Borderlands 2: Assault on Dragon Keep Walkthrough

Table of Contents

  • Main Missions
  • Secondary Missions

    Fake Geek Guy

    1. Start your search for the first question. Follow the waypoint to Perception Overlook.
    2. A blimp will immediately appear to grant you cross to the other side of the gap. Jump onto the island from the blimp and find the first scroll.
    3. Once Torgue answers the first question, head towards the waypoint and reach the second question. A citizen will be holding the next scroll. Chase him down and punch him to make him stop. Next, grab the question.
    4. Make your way to the third question. It can be found in a cage at the bottom of the lift in town. Raise the platform and collect the scroll from the dead guy. Return to Torgue to turn in.

    MMORPGFPS

    1. A dangerous monster is hiding out in the Immortal Woods. Travel to the woods and fight your way towards the waypoint.
    2. Reach the Fields of the Fallen and meet the other players outside of the lair. Kill the monster and have the other players take the credit. It’s time for vengeance.
    3. Make the noobs rage quit by embarrassing them. Teabag xxDatVaultHuntrxx twice. Furthermore, melee 420_E-Sports_Masta to death twice, and headshot [720NoScope]Headshotz twice.
    4. Once the kids quit the game, the monsters will spawn again. Defeat the skeleton and return to Torgue to turn in.

    Ell in Shining Armor

    1. Talk to Ellie about her need for a set of armor. Immediately head towards the gate to the forest and enter.
    2. Follow the waypoint on your map. This will lead you to Old Glenn the Blacksmith’s Cottage. When you get there, kill off any of the Treants in the area.
    3. Once the area is clear you can find the armor at the top of the tree near the house. Punch the tree to make the armor fall.
    4. Unfortunately, it’s not good enough. You can find more bulky armor in a crate behind the house. You can choose which set of armor to give to Ellie. Grab whichever armor you decide to take and return to Ellie in town.

    Post-Crumpocalyptic

    1. Visit the tavern to obtain this mission from Moxxi. Tina has been living off of crumpets for years apparently, and she needs more for the imaginary town.
    2. The three crumpets will be marked by waypoints on your map. You should easily be able to navigate to all three of the crumpets in town.
    3. Once you have obtained the crumpets in town, travel to the Unassuming Docks of Potentially Little Importance. Three more crumpets will be located inside. They are once again marked on your map.
    4. Again, the crumpets are not hidden and should be easily acquired. However, one crumpet is on the roof of a house which can be reached by jumping off of the hill above it.
    5. Next, retrace your steps back to The Forest. Repeat the process of obtaining each crumpet. For the first crumpet, you will need to raise the well bucket to grab it. The next difficult crumpet can be grabbed by shooting down the cage hanging from the tree over the orc camp.
    6. Continue your crumpet search in the Mines of Avarice. Fight your way through the orc invaders and reach the Dwarf Torture camp. The crumpets are becoming more difficult to obtain.
    7. The first crumpet is hidden in a mine cart in the camp. You may have to chase the cart down to grab the food. The second crumpet can be reached by destroying the explosive barrel acting as a counter-weight in the cage.
    8. Finally, the third one can be reached by following the mine until you reach the ledge above the platform. Golems may be waiting for you. Drop down onto the platform and grab the last crumpet in the mine.
    9. After you have completed the mine, travel to the Lair of Infinite Agony. Take the elevator to the top of the Lair. Have a look at the large drop in the center of the room. You can fall from the top of it and land on a ledge. There will be a crumpet hidden inside.
    10. Drop back down to the bottom. The second crumpet is hidden on a ledge next to another elevator lift near the Crawler Hall. Grab it as you are moving up. The final snack can be found on a platform above the Death Quencher Well. Simply climb the ladder to reach it.
    11. Upon collecting all of the snack cakes for the town, return to Flamerock Refuge and turn in.

    Critical Fail

    1. As a reward for explosively punching that douche to death previously, Moxxi will leave a gun nearby. Travel to the Immortal Woods and head towards the waypoint.
    2. Fight your way through the knights and pass through the Sacred Ruins. Next, grab the gun, or not. Brick will roll a critical fail and the gun will fly away.
    3. Follow the waypoint again and find the gun lying in the dirt. Against all odds, you will roll another critical fail. Let the gun slip through your broken fingers and chase it down once more.
    4. Follow the gun to the forest and try to pick it up the gun again. The weapon will transform into a monster. Defeat it and have it drop the gun, then grab Moxxi’s gift and turn in.

    Roll Insight

    1. Talk to Sir Reginald Von Bartlesby in town. Sir Reginald will have a difficult riddle for you to solve.
    2. The vault hunters will roll their dice to see if they have the insight to solve the nearly-impossible riddle. You may want to stand back for this as thinking can be dangerous.
    3. Brick will throw his die onto the board and crush Sir Reginald in front of you. The riddle is solved. Collect your reward from the crushed figurine.

    Winter is a Bloody Business

    1. Talk to Roland to receive the mission. Follow the mission marker to find Jeffrey.
    2. When you locate Jeffrey’s court immediately engage the guards. Clear the room of all royal defenses.
    3. Jeffrey will accept a duel to the death. Punch him square in the face. Continue to slap the arrogant prince until you are finished. He will cower down eventually.
    4. When you are done slapping Jeffrey, or when he’s out of dialogue, return to Roland in town. Turn in to complete the mission.

    Sword in the Stoner

    1. In an attempt to find Roland’s magical sword, travel to the Unassuming Docks of Potentially Little Importance. Move around the beach to the golem-infested area. Continue through the Unrelatively Unvisited Shore.
    2. Reach the Temple of Unwarranted Self-Importance. Here you will find the Unmotivated Golem with a sword sticking out of his back. Grab the sword and he will transform into the Motivated Golem.
    3. Defeat the golem and grab his magical sword. However, the golem will become angry and continue to transform.
    4. Continue to neutralize the golem until the Enraged Golem is down. Grab the sword and return to Roland in town.

    Butt Stallion

    1. Let’s be honest, everyone loves ponies. All you have to do for this mission is pet Butt Stallion, and pretend you don’t enjoy it.
    2. Not only do you get to pet Butt Stallion, but you get to feed her too. Feed the pony five eridium and she will give you loot. You can repeat this process at any time.
  • Join the Conversation   

    * required field

    By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

    4 Comments on Borderlands 2: Assault on Dragon Keep Walkthrough

    demaka

    On June 25, 2013 at 11:38 pm

    Puzzle solution does not work. The order changes every time that they light, are you supposed to light them in the same order that they go? Because I’ve tried this 3 times, an each time it messes up on the 3rd or 4th gear.

    Fuiru

    On June 26, 2013 at 8:13 am

    demaka: Reverse the order; you get three wrong guesses before it resets.

    Ryan Parks

    On June 26, 2013 at 8:40 am

    Demaka, I apologize, I seem to have overlooked the fact that it can reset. The best way to solve it is to watch the cube as it shifts and reverse the order of the lights. Alternatively, this IS Borderlands we’re talking about. If you wait around long enough you can just punch it to bypass the puzzle.

    Xomnia

    On October 26, 2013 at 11:42 pm

    The jumping puzzle part is wrong, the first platform shoots up quickly, rather than down, like the other 2, you have to sprint from the front of the platform to the back and jump just as it shoots upwards, that’s give you a boost and you’ll make it.