Capcom Aims to Speed Up Game Development Times

If you’re sick of waiting for the next Resident Evil and need your game served to you immediately, then Capcom might be working in your favor. The publisher has stated that it aims to speed up the development process for its games, getting titles in your hands a lot quicker than it’s done in the past. CEO Kenzo Tsujimoto revealed the plan in an investor call earlier this week, admitting that short cycles would drive up costs, but that the returns would also be increased.

“We want to reduce the time needed to develop major titles from the usual three-to-four years to only 2.5 years,” he stated. ”Speeding up development will probably raise the cost. But creating quality content will be vital to Capcom’s ability to survive by overcoming intense global competition.”

“For DMC Devil May Cry, development will require five years due to the time needed to select development companies because of our decision to switch to external development, but our goal is to reduce the cycle to 2.5 years for subsequent titles in this series.”

Ostensibly, this means you can expect a lot more Devil May Cry in the future, controversial design decisions included. Of course, whether that’s a good or bad thing depends on whether you believe shorter dev cycles and more games on the market will lead to a drop in quality scaled to a rise in saturation. I can’t help but worry about that myself, especially in an industry already full enough of major franchises squirting a new game out every year or two. I guess we’ll just have to see how this pans out for Capcom. It’s not like the publisher could get any less popular with its fans right now.

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1 Comment on Capcom Aims to Speed Up Game Development Times

user

On May 24, 2012 at 12:40 pm

Well, if Epic isn’t full of air then the next unreal engine would decrease their dev time right there AND possibly costs right there.

My assumption is that they will throw more people at the problem then tackle the actual problem and find OR create better easier tools.

The tools are the biggest problem as games have become more complex, the tools only became more complex with it.

No one ever thought to truly go back and make them easier to use – though if Epic actually did then its about time.