Brian Fargo Not Worried About Pulling In Newbies For Wasteland 2

One of the most frustrating things that happens to any video gaming franchise is the pressure, especially as the series ages, to bend over backwards attracting unfamiliar players. This might seem like a good idea for the money men who don’t see devoted fans as a growth market, but it typically results in detrimental changes. Take the confirmation that Resident Evil appears to be going full Call of Duty, for instance. Or the Mass Effect series, which had a multiplayer component grafted on to the final installment.

But this tendency is especially strong when it comes to reviving long dead franchises. That’s probably why Syndicate was brought back as a disappointing First Person Shooter. It seems no one is confident that a game‘s core fans can keep it afloat, never questioning whether or not driving those fans away in favor of people who don’t really care anyway is even a good idea. Fortunately, it looks like at least one developer gets it.

inXile recently blew minds when they announced their intent to revive the Wasteland series, with series creator Brian Fargo at the helm. Speaking to Rip Ten, Fargo discussed the project at length, revealing that they’re not planning to deliver anything less than a longtime fan’s dream.

The thing about this project being fan-funded is that I’m not worried about this new group of people and how they might get it. This is being made for people like yourself that grew up playing Wasteland, Fallout and Fallout 2. These new people, who have never played these games, I think they’re going to check it out and have a great time. I’m simply not going to worry about how I get these console guys to come over and like it, because there is no reason to. We all know the experience that we grew up with. We all loved it and we’ve all been wanting one, so that’s what I’m going to bring. It’s not a putdown on the console product, it’s just that I’m not going to worry about how to get them.

Excellent. And it looks like it’s a done deal. The original goal was to raise a minimum $900,000 by late April. As of right now, they’ve raised $1,628,643. The entire interview is worth a full read, over on Rip Ten.

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