Call of Duty: Ghosts is Linear, Has No Branching Missions
Call of Duty: Black Ops 2 introduced a branching mission system, which to some extent helped to alleviate the game from feeling overly linear. The mission system provided players with the ability to choose between main story missions and standalone side-missions that had an impact on the game’s ending depending on whether you were successful in completing them.
The upcoming shooter from Infinity Ward, Call of Duty: Ghosts will not feature the same branching mission system as Treyarch’s entry into the series.
Speaking to the Official PlayStation Magazine, Infinity Ward’s Mark Rubin stated that the studio will be handling replayability in a different manner altogether—in a way that might cause completionists to want to play the game more than once.
“We don’t have the same branching system [Treyarch] do, obviously,” he said. “But there is basically this way that, when you are in a mission, you might find something, if you grab it, then something opens up later in a different mission, or something happens later in that mission, that wouldn’t have happened if you didn’t do them.”
Rubin added that these items will pop up “several times throughout the whole campaign.”
Although it’s yet to be confirmed what these items are, we reckon that these items will come in the form of intel briefcases, laptops, and so forth.