Call of Duty: Advanced Warfare Multiplayer Gets Vertical (TRAILER)

Activision gave Call of Duty fans their first look today at the multiplayer for this year’s upcoming Call of Duty: Advanced Warfare, and the focus is definitely on the new movement abilities that’ll be a big part of the game.

You can check out the trailer above, which shows a few interesting tidbits, none so important as the exosuit players will wear that comes with some short-range jetpack rockets. Those rockets allow for double-jumping capabilities to quickly reach rooftops and other vertical areas, and for fast dodges or slides that let players avoid incoming dangers.

We also get a look at a few things like orbital laser beams, missile strikes, and other attacks we can probably safely assume are killstreak or scorestreak rewards. Activision and developer Sledgehammer also detailed other elements that’ll be in the game in a press release, like what appears to be a huge amount of player customization — both for character look and for weapons.

“With the all-new exoskeleton, players can boost jump, dodge, dash, slide, slam and more as the action goes vertical, while using future-tech, cutting-edge capabilities and a brand-new weapon class as part of nearly 350 custom weapons. Offering a new reward system, including more than 1,000 in-game player rewards, and nearly limitless customization options that create more than 2 billion unique player combinations and more, the title offers the most in-depth, robust and advanced Call of Duty multiplayer experience ever on both next generation and current generation systems.”

Riffing on Call of Duty: Black Ops II’s Pick 10 create-a-class, Advanced Warfare will give players “Pick 13,” the release said. The system will allow players to pick the scorestreaks they like best and apply them to different classes, and apparently the scorestreaks are also “fully customizeable.”

Speaking of customization, you’ll also be able to work on your character with the game’s “Create-an-Operator” options, which Activision says “allows players to personalize their soldier however they want from heads, helmets, eyewear, shirts, vests, kits, gloves, pants, knee-guards, boots and even the exoskeleton itself.”

“Create-an-Operator is bolstered by a brand new reward system called Supply Drops,” the release reads. “The more someone plays, the more they earn. Supply Drops can contain anything from custom weapons to unique character gear in different classes of rarity, all giving players multiplayer bragging rights.”

Other details include 12 game modes that will be available on release day, including “classics such as Team Deathmatch, Domination, and Search and Destroy, but also new options for the playlist such as Uplink and Momentum, a new take on the classic War mode.”

Oh, and Activision also announced a new collector’s edition to go with all this multiplayer news. Dubbed the “Day Zero” edition, it’ll offer pre-order customers 24 hours of pre-release time with the game ahead of its Nov. 4 release, along with double experience on Nov. 3 — which sounds perfect for CoD nuts racing to prestige at the expense of work, school, hygiene and personal relationships. The Day Zero edition also includes two custom weapons and the “Advanced Arsenal, featuring the Bullet Brass exoskeleton and EM1 Quantum directed energy weapon”. So there you go.

Whew, lots of information. What do you folks think of the future of Call of Duty multiplayer? Each year it seems lots of players complain that CoD is recycling more of the same gameplay and repackaging it — that’s a bit tough to say in this case, though. Anybody’s minds changed? Let us know in the comments.

Also, don’t say it’s ripping off Titanfall. Game’s been in development for years.

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