Blizzcon 2011: Blizzard DoTA Has Undergone Extensive Streamlining
During a Starcraft 2 Heart of the Swarm mod panel, it was revealed that Blizzard DoTA has been streamlined (some might say “dumbed down”) to suit more casual players. There will be no armor stat, last hitting won’t gain you any gold or experience and there’s no recipes. All the items are stand-alone and the item list is far smaller than the original DoTA. Also, there aren’t very many situational items. This means there’s really no need to take your opponent’s character choices into account when purchasing items, just buy whatever compliments your own character.
Currently, there are only twelve heroes to choose from in Blizzad DoTA, which is pretty small compared to games like the original DoTA which has over a hundred characters. They build that the devs are playing (which is different than the build showcased to the public) has sixteen playable heroes. They also mentioned they plan to add more heroes over time, but I doubt they’ll get anywhere near the number of heroes in comparable games.
The dev team is also aiming for a shorter game length, somewhere around twenty minutes. If a player winds up in a game with terrible teammates, the devs don’t want them stuck in there for a long time. A bad team can be defeated in as little as ten minutes and then players can try their luck again. They’ve achieved this by making towers much softer targets that eventually run out of ammo and need to recharge. This encourages aggression and shortens game time.
The bottom line is that they’re trying to make a more casual game that people can jump into more easily. This is a game that will be competing more with League of Legends instead of games like DoTA 2 and Heroes of NewEarth. They’ve definitely succeeded in creating a game that’s easier to learn but, it will be interesting to see how this game goes over with fans of the original DoTA.