Blizzard Will Cut Starcraft 2 Units If Balance Requires It

Blizzard isn’t afraid to give your beloved Starcraft 2 units the boot if it’ll make the game better.

Speaking to PCGamesN at Gamescom, Blizzard Game Designer David Kim said that the company needs to strike a balance between giving players what they need to wage war, while keeping the game from becoming overly complex with too many units.

“There’s a set number of units that should be in the game, but we just don’t know 100 percent what that is,” Kim said. “Initially in Wings of Liberty we went with 13-14 units, which is similar to what Brood War had. When we started exploring a bit more we tried to stick to that rule, but when you’re taking units out and putting new stuff in, there are some problems. Wings of Liberty is pretty solid in terms of each unit being useful in a certain scenario — we tried saying, well what if 15 is the right number, or 16 is the right number?

“After trying it out, we think it’s okay to add a couple of more units, but at the same time we don’t want it to go too out of balance, so that it becomes too complex. That’s something we have to watch for during the beta, and really make sure that the number we have right now is good for the game.”

Kim also said that if beta testing for Starcraft 2: Heart of the Swarm points to needing to cut units, well, that’ll happen too.

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1 Comment on Blizzard Will Cut Starcraft 2 Units If Balance Requires It


On August 20, 2012 at 1:41 pm

“Dont Fix anything it isnt broken”

“Break everything to fi$$$$$x it”
Now with Blizzard’s Moneybag scheme motto