Call of Duty: Ghosts Will Have Higher Resolution Textures on PC

In recent years, the PC versions of multiplatform games have typically offered the best visuals, superior to that of their counterparts on the consoles—the Xbox 360 and PlayStation 3. This isn’t about to change any time soon, not even with the next-generation of consoles on the way.

Today, Infinity Ward’s Mark Rubin revealed that the PC version of Call of Duty: Ghosts is going to be developed with its own unique assets to ensure that it looks best on the platform.

“PC is taking a different tack from previous games [in the series],” said Rubin in an interview with Kotaku. “Now, PC has its own set of assets. It’s going to look better than any Call of Duty we’ve ever made on PC.”

Rubin added, “[The team is] actually using an even higher version in many cases than the next-gen consoles, from a texture standpoint.”

Rubin has no reason to lie about the PC version looking superior to its next-gen console counterparts, but the results still remain to be seen.

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1 Comment on Call of Duty: Ghosts Will Have Higher Resolution Textures on PC


On August 17, 2013 at 10:07 am

“have typically offered the best visuals”

Haven’t the PC games ALWAYS had support for better graphics over home consoles? Always (almost) the games have some sort of options menu to configure them, and when all else fails you can force your graphics card to do some Anti-Aliasing or other graphic boosting effects if you want that extra boost to the visuals and that extra drop to your FPS