Bioware: Method to RPG Madness


Co-founders of BioWare Greg Zeschuk and Ray Muzyka talk about how they do that voodoo with their RPG titles. BioWare has proved time and again that it has the magic touch when it comes to developing excellent RPGs. The Baldur’s Gate and Neverwinter Nights series, Knights of the Old Republic, Jade Empire and Mass Effect are testaments to this developer’s prowess. 

The article talks in detail about writing for Mass Effect and KotOR. From the character “bibles” to adding revelations about characters, the team continues to utilize the latest technology to create entertaining stories.

“Getting to the same level of quality as film is good,” says Laidlaw, “but just trying to make a film isn’t the right direction. Interactivity gives us something no other medium has.”

Karpyshyn agrees: “We’re finding that the technology is finally reaching the point where it’s starting to feel very realistic – we can actually have interactive conversation where you talk with people rather than them just talking at you.

Zeschuk and Muzyka also talk about the role of the voice acting and sound; one of the last elements to be added to a game. Readers will also glean some more information on the upcoming MMORPG under development. Read the entire “The BioWare Technique” article on CVG.

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3 Comments on Bioware: Method to RPG Madness


On April 6, 2008 at 6:58 pm

Jade was crap, but the rest of their games are quite awesome.


On April 6, 2008 at 8:24 pm

is it can be mass effect for PC tiem now plz? :sad:


On April 6, 2008 at 8:50 pm

Mass Effect for PC comes out on May 1st, mooshi. Can’t wait. :grin:
Also Jade was short and awesome and was the only BioWare RPG to have decent combat.