Bungie Building New Engine for Their New Franchise

Even though Halo: Reach is out in, oh, just a few hours now, that doesn’t mean Bungie hasn’t been hard at work on their next project. On the contrary, they’ve been pounding out a new game engine for their upcoming Activision-published titles, and they’ve made good progress, Bungie’s Brian Jarrard.

“[the new engine is] actually in development, so I would say it’s in a stage where, technically we’re still at the end of a pre-production mode,” Jarrard told Develop. “But now that Reach is done the full weight of our team is rolling into the project. Real work is underway.”

The Bungie bros and bro-ettes decided licensing an engine was not the way to go now, because they figure they’re pretty good at this programming thing and can handle the burden of crafting an engine from scratch.

“I think it goes hand-in-hand with our independent spirit,” Jarrard said. “”ust like we don’t want to develop a game off someone else’s IP, we want to push our own technology in the same way. That’s going to be our position for the foreseeable future.”


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