BioWare To Foil Illum Exploit Users Via TOR Patch

The recent Star Wars: The Old Republic update (update 1.1, in case you’re keeping count) apparently included a rather annoying glitch. Annoying, that is, if you didn’t exploit it and thus weren’t the one causing massive annoying grief instead of having said grief inflicted on you. The glitch was a broken mechanic in the Illum open-world PvP that allowed players to easily enter enemy bases and spawn turrets, and basically unbalanced the hell out of things. Victims of the glitch were not amused and BioWare promised to investigate the problem.

And they have! “Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone,” They say. That mechanic broke, however, leading to the aforementioned STOP KILLING ME problems. They’ve released a patch designed to fix the problem. The patch also lowers the population cap for Illum (to improve performance) and changes Valor gains so that players now receive a base reward of 20 Valor for enemies defeated in short time. “This base reward is modified by the number of objectives that the player’s faction owns,” the devs say, and “The gains are rate limited per player killed, encouraging players to attack unique players, not to pursue vendettas”

Via Computer and Videogames

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