Braid Creator Jonathan Blow Tears Down Popular Games, Calls Them Infantile
Braid developer Jonathan Blow has never been a stranger to making controversial statements, especially about popular games that dominate the sales charts from week to week.
For the most part, Blow laments the fact that society views games as an ‘infantile’ hobby, and blames popular games for the perception.
“This week I’ve played several recent games that are critically acclaimed, but are obviously terrible, even at the acclaim-garnering things.”
“If I let it, it makes me sad about being involved in games / dedicating my life to this pursuit.”
“It’s like honing your craft as a chef while cans of dog food, rebranded as people food, are getting Food of the Year acclaim.. and”
“people who think they are experts on games are all nodding along, yep, that makes sense, this dog food is Oscar-quality delicious and etc.”
Some of his readers weren’t too happy with what he’d been saying and attempted to call him out on his opinions, as it were. One commenter remarked that he was unfair for “insulting” people who have a “pretty simple hobby and simple tastes.” He responded thusly:
“I think there is something wrong with it. It’s not simple, it’s infantile. There’s a big difference.”
“I do think infantilism is bad because it makes people less capable of being in the real world.”
“And I don’t really like attempts at using relativism to justify infantilism. It feels like denial.”
Blow laments the fact that people often talk about games like Halo 4 and Black Ops 2 for the sheer fact that they’re blockbusters, while ignoring what he sees as more cerebral games like the recently released Antichamber.
Blow continues to tweet at his critics, and remains firm on his opinions.