Blizzard Actually Admits Diablo 3 Skimped On Actual Content
Back in June, our own CJ Miozzi wrote a comprehensive take on the central problem with Diablo 3 – the weak story. He identified several points in which the story failed, and ultimately rebutted the idea that “Diablo was never about the story.” Implicit in his critique, and made explicit by many other fans and commentators, is the fact that there just isn’t that much to do after a while.
Shockingly, Blizzard has finally admitted this is true. In a post to battle.net, blizzard community manager Bashiok – famous for having jokingly urged players to ‘lower those expectations‘ in the lead up to D3′s release – offered up what appears to be Blizzard’s mea culpa on the matter. He admits that the game was overreliant on item hunting to make up for the lack of story, but cautions that D3 isn’t WoW, and won’t have constant story expansions. Even so, he hints at fixes to come:
We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they’re going to run out of stuff to do (if they haven’t already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren’t going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it’s not there right now.
We’re working toward 1.0.4, which we’re really trying to pack with as many fixes and changes we can to help you guys out (and we’ll have a bunch of articles posted with all the details as we get closer), and we’re of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they’re not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it’s a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.