BioWare Discusses Dragon Age 3 Holiday Build, Posts Screenshots
Over the holidays the folks at BioWare are apparently going to be having a bit of fun. It’s work, yes, but not work work in the normal sense; they’ll be playing through Dragon Age: Inquisition’s “holiday build,” which contains the game’s entire story quest. That’s notable for a big reason: Mass Effect 3′s ending wasn’t implemented into that game until shortly before it launched, whereas Dragon Age III is still at least most of a year away from our hands. Parts of the story may change based on feedback, but at least the plot they got out ahead of the game this time.
Producer Mark Darrah explained the purpose of putting together and having everyone play the holiday build in a series of bullet points. They are:
1. The main storyline completely playable from beginning to end: This allows the story to be experienced in an interactive state, and lets us get pacing and spacing right.
2. All of the gameplay systems working together: This means that you can experience the game as it is intended to be experienced, with each feature feeding into another.
3. Starting VO recording for large parts of the game (More on this later).
4. Getting music in (More on this later).
5. Making sure that each class has a distinctive feel: Making sure that the party is a necessary and exciting part of combat (More on this later).
6. Getting our tech locked down.
“Later,” by the way, means “not in this blog post.”
Darrah also posted some screenshots. One is at the top of this post. Here’s another.