Black Ops 2: Which Maps Would You Like to See Remade?
Call of Duty: Black Ops 2 is largely made up of original well-balanced maps. It’s also host to a couple of remade maps, including Nuketown 2025—a remake of Nuketown from Black Ops—released at launch as a pre-order bonus for the game, and the upcoming Studio, which is a remake of Firing Range from the first Black Ops, to be released as a part of the game’s Uprising Map Pack. Given the popularity of Firing Range, it comes as little surprise to us that the map was picked to be remade.
Several of the maps from the first Black Ops title could be easily reintegrated into the sequel. It wouldn’t take much to get these areas to work well in the newer setting, and they would fly well with the players already used to the game mechanics in both titles. With the exception of a few scorestreaks and the inclusion of futuristic weapons in the second Black Ops, not much has changed that would impact the flow and gameplay of the maps.
With that in mind, here are five environments that we would like to see remade in Black Ops 2′s futuristic aesthetic, and suggestions as to how it should be done.
Summit is a core map in Call of Duty: Black Ops. As its name suggests, the map is set atop the summit of a mountain base with steep drops on all sides. Two teams spawn on the northern and southern ends of the map and meet in the middle to do battle.
There are several major routes connecting the northern and southern parts of the map, with the largest being a building in the center with an expansive interior filled with computer mainframes that can serve as cover. There are many opportunities for close-quarters battles due to the winding nature of the map.
The original Summit map itself resembles a snow base from a James Bond movie, or even Inception. A new version of the map would have to retain the map’s high altitude layout and possibly take place on the rooftops of the Colossus floating city, and serves as an accompaniment to Plaza. With a view of the city from above, what’s not to like?
In addition, the computer mainframes present in the first game can be converted to futuristic glowing high-tech cover material, making for a good aesthetic to be explored while retaining the feel of the original.
Berlin Wall is a multiplayer map in the “First Strike” map pack for Call of Duty: Black Ops. It’s a fairly large urban map containing several large buildings and a “no man’s land” in the middle where players are insta-killed if they aren’t careful. There’s a small path in the middle of the “no man’s land” connecting both sides of the map.
Featuring large, open design, the map caters to camping, sniping, and long-range combat. This tends to make gameplay feel a bit passive at times, but having some sort of backdoor tunnel between the two zones would probably fix that.
Like the original Berlin Wall map, the new version would have to be divided into two zones with a “no man’s land” in-between. The Black Ops 2 adaptation could take place in the Hkababo Razi Mountains, in which the game’s second campaign mission “Celerium” takes place. In the mission, you have to infiltrate a heavily defended mountain fortress. The area outside of the mountain fortress surrounded by ancient ruins and has an automated defense matrix that keeps out intruders. This mechanic could translate into the game effectively creating temporary void zones while turrets are active, leaving an advantageous path to traverse if deactivated. It would also add a new layer of complexity and depth to the map if capturing points would activate turrets.