Can Reaper of Souls Save Diablo 3?

This is my Barbarian. There are many like him, but this one is mine.

A casual glance at the highest-level characters in Diablo 3 reveals a disappointing trend: not only is there little diversity in selection of skills and runes, but there is also little diversity in gear — even across classes. Over half of all high-level characters use the same pants and belt.

Currently, apart from the odd outlier, there are specific items with specific stats that are simply the best option for a given item slot for a given class. If you opt for something different, then you’re playing sub-optimally. The same applies to skills. When you feel shoehorned into following what everyone else is doing build-wise and gear-wise in order to keep up with the Joneses, then what’s the point of even having other options?

The fix?

Reaper of Souls will extend the level cap to 70 and grant each class new skills, new runes, and new passives. This is a chance for a complete rebalancing to make the less popular options more enticing.

Blizzard has promised that Legendary items will become “build changers” by drastically changing particular skills. While this may help diversity, it could also have the opposite effect of giving players choices that are too attractive to pass up — again, we will have to see how things pan out in beta.

A new gem, the diamond, will shake up the traditional gem paradigm and add a modicum of diversity to item slots. A second new gem could have made things even more interesting here — perhaps a return of the skull?

Brawling? Boring.

Members of the Diablo 3 dev team made a big stink about how Diablo 2′s PvP was lame, and promised to deliver something so much better. Over seven months after release, they gave us… Diablo 2 PvP.

While Brawling may have sufficed a decade ago, the gaming landscape has since changed. MMORPGs and MOBAs like World of Warcraft, League of Legends, and Dota 2 have put greater expectations upon PvP.

The fix?

No plans have been unveiled to change PvP in Reaper of Souls, unfortunately. Blizzard needs to return to the initial inception of its PvP arena ideas and find a way to make them work. Team deathmatch, objectives, score boards… PvP needs structure, strategy, and stat-tracking.

Reaping the rewards?

It is possible to save Diablo 3; it is just a matter of whether or not Blizzard will deliver. Reaper of Souls — as well as the pre-expansion patch that promises to implement the new Paragon system, loot changes, Nephalem Trials and Loot Run game modes — is taking some definitive steps in the right direction toward saving Diablo 3. Currently, however, it’s not quite enough.

New features will be announced before or during BlizzCon, so Blizzard still has a chance to hit the home run. Under Mosqueira’s direction, Diablo 3 may yet be salvaged. When the Reaper of Souls beta begins, later this year, we’ll have a better idea of what the game’s ultimate fate will be.

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9 Comments on Can Reaper of Souls Save Diablo 3?


On August 29, 2013 at 9:43 pm

The itemization changes, and especially the new legendaries, sound promising. It’s not clear that they will work as intended, though. The new legendaries are actually “3.0″, since there has already been a massive overhaul in one of the earlier patches, with the result of making them either 1) useless as before or 2) best-in-slot gear…


On August 29, 2013 at 9:48 pm

I wouldn’t come back to that disappointment of a game unless one of two things happened. They release real PvP, like the 4v4 arena they were showing off back in 2010. Or Blizzard reverses their asinine decision to not offer the console version changes to PC players. I would like to play from my couch with an xbox controller please. When are game companies going to realize that many PC gamers prefer using gamepads for some games?

Psh, F D3. I honestly have had more fun playing Path of Exile, Marvel Heroes, and even Van Helsing.


On August 30, 2013 at 12:33 am

The changes they should make are ones of plot, character, and charm. Make the game charming but gothic, and you’ll have many of us back in droves. No matter how well rendered, the floaty, half-hearted and dream-like style Diablo 3 has taken just has no impact. Warcraft 2 did weight and satisfaction (to attacks, to character designs, etc) much much better than Diablo 3. Diablo 2 did it better too. No prizes as to guessing what Diablo 1 achieved. Polish your characters more Blizzard. Polish your moves; both in effectiveness (as you seem to say you are now doing), and in animation and sound. Make us CARE that we used a move. Remember Doom had guns that *felt* fantastic, and still do, all these years later. Doom had only about eight “moves” a character could perform *ever*- and it was enough. So do that. If you can make more moves than that for each character (or powers/skills if you want those labels), great. Just make us CARE again.

The teaser video you showed was a nice return to form; though filled with plot holes. Brit, betrayal, archangels, horadrim, desperate actions at the last minute. Excellent! Just for God’s sake fix your plot- don’t just throw elements that we cared about before into a soup and hope it works. And the plot holes! There’s simply no reason that the Prime Evil could not have it’s soul stone stored safely in heaven- and the whole trailer showed our favourite Archangel making THE SAME MISTAKE he did before (sealing it on Sanctuary with Horadrim as support)- and he only did it the last time because he was ATTACKED by a fallen angel into doing so. Guys. An archangel isn’t stupid. Then you actually show the (same) plan fail *instantly*, in *exactly the same way* as before. And how is it exactly another angel can fall, after we basically killed everything from hell (no one is left to corrupt anyone)? And how has Cain managed to find apprentices for the first time in all these years (ones instantly powerful enough to contain a Prime Evil no less), when Tyrael (not sure if I spelled that right) clearly hasen’t aged at all since Diablo 3, so no time has passed (no apprentices and no training time)? Urgh. And your broken promise of fun multiplayer STILL rankles after all these years. Not to mention the RMAH debacle (pay to win in the most literal sense).

Don’t attempt to make a thing that APPEARS to be “a Diablo game”. Sit down, take time, and actually MAKE a REAL GAME. Make us care about the characters, their actions (and skills), and the world. Take it seriously- for how else can you expect anyone to spend ninety plus hours on one activity? Make each location new, different and above all *interesting*. Make the game *Gothic* again. Gritty. Solid. Real. Just like Diablo 1 and 2. You supposedly already know how to do this. Even a fan put off immediately like me is still willing to come back. Make it worth our while!


On August 30, 2013 at 7:16 am

And sell the expansion cheap…

We already spend full price for a disappointing game… Don’t think we’ll dish another 40-60$ just to see if Diablo 3 finally lives up to expectations, or is actually just close to the fun game we’d hope for…

Diablo 3 interest is long past, as new games are now filling (with better results) the genre… It’ll take more than a few trailers and promises to return to the now ‘old’ Diablo 3…

And for crying out loud, put the axe on the AH/RMAH for PCs… Now!…
That would remove one less factor messing with the already poor loot system you’re trying desperately to fix…


On October 10, 2013 at 7:31 am

Just one thing that amazes me still, you mention that playes have a lot of the same gear and runes for end game but how is that any different from D2? Chains of Honor, Enigma, Gore Riders, any of this ringing a bell for people? Exactly the same as D2 im not sure what ppl are complaining about. You look at truly end game characters and you’ll see to solo hell you put stat points in only to use your gear the rest go into health. People can mess up 5 stat points and you will not be able to use end game gear. Tell me how this is any different than D2?

CJ Miozzi

On October 10, 2013 at 9:27 am


That’s a great point, however Diablo 3 is worse. And I say this as an active D3 player, not a D3 hater. In D2, there were different builds for every class. Hammerdin, Smitadin, etc. Yes, there were certain optimal builds and skills, but there was more diversity than in D3.


On December 10, 2013 at 5:24 am

@Derek:When are game companies going to realize that many PC gamers prefer using gamepads for some games?
-No not all of them.
@D:They release real PvP, like the 4v4 arena they were showing off back in 2010.
-This will never happen. Bli$$ won’t do anything for players. Only advertises unfinished products. Promises fixes. Then fails again to deliver. Again promises fixes. Story goes on – the only content update of D3
@Patches: We already spend full price for a disappointing game… Don’t think we’ll dish another 40-60$ just to see if Diablo 3 finally lives up to expectations, or is actually just close to the fun game we’d hope for…
-I agree 100%, but again – Bli$$ only thinks with wallet. As beta streams show, there is no real change in game longevity.

To sum up – NOONE in Bli$$ thinks about game longevity, or players and their needs – reading about RoS (watching news related to tests) saved me from spending money on this unfinished thing. It’s a shame people call it a good game, because its a scam. Another way to get your money.
They promised many things in advertisements and now are counting money earned on false advertising.

They have no imagination, ideas. They pee on gamer feedback all day long … still counting money this very moment.


On December 17, 2013 at 1:21 am

Except they are planning on killing trade all together by making legends BoA, striking yet another blow to their Diablo loyal fanbase.