Bulletstorm Cheats
Cliffy B’s latest blockbuster has raised eyebrows and hackles the world over, but all the dubious PR will do nothing to affect the release of this hyper-kinetic shooter. Bulletstorm aims to merge rampant violence with the repetitive perfectionism of old-school platformers and new-school score-based games like Guitar Hero.
No matter the metaphor, you’ll need lots of resources if you want to get the best out of the Bulletstorm experience. Our demo coverage has already given you a taste of what you’ll need to do to get high scores; below, you’ll find lists of achievements and trophies, along with a full walkthrough. Check back when the game releases for more exclusive tips.
Act 2
Chapter 1 – Look above the dropkit in the first courtyard to find the first swarm.
Chapter 1 – After you leave the nightclub, you should see an arch. Go through it, hang a left, and look for a railing. The second swarm should be right above it.
Chapter 1 – After you leave the rooftop section behind, you’ll come across a dropkit embedded into the side of a building. The Electroflies are right next to it.
Chapter 1 – Near the canal, and close to where you’ll find the third Newsbot (check out our Newsbot guide!). The swarm will be in front of a gnarled tree, with the setting sun behind it.
Chapter 1 – Right by the entrance to the Monster Dome.
Act 3
Chapter 1 – Near the dropkit as you approach the dam, near a small mound with leafy ferns growing out of the top of it.
Chapter 1 – At the end of the last pier in the marina.
Chapter 1 – Hovering above the observation platform, outside the dam’s observation lounge.
Chapter 2 – Near the run-down-looking building, with the water flowing by it.
Chapter 2 – Above a railing, to the left, after you exit the promenade. Look for some leafy ferns and try to put the cityscape in the background of your screen.
Act 4
Chapter 1 – On the left side of the street, before you tangle with the first Venus man-eater of the game.
Chapter 2 – Found at the top of the arboretum’s steps, soon after Ishi is dragged away.
Chapter 2 – In front of a large, spiky palm tree, to the left of the arboretum, after you make it down the first set of steps.
Chapter 2 – Right by a cactus, on the last stairway you’ll encounter in the arboretum.
Chapter 2 – On your right, directly after you enter the greenhouse.
Chapter 3 – To the right of the hotel entrance, hidden among some plants.
Act 5
Chapter 1 – Near the monorail’s Platform A, to the right of some alien-looking, beige foliage.
Chapter 2 - Soon after you enter the mallway, look for a narrow hallway to your right. There’s a door in there; kick it open to revel the Electrofly swarm.
Act 6
Chapter 1 – After you gingerly cross the toxic waste, look back the way you came to spot the collectible.
Act 7
Chapter 1 – Right outside the exit to the cafe, while you’re on the way to the spaceport.
Chapter 1 – Directly after you exit the luggage conveyor system, hang a left and look for the swarm.
Act 2
Chapter 1 – On the walkway near the dropkit. You see its location in the screenshot above.
Chapter 1 – Right after you meet the flailbombers, keep an eye out for a newsbot in the hallway.
Chapter 1 – At the bottom of the ladder you descend to reach the canal.
Chapter 2 – Right near the Mechaton cages, before you reach the mini metropolis.
Act 3
Chapter 1 – On right side of the dam, found immediately after the encounter with a group of snipers.
Chapter 1 – Inside the marina’s harbormaster building.
Chapter 1 – In the dam’s observation lounge.
Chapter 2 – Shortly after you rescue Trishka, look for this newsbot in the lounge near the promenade.
Chapter 2 – In the middle of the promenade.
Chapter 2 – Stuck in the elevator, near the catwalks.
Act 4
Chapter 1 – In the first destroyed building. Keep your ears open and try to hear it.
Chapter 1 – In the first tent on the left inside the evacuation site.
Chapter 2 – Gallivanting around the dead-end path, to the left of the arboretum.
Chapter 2 - Patrolling near the arboretum, found just after the encounter with the Banshee helicopter.
Chapter 2 – Before you head up the last set of arboretum steps, keep your eyes peeled.
Chapter 3 – Use you leash before sliding down the collapsed building’s long slope.
Chapter 3 – Found right after you fall through the collapsed building’s double doors.
Act 5
Chapter 1 – On the way to the elevator at the beginning of the level.
Chapter 1 – On platform A of the monorail station.
Chapter 2 – In the mall entrance, near the first dropkit.
Chapter 3 – After you exit the tunnels, look in the nearby cafe.
Chapter 3 – Near a dropkit, right before you enter into a downtown street.
Act 6
Chapter 1 – Right at the beginning of the level, in an empty hallway.
Chapter 1 – In a large, lushly-furnished lounge at the bottom of a long staircase.
Chapter 2 – On an elevated catwalk, before you cross the toxic waste vat. Use your leash.
Act 7
Chapter 1 – In the cafe, on the way to the spaceport.
Chapter 2 – In the cafe on the spaceport’s upper level.
Chapter 2 – In a doorway adjacent to a debris-laden slope on the way to the Ulysses.
Act 2
Chapter 1 – On the table by the entrance to the nightclub.
Chapter 1 – In the drydock building, directly before the flailbombers.
Chapter 1 – In the hall after confronting the initial flailbombers.
Chapter 2 – Near the dropkit, by the warehouse, after the mini-city.
Act 3
Chapter 1 – In the dam’s observation lounge.
Chapter 1 – To the right of the elevator in the reactor room.
Chapter 2 – On a table on the dam’s promenade — look for it during the firefight.
Act 4
Chapter 1 – On a cot inside a tent in the evacuation site.
Chapter 2 – On a bench, before you descend the arboretum’s first large staircase.
Chapter 2 - Near the Banshee crash site, on a bench.
Chapter 2 – On a bench after the arboretum’s final staircase, near a dropkit.
Chapter 3 – On the ground at the bottom of the long slope you slide down.
Chapter 3 – In the collapsed building’s second bathroom area.
Act 5
Chapter 1 – On the bench, right after you get out of the elevator, on the right.
Chapter 2 – In the mall’s boutique store, right before the burnouts attack.
Chapter 3 – On a table in the cafe, after you exit the tunnels.
Act 6
Chapter 1 – On a table, right after you slide down the pole onto the lower floor.
Chapter 1 – On a table in the fancy lounge area, after you descend the large staircase.
Chapter 2 – On a high wooden shelf, before you get in the elevator.
Chapter 2 – On a shelf on the left, right after you exit the elevator.
Chapter 2 – Underneath some pipes, right after you slide underneath the door, Indiana Jones-style.
Chapter 3 – In a dresser drawer in the destroyed building.
Chapter 3 – Hop over the low barrier right before you go up the second ramp, near the generator. The bottle is on a crate.
Act 7
Chapter 1 – On a table in the cafe on the spaceport’s upper level.
Chapter 1 – On a counter in the spaceport cafe’s kitchen.
Chapter 1 – In the spaceport cafe’s other kitchen.
Pancake – Act 1: Chapter 2 – Kill an enemy by flattening him with the environment. – In the skulls’ hideout, kick the overturned barriers to smash a few enemies.
Sucker – Act 2: Chapter 1 – Kill an enemy using a giant fan. – While traversing the rooftops, kick some enemies into the giant fans.
Kill-O-Watt – Act 2: Chapter 2 – Push an enemy into an electric building in Mechaton’s mini-city. – Slide, kick, or leash enemies into the electrified buildings within the mini-city.
Mass Extinction – Act 2: Chapter 2 – Stomp someone to death with the Mechaton. – Move the Mechaton over an enemy to stomp him.
Fish Food – Act 3: Chapter 1 – Kick an enemy into the water to be eaten by fish. – At the marina, slide into some creeps on the pier to knock them into the water.
Floater – Act 3: Chapter 2 – Kick an enemy into the streaming water. – After the creep ambush at the dam, knock some enemies into the streaming water as your cross the bridge.
Man Toast – Act 3: Chapter 2 – Kill an enemy using the reactor. – In the dam’s reactor room, stun a creep with the PMC, then leash him over the top of one of the reactors.
Grinder – Act 3: Chapter 2 – Kill an enemy by kicking him into the waterwheels. – While escaping the dam, kick an enemy into one of the massive waterwheels.
Halloween – Act 4: Chapter 1 – Put a Nom on someone’s head, then kick him into an electric objects. – Attach a Nom to someone’s head, then knock him into an electrified object.
Weed Killer – Act 4: Chapter 2 – Kill the Hyper-mutated Flytrap boss. – At the end of the park level, defeat the stage’s boss and rescue Ishi.
Ding Dong – Act 4: Chapter 3 – Kill an enemy by opening the doors in the “ceiling” of the collapsed building. – Early in the level, leash open the doors in the ceiling to smash an enemy with falling rubble.
Tenderizer – Act 4: Chapter 3 – Kill an enemy using an elevator. – After taking out the chaingun turret operator, rush to the elevator tube and hit the switch to call an elevator.
Steady Hand – Act 5: Chapter 2 – Onlly hit the weak spot of a burnout and kill it. – Kill a burnout with a single bullet by hitting one of its orange growths. Consider using the Screamer.
Minced Meat – Act 5: Chapter 2 – Kill the first muta-burnout boss. – Stun the muta-burnout and kick him into the spinning helicopter blades.
Dino-Sore – Act 5: Chapter 3 – Every successful hit on Heckaton’s neck wound (helicopter section). – Use the banshee’s chaingun to target the red spot on the back of the Heckaton’s neck.
Outburst – Act 6: Chapter 1 – Push an enemy into the storm. – During the storm, knock an enemy into gamma radiation.
Forced – Act 6: Chapter 3 – Kill an enemy by flinging him into an electromagnetic pulse barrier. – In the Ulysses‘ generator room, kick a burnout into one of the active EPF barriers.
Grilled Meat- Act 6: Chapter 3 – Kill the second muta-burnout boss. – On the way to the bomb room in the Ulysses, stun the muta-burnout, then kick him into the electrified wires at the end of the tunnel.
Ejaculated – Act 7: Chapter 2 – Jettison the Heavy Echoes in the cargo holds. – On the jumpshit, throw a switch to eject several shock troopers.
Some general tips:
- You get more points the first time you accomplish a skill shot.
- After that the score is lower, but will not diminish with repeated use.
- You do not get bonus points/multipliers for using more than one skill shot on an enemy. However, combos are essential to ensure you get the most points from each opponent.
- Don’t worry about the timer during your first several runs, just get used to each encounter.
Important note:
What follows is a guide based on my time with the demo. The people at the top of the Leaderboards – they’re masters of shooters. And I am not one of them. However, I do include every tip and strategy I know to help you craft your own run and make it to the top of the charts. Please feel free to comment with your own tips and findings.
- After Gray’s excellent introduction of the demo, equip all three weapons available.
- Select your Peacemaker Carbine then run forward through the two openings and turn to your left.
- Leash the first enemy with LB.
- He’ll be moving in the air toward you so kick him back with B.
- While he’s still floating, precision aim with LT and unload a few rounds into his head by pulling the RT.
- Move up to where the floor is level.
- Ignore the obvious ceiling trap for now and leash this next enemy.
- We want to get the Rear Entry skill shot so watch how he’s spinning toward you and kick him so that he will rotate enough to give you a clear shot from behind.
- Aim exactly where you think Rear Entry would require.
- Remember, skill shots require you to kill an opponent with the ability. Harming him one way but finishing him off enough will only award points for the final method of killing.
- Move to the concrete slab then back off.
- There’s an enemy coming up the stairs. If you already see him it might be too late.
- Look up right away and leash the shutter above to bury him in dirt.
- Switch to your Flailgun and move down the ramp.
- A melee fighter will pop up just outside the doorway.
- Fire a grenade chain on him then kick him back.
- As soon as he hits the spikes behind, press RT again to blow him up. This will net you both the first Voodoo Doll skill shot as well as Sadist.
- Equip the Screamer and press RBto prepare a charged shot.
- Click the Left Stick to crouch and proceed left.
- Once you can stand again hold LB to perform the Thumper move. This will launch all the enemies within the area into the air.
- It can be hard to see with the flash from the Thumper but look up high to find the first enemy.
- Fire your charged shot into his leg or arm to send him flying for the Fireworks shot.
- Similarly aim for the limb of the next enemy. You’re looking to remove this one to get the Surgeon.
- There should be two baddies currently left, one you haven’t touched, and one that fell from your Thumper move.
- Start making your way right.
- Leash and kick one of the enemies going for another Rear Entry or Headshot.
- The other is probably taking cover so leashing will pull him right into some spikes.
- Now hurry to the right and position yourself near the red and blue electrical cables.
- Another enemy will run onto the screen. Leash him before he can get positioned behind a column.
- Move back as he floats near and circle around his body so that you can kick him into the electrical cables for the Shocker skill shot.
- Note that you can kick an enemy multiple times in the air to position him better, but they often float upwards making them eventually unreachable. And any impact with the spikes will kill them.
- Continue ahead and get behind the first partial wall.
- There’s someone manning a gatling gun.
- Move up behind the second partial wall.
- Another melee fighter will pop out at you. You don’t have much room to combat him so give him a swift kick and finish him in the air.
- Move out into the open and leash the turret junky.
- As he moves toward you, double-tap A to perform a slide kick. Again, don’t let him reach the ground alive.
- Now grab the gatling gun and move forward. Keep moving forward and to the left the entire time.
- Enemies will appear ahead. Fire on the first few in bursts so you don’t overheat the gun.
- Once you see enough have gathered in a group, let loose to achieve the Full Throttle skill shot.
- Stop firing whenever you reach the broken elevator.
- Switch to another weapon and press X to activate the machine. Hold LT to send the cart smashing down.
- Run up the ramp then down the other slope.
- Continue in the clearing and you’ll fall through the floor.
- Stay left and don’t make contact with the exposed cables.
- There’s a DropKit ahead but you can ignore it in the demo.
- The next cables are swinging so try to time your hurdle and run to move through them. The center is actually the safest. If you get hit, don’t worry, you’ll recover fast.
- The next area is wide open offering you a lot of choices, but there are only two opponents.
- Move ahead and crouch to get through the tight passage.
- Kick over the desk at the exit.
- Move straight ahead then look right through the opening.
- Leash the enemy then pop him back for some points.
- Yank the next guy over the concrete barriers and kick him into the spikes to your right.
- Climb over the barrier then use the Thumper to clear out the group.
- Equip your Flaigun and prepare a charged shot.
- Step out left to see two greed baddies headed your way. When they get close enough, rip through them with the flail. Aim so that it goes through one and into the other.
- Ready another charged shot for the next two headed your way.
- Leash the last opponent and circle left around him. When he’s lined up with the electrical strands, give him the boot.
- Move up toward the water to initiate another machete wielder.
- Use the Leash to suspend him then strap him with a Flail.
- Turn to kick him into either the spikes or electricity and blow him up for the Sadist bonus.
- Continue ahead and around the side of the hole. Don’t fall in!
- Take out the enemy ahead as he rolls down the rubble.
- Switch to your Screamer and charge the shot, then run forward.
- Pull the toxic chopper forward then kick him back across the gap toward the other enemy.
- Catch him with rocket while he’s on his way back. If you’re lucky you’ll take them both out.
- Grab the last gunner, wrap him in a flail, then kick him into the hole for some Sadistic Vertigo.
- Proceed left around the hole and get ready for the last swarm.
- See the broken wall to your left just ahead? And the piece of column right across from it? This is your choke point.
- A large group of close-range crazies will charge toward you. Wait until they reach this narrow point then flail and immediately detonate the first enemy. Catch them all for some big Chain Gang points.
- Now race ahead to the opening and down the slope.
Thankfully, we do have a shooter master working on staff! Check out these two high-scoring runs — think you can match them yourself?
Bronze Trophies
Weed Killer – Tidy up the back yard
Minced Meat – Take out the Mall’s biggest customer
Grilled Meat – Prepare a big meal using an improvised electric stove
Size Matters – Use your biggest weapon
Damsel in Distress – Rescue the princess
Destroyer of Worlds – Cause major destruction
Disco Inferno – Kill all enemies without leaving the dance floor in the city outskirts
Chop-Chopper – Kill the enemy inside the airborne helicopter in the park
Red Barrels – Explode all the red barrels on the rooftop while in a helicopter
Armed and Dangerous – Grow as a person, experience betrayal. Again
Stowaway – Catch a ride
Pointless – Execute at least 10 Headshots before you find the first DropKit
All Bow to Heavy Metal – Big head, big headache
Major Malfunction – Destroy 50% of the Newsbots in the Single Player Campaign
Destructive Beat – Complete the Campaign on Very Easy or Easy Difficulty
Violent Melody – Complete the Campaign on Normal Difficulty
Straight Edge – Destroy at least 20 bottles of Nom Juice in the Single Player Campaign
Fits Like a Glove – Meet your new best friend
Patched Up – Receive a software upgrade for your leash
Insecticide – Destroy 50% of the Electroflies in the Single Player Campaign
Space Pirate – Drink at least 20 bottles of Nom Juice in the Single Player Campaign
Old School – Finish an Echo round without executing a single Skillshot
Enforcer – Get at least 15,000 points in one Echo round
Star Struck – Get 3 Stars on 10 different Echoes
Bounty Hunter – Have a total of at least 75,000 points in Echoes Mode’s total high score
Guerilla Tactics – Execute at least 25 different Skillshots in one Echo round
Halfway There – Get at least 21 stars in Echoes Mode
Team Player – Complete 200 team challenges in your career in Anarchy mode
Final Echo – Achieve level 65 in Anarachy Mode
Environment Master – Perform every Anarchy environmental Skillshot
Like a Boss – Defeat a miniboss in Anarchy mode
Om Nom Nom! – Feed a flytrap with a Nom parasite
Wannabe – Perform 10 different Single Player Skillshots
Somebody – Perform 25% of the Single Player Skillshots
No Man Left Behind – Kill all enemies while escaping from the collapsed building
I Might Be Late – Kill all enemies during the spring to the jumpship
Just One Last Thing – Kill all enemies before you reach the escape capsule
Remembrance – Play three different Echoes
Shooting Star – Get at least 1 star on each of the first 14 Echoes
Big Cheese – Perform 50% of the Single Player Skillshots
Celebrity – Perform 75% of the Single Player Skillshots
Silver Trophies
Total Malfunction - Destroy all Newsbots in the Single Player Campaign
Brutal Chorus – Complete the Campaign on Hard Difficulty
Pest Control – Destroy all Electroflies in the Single Player Campaign
Supernova – Get 3 stars on each of the first 14 Echoes
Master of Disaster – Earn 2000 points or more at once
Gold Trophies
Blood Symphony – Complete the Campaign on Very Hard Difficulty
Hoarder – Have a total of at least 150,000 points in Echoes Mode’s total high score
Golden Idol – Perform every Single Player Skillshot in the game
Platinum Trophy
Dead Echo – Acquire all trophies in Bulletstorm
Weed Killer – Tidy up the back yard – 15G
Minced Meat – Take out the Mall’s biggest customer – 15G
Grilled Meat – Prepare a big meal using an improvised electric stove – 15G
Size Matters – Use your biggest weapon – 15G
Damsel in Distress – Rescue the princess – 15G
Destroyer of Worlds – Cause major destruction – 15G
Disco Inferno – Kill all enemies without leaving the dance floor in the city outskirts – 10G
Chop-Chopper – Kill the enemy inside the airborne helicopter in the park – 30G
Red Barrels – Explode all the red barrels on the rooftop while in a helicopter – 10G
Armed and Dangerous – Grow as a person, experience betrayal. Again – 15G
Stowaway – Catch a ride – 15G
Pointless – Execute at least 10 Headshots before you find the first DropKit – 10G
All Bow to Heavy Metal – Big head, big headache – 15G
Blood Symphony – Complete the Campaign on Very Hard Difficulty – 50G
Major Malfunction – Destroy 50% of the Newsbots in the Single Player Campaign – 10G
Total Malfunction - Destroy all Newsbots in the Single Player Campaign – 20G
Destructive Beat – Complete the Campaign on Very Easy or Easy Difficulty – 20G
Violent Melody – Complete the Campaign on Normal Difficulty – 30G
Brutal Chorus – Complete the Campaign on Hard Difficulty – 40G
Straight Edge – Destroy at least 20 bottles of Nom Juice in the Single Player Campaign – 10G
Fits Like a Glove – Meet your new best friend – 15G
Patched Up – Receive a software upgrade for your leash – 15G
Insecticide – Destroy 50% of the Electroflies in the Single Player Campaign – 10G
Pest Control – Destroy all Electroflies in the Single Player Campaign – 10G
Space Pirate – Drink at least 20 bottles of Nom Juice in the Single Player Campaign – 10G
Old School – Finish an Echo round without executing a single Skillshot – 15G
Enforcer – Get at least 15,000 points in one Echo round – 20G
Star Struck – Get 3 Stars on 10 different Echoes – 10G
Bounty Hunter – Have a total of at least 75,000 points in Echoes Mode’s total high score – 20G
Guerilla Tactics – Execute at least 25 different Skillshots in one Echo round – 10G
Halfway There – Get at least 21 stars in Echoes Mode – 15G
Team Player – Complete 200 team challenges in your career in Anarchy mode – 10G
Final Echo – Achieve level 65 in Anarachy Mode – 40G
Environment Master – Perform every Anarchy environmental Skillshot – 20G
Hoarder – Have a total of at least 150,000 points in Echoes Mode’s total high score – 40G
Like a Boss – Defeat a miniboss in Anarchy mode – 5G
Supernova – Get 3 stars on each of the first 14 Echoes – 40G
Om Nom Nom! – Feed a flytrap with a Nom parasite – 10G
Wannabe – Perform 10 different Single Player Skillshots – 10G
Somebody – Perform 25% of the Single Player Skillshots – 20G
No Man Left Behind – Kill all enemies while escaping from the collapsed building – 20G
I Might Be Late – Kill all enemies during the spring to the jumpship – 20G
Just One Last Thing – Kill all enemies before you reach the escape capsule – 20G
Master of Disaster – Earn 2000 points or more at once – 40G
Remembrance – Play three different Echoes – 10G
Shooting Star – Get at least 1 star on each of the first 14 Echoes – 10G
Big Cheese – Perform 50% of the Single Player Skillshots – 30G
Celebrity – Perform 75% of the Single Player Skillshots – 40G
Golden Idol – Perform every Single Player Skillshot in the game – 50G

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