Posted on September 11, 2008,

Capcom Ditching Platform Exclusives

Gaming Today

If the simultaneous release of games like Devil May Cry 4 on both Xbox 360 and PlayStation 3 wasn’t enough evidence, Capcom has laid out its strategy for “all major titles launched during the next fiscal year” to be “developed as multiplatform games” in its annual report for its 2008 fiscal year, which ended on March 31, 2008.

Outlining its strategy to increase market share in regions outside of Japan, the report (via Joystiq) stated:

“[W]e will be promoting business expansion mainly centered on 1) Completing implementation of multi-platform development on major titles; 2) Expanding our development lines; and 3) Reforming our European sales structure.

‘Completing implementation of multi-platform development on major titles’ means that all major titles launched during the next fiscal year or thereafter will be developed as multi-platform games. We will aim to increase revenue and dramatically increase the number of users by launching, for example, Resident Evil 5, the newest addition to our biggest franchise (projected 2.3 million units), Street Fighter IV (projected 1.7 million units) and Bionic Commando (projected 1.5 million units).

…we are also planning on expanding into new genres as well as refining and improving home video games intended for overseas markets by collaborating with important foreign development companies. We will also bolster the recruiting process of new developers as well as staff education and training and improve the Development Department in order to respond to the demand of the market experiencing a growth period and increase the number of titles.”

It’s hard to be surprised by the news; moving towards multiplatform development on big-budget games is more of an inevitability than anything else. Even so, it’ll be interesting to see how the Wii factors into this strategy. Nintendo’s console continues to sell extremely well worldwide and if the trend continues it’ll be interesting to see if shareholders push for Capcom to release Wii versions of heavy hitters like Resident Evil 5 and Street Fighter IV. It seems unlikely, but stranger things have happened. If nothing else, the Wii’s unique development challenges (like developing on an interesting control scheme rather than creating cutting-edge graphics) should provide Capcom with some interesting internal debates.

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10 Comments on Capcom Ditching Platform Exclusives


On September 11, 2008 at 4:38 pm

Incredible! This should eliminate any fanboyism about their games.

Used Cisco

On September 11, 2008 at 6:31 pm

“it’ll be interesting to see if shareholders push for Capcom to release Wii versions of heavy hitters like Resident Evil 5…It seems unlikely,”

It does? RE4 was made famous on a Nintendo platform. It sold over a million on the Wii. The control scheme was vastly superior the original RE4 controls that are very likely to be used again in RE5. They’re currently porting Dead Rising to Wii with similar controls, a game they claim could “only be done on the 360″. Why WOULDN’T they do RE5 on Wii?


On September 11, 2008 at 6:37 pm

Well, Dead Rising only could be done properly on the 360. The 360 has 500-1000 Zombies on screen at once. The Wii version has about 10-15.

Used Cisco

On September 11, 2008 at 9:04 pm

The 360 controls were not very good and the game wasn’t dependent on lots of zombies. In fact, I was annoyed with the zombie density. Other than the achievement to walk on their heads, having that many zombies was overkill. I think with improved controls, the game could do well on the Wii. With the remote, guns might actually be useful. And 10-15 zombies is a bit of a stretch. I’ve seen screens with plenty more than that. I’ll be picking it up for sure.


On September 11, 2008 at 9:43 pm

That makes no sense at all! How can you have “too many zombies”?! Dead Rising is every zombie fan’s dream. Millions of zombies all by yourself!


On September 11, 2008 at 10:32 pm

who gives a rats ass about the wi, f that pos, i just hope they do the multi release for PC, or even the xbox as well, it took way to damn long for re4 to get PC consideration


On September 12, 2008 at 5:24 am

…does this include monster hunter 3?! maybe capcom will redeem itself after all!


On September 12, 2008 at 7:54 am

Motion controlled Streetfighter 4 would be very interesting. Imagine the injuries people would get! I’m gonna get working on my spinning bird kick.


On September 12, 2008 at 8:43 am

If you go for the (hardcore) achievements, Dead Rising is probably the most difficult console game I’ve played in a long time.

It’s one thing to go around care free, killing zombies, not really caring how the story unfolds – with the ultimate goal of beating the game and returning it to Gamestop for your $10 *chuckle*.

For the masochist, it’s an entirely different gaming experience when committing one’s self (to the game, obviously) to saving as many friendlies as possible, doing “good” deeds, and accomplishing the “good” ending to the game.

What’s cool about Dead Rising (much like the Hitman series), is they let you do both without preventing you from beating the game. It makes a linear game seem not so linear. It adds a little bit of replay value too (hardcore achievements or not).

I haven’t been that overchallenged by a console title (Dead Rising) since doing accidents only +silent assassin runs through every level of Hitman: Bloodmoney (which nets you little reward other than the satisfaction that “you are awesome.”)

Anyway, Capcom is making an intelligent decision here. Right now, exclusives are a stupid stupid business decision (unless you really really need a money advance). The only thing exclusives accomplish is provide fanboy fuel and “neener” advertisement. The goal is to maximize profit, not entertain fanaticism.

I suppose hardware limitations do make exceptions, but the Wii is in its own category alone anyway. It’s always going to provide a different experience from the 360, PS3, and PC. Not everything translates to & from the Wii. The same could said for handhelds.

Used Cisco

On September 12, 2008 at 10:41 am

“That makes no sense at all! How can you have “too many zombies”?!”

Easily. I found the number of zombies in Dead Rising pretty annoying. They only served to demonstrate now bad the controls were and how much pop-in there was.