Blizzard Releases First Ever Official StarCraft II Custom Map
No doubt you’ve been poring over our ongoing How To series on modding StarCraft II and are dutifully busy getting used to useful-but-confusing Galaxy Editor. So far, that tool hasn’t been officially supported, Blizzard’s position being, basically, that it’s a courtesy, so don’t get your hopes up for changes to the tool based on player demand. Too late. Consider our hopes officially upped. Yesterday, Blizzard released their first ever official custom map, “Burning Tide”.
Apparently not named after an 80s action movie, it’s a 3v3 map that repurposes elements from the single-player “The Devil’s Playground” mission for a multiplayer game whose goal can be best summed up as “gotta get that scrilla”. Expect co-op play and ruthless competition as grizzled teams battle it out to seize total control of game specific limited resources. Plus, timed lava surges and collectible mineral caches. It’s just like American Foreign Policy in the Middle East! Minus Toby Keith.
Obviously this is great news for SCII obsessives, and guaranteed we’re playing as soon as we get home. But what really has us excited is the tantalizing possibility that Blizzard might be getting more deeply involved with the editing tool they have, so far, been a little too nonchalant about. Maybe this means more official custom maps. Maybe extremely popular maps made by community members will be knighted, so to speak. Aw heck, while we’re wildly speculating, why not baselessly hope that they’ll consider one day adding the Zerg and Protoss to the single player campaign? DO THAT PLEASE.
You can play it now; just open your copy of SCII and look in the custom games list in the game client.