Blacksite Developer Blames Himself for Less-Than-Warm Reception

harvey smithMidway’s Harvey Smith, the developer in charge of Blacksite: Area 51, has admitted that the low review scores for the game came as “no surprise” to him, and admits that there were a multitude of problems during the developmental process.

While speaking at the Montreal International Game Summit, Smith eloquently stated in an interview that: “This project was so f*cked up. It took eight months to get one thing working, [and] with a year to go, the game was disastrously off rails.” Smith went on to say that Blacksite “went straight from alpha to final,” which game the team hardly any time to test-play the game.

During the interview, Smith was asked for his reasonings behind such honesty and belief that they deserve such critical slamming, – which might upset his bosses at Midway – refreshingly he replied: “I believe in personal accountability.” With Blacksite: Area 51 getting ready to hit the PC and Xbox 360 in Europe tomorrow, I am sure he is prepared for more critical bashing in that sector, especially when the PS3 version finally hits shelves.

I applaud his honesty because it is not often that a game developer takes full responsibility for releasing a crap game, and it is nice to see that he is not trying to pawn it off on someone else. Midway should respect this type of ethic in their employees and realize that they are as guilty as the people working on the game. Plus, it does not matter if Smith admitted that the game was sub-par or not, the gamers and critics realized it from the moment they started playing it, so he can publicly admit it sucks all he wants – it will not help or hurt it either way.

You can get the full article by visiting Wired.

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1 Comment on Blacksite Developer Blames Himself for Less-Than-Warm Reception

Phil Migrowen

On November 29, 2007 at 7:32 pm

“I applaud his honesty because it is not often that a game developer takes full responsibility for releasing a crap game”

Just because he admitted that the game was subpar doesn’t mean he has taken full responsibility for it. Taking full responsibility is more than just paying some idle lip service to your own failure. To actually take full responsibility for the poor quality of the game would be to return at least some of the money he was paid for producing it and to reimburse customers unfortunate enough to have paid the full retail price for the game. Talk is cheap. Taking full responsibility isn’t.