BlizzCon 2011: Blizzard Says Diablo 3 Is “the Most Moddable Version of Diablo There’s Ever Been” — but They Can’t Allow Mods
During BlizzCon 2011, I got to sit down with Julian Love, lead technical artist for Diablo 3, and chat about the game‘s art direction, its future in the eSports scene, the possibility of mods, and more. While we already knew that Blizzard will not support mods for D3 due to the persistent internet connection requirement, here’s an excerpt in which Love drops a bombshell about modding.
GameFront: While there will be no official mod tools for Diablo 3, does Blizzard condone D3 mods?
Julian Love: There’s no direct intent to say that we don’t want D3 to be moddable. And, to be honest with you, the technology itself, on just a fundamental level, makes this the most moddable version of Diablo there’s ever been.
However, we have these other goals that supersede modding; we want to provide a safe and secure experience for players to play in and trade items in, and in order to do that, we had to make the game online play only. Once we made that decision, that effectively eliminated the possibility of having moddable games, since you’re going to have to connect to our service in order to play. So that’s a slight consequence of our online-only decision.
I’ll say that there’s never really been an intention with past Diablo games to make them moddable, either; it’s just that people found a way to make it happen. It’s not necessarily something we went out of our way to support.
Check back later this week for the full interview with Julian Love, in which I follow-up with the possibility of offline cracks opening the door for mods.
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