Capcom: Resident Evil ‘Could Be Reality,’ Not ‘Wild Fantasy’
On Capcom’s Investor Relations page there’s this retrospective on the past 17 years of Resident Evil called The Secret of Success, in which some folks look back on the series and discuss why it’s somewhat popular. (I call it “somewhat popular” because lifetime franchise sales in those 17 years is “only” 60 million copies for 24 releases.)
There’s lots of interesting chatter, but what intrigues me most is this unattributed passage: “Horror is a common entertainment genre around the world, but ‘Resident Evil’ adopted the setting of ‘epidemic disaster’ that could be a reality rather than a wild fantasy in order to make the horror convincing. This sense of realism is smoothly incorporated into the story as well as feeding the fear as horror.” The idea that folks at Capcom think (or pretend to think) Resident Evil is realistic is just wonderful.
Another interesting bit is where the feature gives credit to the Resident Evil movies for buiilding brand awareness in the past decade. Probably more people watch Resident Evil Afterlife in the theater ($300 million in ticket sales) than have played any (all?) of the games.
If you’ve eve rplayed some Resident Evils, you should check out the full feature. Pretty good insight into what some so the developers through the years were thinking.