Blizzard Still Making Big Changes to DIABLO III

We’re expecting DIABLO III to release in the next few months, but now I’m starting to wonder if that will be the case, seeing as how the folks at Blizzard are still making not-small changes to the game at a time when you would expect them to be solidifying what they’ve already built.

We aren’t talking about major overhauls, but there are fundamental design decisions they’re making here. Like the decision to eliminate the need for identify scrolls, or the addition of a dedicated potion button, or the whittling down of core attributes to strength, dexterity, intellect and health. For the full list of changes they’ve made recently, check out this blog post by Jay Wilson.

Here’s the broad reasoning given for making these changes:

While working on Diablo III we’ve been called out for messing around with systems too much, that the game is good as-is and we should just release it. I think that’s a fair argument to make, but I also think it’s incorrect. Our job isn’t just to put out a game, it’s to release the next Diablo game. No one will remember if the game is late, only if it’s great. We trust in our ability to put out a great game, but we’re not quite there yet. In addition to finishing and polishing the content of the game we’re continuing to iterate on some of the core game systems.

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