Can Diablo III Overcome Hellgate: London Downfalls

There’s a debate on Video Gamer Examiner on whether Diablo III can persevere where its spiritual successor Hellgate: London failed. The author starts off by saying he found Guild Wars and Hellgate, both products of various branches of former Diablo designers, disappointing.

The author cites replaybility as the key to Diablo‘s popularity and Diablo III‘s success.

In fact, the developers hinted that not only would we get our random dungeons, but we also might be seeing some random quests and/or events. This is way overdue! Dynamic quests are something I’ve been wanting to see for a long time and could really add a whole new level to the idea of replayability.

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9 Comments on Can Diablo III Overcome Hellgate: London Downfalls

maddog385

On August 13, 2008 at 3:02 pm

woohoo nice nice nice :mrgreen:
i want it even more now :cry: :cry: :cry: :cry:

spiritual my @ss

On August 13, 2008 at 3:57 pm

Helgate London sucked so hard that im happy to seed the company close.
It was dead at birth so succed it would at least have a direct link system were players could have hosted a game and play with friends pretty much like diablo has.
So no for me its not even close to be spiritual successor it doesnt even play like it or look like it…
Nothing can replace or come close to Diablo, and from what I’ve seen from Diablo3 it will feel like Diablo but much more visually appealing, more open and customizable.

Lares

On August 14, 2008 at 12:15 am

LMAO Diablo 3 will destroy it COMPLETLY

Zom

On August 14, 2008 at 1:09 am

And the hype machine keeps a-rollin’…

Personally, I don’t see how anything could surpass Diablo II. I’m excited for Diablo III and all, but I can’t help but wonder if it’s really necessary.

Duddee

On August 14, 2008 at 6:39 am

How can they compare ty MMOs to the Diablo series? Thats a joke…

hekynn

On August 14, 2008 at 7:56 am

Hell ya it can!!! :D

TheRogueX

On August 14, 2008 at 8:49 am

:roll:

Diablo III will suck just like the first 2 did. I played Diablo through to the end. It was mediocre at best. The story was really the only thing going for it, and even IT was a stretch. And here they’re talking about one of the worst parts (random dungeons) as being the savior of Diablow III? It really was BAD, you know. The game was repetative, and with random dungeons, you couldn’t even figure out how to get through them quickly and easily. You had to hack and slash your way through everything.

Let’s see… why does Diablo suck: Repetitive dungeon crawling: over and over and over again in the same mindless dungeons. Random dungeons: You can’t even make a good map, it’s always different. Pointless numbers of monsters that have pointlessly cheap attacks in some instances, designed only to make you die that first time, because you won’t know about it. Bosses wher the only real skill is “How many Health and Mana potions can I fit in my bag, and how quickly can I port back to town, get more, and then come back to the boss?” <–that is literally how I beat Diablo in the first game. I couldn’t even get through the second Diablo before I was bored to tears over its repetition.

It figures that the brainless gamers who came of age (ie, old enough to play video games) in the late 90′s would clamor for more of this garbage, and why WoW has thoroughly ruined MMOs for good.

GeorgeR

On August 14, 2008 at 1:35 pm

Yeah, I’m sorry but you can’t compare Diablo III to Hellgate or Guild wars, they’re built to be MMOs for one, and for 2. They don’t have Blizzard behind them.

Flagship ended up rushing to get Hellgate out at the end. That’s what screwed them. (Not having any community management also REALLY screwed them)

Blizzard won’t do either of those.

Nick

On May 6, 2009 at 8:57 pm

That pic is shopped, lol, but very nice.