Blizzard Talks Endless Dungeons for Diablo 3

Blizzard developer and Diablo 3 designer Travis Day took to the game’s official forums today to talk about the hotly debated issues and problems with the game’s dungeons and level layouts.

In response to criticism that the game’s dungeons are simply “not random enough” and offer little variety, Day said that the team at Blizzard is aware of these issues and regards them as problems they intend to amend.

“We are actively investigating ways to increase the replayability of the end game by introducing more random and varied play experiences,” wrote Day. “I just got out of one of those meetings in fact and we are continuing to iterate on and explore new ideas in this area. Running the same parts of Act 3 repeatedly, while still enjoyable, is certainly less random than what we would like the experience to be.”

Travis Day agreed with suggestions to add deeper, perhaps even bottomless-level dungeons into Diablo 3, and stated that the studio is looking into possibly implementing them.

“Replayability and ideas like Endless Dungeons come up a lot around the office. We definitely have plans to expand the game in these areas. Adding more monster power levels is also something that we have discussed. I personally love the idea of an endless dungeon, don’t take that as a quote that I promised we are adding them though!

“At the heart of that idea is something really compelling, wave events, endless dungeons, hold out missions etc. Standing as the lone hero, or one of a party of heroes, against an onslaught of demons really sells the fantasy of Diablo, it’s just a matter of taking the seed of that idea and iterating on it to a point where it feels like it fits into the game as a piece and not just “the only thing to do”.

“I do hope that down the road we can find some way to make that idea a part of the content options players have at their disposal. I’ve said one numerous occasions, in a perfect world, when a player sits down at their computer for the evening to play the Diablo the question I want them to say to themselves is “What do I feel like doing tonight?” not “Ok time to run Act 3 again”.”

At the present, the team at Blizzard is working on various solutions, including item crafting and improvements to itemization, to deal with the auction house problem.

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1 Comment on Blizzard Talks Endless Dungeons for Diablo 3


On April 1, 2013 at 7:07 pm

Does anyone even care about this trainwreck anymore?