Blizzard Boss Rules Out Starcraft F2P

With every mmo under the sun going free to play, it’s inevitable that people keep looking toward the Iron Giants of the genre and wondering if they’re next. After all, World of Warcraft, despite remaining king of the hill, has seen a decline in players in recent years, and Starcraft II, though successful, hasn’t exactly been a juggernaut (unless we’re misinterpreting this year’s layoffs.)

But fear not, people who like paying for things. Blizzard has no plans for a F2P conversion. PC GamesN brings our attention to Blizzard CEO Mike Morhaime’s comments on the matter, and he firmly rules it out, for now, anyway.

“Starcraft II has the most value of any entertainment property out there,” He told them. “I mean, jeez, if you bought it during Black Friday, it was 50% off, 20 bucks. Compare that to the price of your so-called free-to-play games. Twenty dollars and you can play it practically forever… There are a lot of people who have purchased Starcraft and our other games, and they know what the value is.”

He has a point. But what do you think, Game Fronters? Sound off in comments.

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1 Comment on Blizzard Boss Rules Out Starcraft F2P

pooleboy87

On December 5, 2012 at 10:18 pm

I wouldn’t really see the point of it. Starcraft II going F2P would make no sense, whatsoever…it’s not like it has a monthly subscription at the moment, right? So what exactly would change for it to go F2P? Now you suddenly have to buy races? Units? That sounds so not awesome at all.

Just seems weird to ask that. I mean, F2P can be a nice model, but do we suddenly have to inject it into every ing game that we can possibly play? When did it become this mythical model that is an amazing money-maker, and something that everybody should strive for. I don’t prefer it for a medium, unless it’s something that I’m marginally interested in. For a game like Starcraft, I’d much rather pay once and have the whole damn game, then have to pay any time I don’t want to use whatever basic content they give me.

I’m hoping that whatever hard-on the industry currently has for F2P games doesn’t result in dev/publishers trying to make every thing they produce fit into the F2P model.