Blizzcon 2011: Regarding WASD, ‘You Don’t Want To Support Two Control Schemes’

During today’s Blizzcon 2011 Diablo 3 Q&A, a fan asked a question that’s no doubt been on the lips of many a Blizzard customer – has Blizzard considered adding WASD controls to Diablo to reduce mouse spanning when kiting? I’m sympathetic to the thought – it is kind of standard – but much like my insistence on playing inverted comes from not being able to rejigger my mind to play standard, I cannot get my brain to consistently manage WASD without many cock-ups. Which is why the response to her question, from Blizzard’s Jay Wilson, made my un-hand/eye coordinated heart happy:

“We’ve played around with it, most with games that already used that style in an isometric view and we had two thoughts come out of that,” Wilson said. “One is that you don’t want to support two control schemes; it’s really hard to make on control scheme feel great. Having to make two that feel great makes the challenge that much bigger. [The other thought is] we found that the sort of non-analogue nature of WASD play doesn’t really work well with an isometric view. It didn’t work right, it didn’t feel good so we decided to stick completely with the mouse.”

You know what they say about not fixing something that isn’t broken. So word to this. And speaking of things that aren’t broken, about that auction

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2 Comments on Blizzcon 2011: Regarding WASD, ‘You Don’t Want To Support Two Control Schemes’


On December 10, 2011 at 12:43 pm

If they say no WASD because “it didn’t feel good” then its even more a nice feature to have, where people can choose what to use. The player should decide which playstile fits more.

When they think, it wouldnt be balanced or it just is not getting along with the wanted Dota gameplay, then is the question: Why are they going to support console controllers? Because this is also a form of WASD moving and with scripts it will also be available for Keyboards, which means, there will be automatically an imbalance between Diablo players just because of the movement limitations.

The only fair solution is to give all Diablo Players the possibility to choose between different movement mechanism..


On December 10, 2011 at 12:46 pm

ups, i mixed up 1x diablo with dota ;)