Blizzcon 2011: ‘Most’ Diablo III Dungeons ‘Random’

In today’s Diablo III open Q&A panel, a fan stated that “there are soem areas in Diablo II that can be frustratingly convoluted”, and wanted to know if how Diablo III would differ. Diablo’s Jay Wilson joked that “I think the question you’re asking is ‘are we not going to do crappy design’, then passed the mic to Kevin Martens, who revealed that the majority of Diablo III dungeons will be ‘very random’.

“A change from Diablo II to Diablo III,” he continued, “is that there’s quite a bit more story moments in the dungeons themselves, so in a completely random dungeon, as in one that rolls randomly out in the world, very often you’ve got a unique entry point, say the Isle of Ragnar. There’s a guy named Boltar who’s a treasure hunter, he gets into these old ruins and can’t get through on his own. So it’s an escort mission, and it concludes at the end on it’s own. There’s random dungeon in between, but there’s a set starting location and a set final room and the question concludes.”

He continued, “in other locations, like you’ll see in beta we have some levels that have very little randomness, like the Templar levels. You acquire the Templar on that level, he’s got his little story moments and an open room, but even in there we have some randomness in between the start and the final room.”

Have to be honest – this only makes me hate the people who got into closed beta even more.

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