Brian Fargo: Don’t Make Your First Game on Kickstarter
Brian Fargo is nothing if not an expert on crowdfunding. With two successful Kickstarter projects on his roster, the founder of inXile and producer of Wasteland 2 had plenty of wisdom to offer game developers who are making the consideration of turning to Kickstarter to fund their projects.
“There are so many variables that come into play when launching a Kickstarter campaign but the concept and credibility play the two biggest roles,” said Fargo, who attributes much of the success of his Kickstarters—Wasteland 2 and Torment: Tides of Numenera to their concepts and the credibility of his studio.
“It is highly doubtful that I would have had any success had I launched a mobile derivative of Angry Birds as there is little demand for that,” he said. “I spent quite a bit of time talking with Chris Taylor through his campaign [Wildman] and I felt that it wasn’t Chris that failed but the concept. Kickstarter was doing its job in vetting out unpopular concepts and I bet Chris would be successful with another idea if he ever pursued it again.”
“I also don’t believe that Kickstarter is the place to make your first game. I think developers need to prove they can finish a game or at least get it to beta, even if the games are small in scope. I don’t think it’s a good idea to try and learn the ropes on the crowds money.”
Fargo had much more to say about Wasteland 2, his experiences with Kickstarter, and the state of the game industry, in Game Front’s exclusive interview with the man.