Capcom Producer Defends PC Gaming, Says It’s Worth Developing For
Capcom had a lot of good things to say about developing games on the PC. When recently asked whether porting DmC: Devil May Cry to the PC was an expensive or pointless, Alex Jones, who served as the game’s senior producer, defended the platform and stated that it was worth it for game developers to cater to the PC gaming audience.
“If you do your job right on the console side you can generally develop a PC version quite reasonably from both a budget and production logistics standpoint,” said Jones in an interview with TruePCGaming.
“Honestly the whole process was actually fairly devoid of drama or notable failures. We staggered the development such that we avoided long-running dependencies between the console and the PC team,” he said.
“Much of the credit goes to both Ninja Theory, the primary developer and the creators of the game, and our PC development partners at Q-loc. Both groups did a great job. At the publishing level we decided very early in the console development that we were going to do a PC version and that allowed us to the proper planning and staging of the development to ensure as smooth a dev cycle as possible.”
Jones said that because so many of the series’ fans demanded 60 frames per second out of the game, the PC version was the only one that could deliver on that.
He added that those who purchased the game can look forward to more story-based DLC for DmC: Devil May Cry regardless of whether they get it on the PC or console.
“We will have a meaty epilogue to the main game story in which we will follow Vergil on a series of missions which take place in the immediate aftermath of the climactic events of DMC. Depending on your skill and proficiency there will be anywhere from 3-5 hours of additional story and gameplay.”