forward, but also for all the time that you were a subscriber, you get more credits and more coin. So we’re hoping that that will encourage people to come back to the game and try it now.”

What do you guys think? Are BioWare’s plans enough to bring you back into the game? And while we’ve seen some vague mentions before of what players thought were the game’s issues, what were they for you, if you played and left?

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2 Comments on BioWare Commits to New SWTOR Content ‘Every Six Weeks’


On September 11, 2012 at 9:56 am

My issues are fundamental to the games design,its WoW with more voice overs and light sabers. It’s the same problem i have with 99% of MMO’s out there today, lack of innovation. I want to play something new not the same game we’ve all been playing for near a decade with a different skin.


On September 11, 2012 at 4:06 pm

Waiting to see how this comes out. The issue was never “there isn’t enough content.” It was that most of the content is insanely dull and boring, flat and uninspired. Never once did anyone see a mechanic or a quest in TOR and go “you know, this sounds really cool and different from what’s out there.”