Call of Duty: Ghosts Will Have Higher Resolution Textures on PC
In recent years, the PC versions of multiplatform games have typically offered the best visuals, superior to that of their counterparts on the consoles—the Xbox 360 and PlayStation 3. This isn’t about to change any time soon, not even with the next-generation of consoles on the way.
Today, Infinity Ward’s Mark Rubin revealed that the PC version of Call of Duty: Ghosts is going to be developed with its own unique assets to ensure that it looks best on the platform.
“PC is taking a different tack from previous games [in the series],” said Rubin in an interview with Kotaku. “Now, PC has its own set of assets. It’s going to look better than any Call of Duty we’ve ever made on PC.”
Rubin added, “[The team is] actually using an even higher version in many cases than the next-gen consoles, from a texture standpoint.”
Rubin has no reason to lie about the PC version looking superior to its next-gen console counterparts, but the results still remain to be seen.