Bioware Discusses Romance Options in Mass Effect 3 (SPOILERS!)
DO NOT READ THIS if hearing about the upcoming romance options for mass Effect 3 (and any inherent character revelations therein) would ruin your day. This is my disclaimer and I am no longer responsible for spoiling things for you.
Kay, if you’re still reading, you’re on your own.
So Bioware recently did a big interview with Official Xbox Magazine about the upcoming Mass Effect 3, and in so doing, got the dirt on a bunch of new details about how the game will play and even some story deets. We’re looking at one particularly interesting little tidbit that popped up in Eurogamer‘s story:
There are apparently no new romance options in Mass Effect 3. BioWare revealed that 70 percent of Mass Effect 2 gamers weren’t loyal to their Mass Effect 1 love interest. And this will have repercussions in Mass Effect 3.
Whoa, bombshell. That carries over from the revelation that the squad you take into ME3 will be heavily determined by the actions taken (read: deaths suffered) in Mass Effect 1 and 2. All of them, from the sounds of things, will be returning characters. The “no new romance options” refers to the idea the people you’ll be, ahem, boning are people you’ll have, ahem, boned before only. This isn’t “Seinfeld,” after all — you can only have a max of three different sexual partners across all three games (assuming you can have one of the other options you didn’t take in one of the other games, and aren’t stuck with just the people you previously romanced).
Bioware’s little statistic about ME2 players not staying loyal to their chosen partners in game one is also interesting to me, specifically because 1.) Shepherd died and everyone moved on, 2.) Romance options from the first game weren’t available in the second, and 3.) Ashley Williams was kind of a bitch when you finally caught back up with her in ME2.
Whatever “repercussions” means (and certainly they can only be negative, because how could they be positive?), it’s interesting that Bioware is deciding to take action based on player actions that couldn’t be taken — that is, the 30 percent who stayed loyal to their previous companions didn’t have a romance in ME2, which suggests to me that they weren’t able to for some reason (like missed it in the story). Why would you deny yourself game content if you didn’t have to? And further, if Bioware goes with penalizing you in some way — like making Williams/Alenko/L’iara angry with Shepherd during the game — players are going to be annoyed for being punished (or even treated badly) for doing what the game is built to do.
Anyway. Love triangles are afoot. Get your galoshes.