Carmack: No High-Res Texture Pack for RAGE, but a New Patch on the Way

PC gamers have had a lot of issues with RAGE, the recently released shooter from id Software. Texture issues, graphical tearing, and dearth of graphical option had PC-focused players up in arms. Players were forced to tweak their installs with config files just to get the game looking how they hoped it would at launch.

First id told us that the AMD drivers weren’t compiled right, and then they released two patches (here and here) to address some of the issues. Many gamers were hoping that id would release a high-resolution texture pack that would make the game look better on their machines, but John Carmack nixed that idea on Twitter yesterday.

In a Tweet addressing the question of a high-res texture pack, Carmack said,

our first test of a higher res page file didn’t help much, because most source textures didn’t actually have any more detail.

Even though this isn’t what PC gamers wanted to hear, there is some good news. In another Tweet yesterday, Carmack said that the next PC patch will make the blurry textures many players are experiencing look better. Here’s what he said:

We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage.

We’ll keep an eye out for this patch, and we’ll let you know if it actually addresses any of the issues. Of course, we expect that you’ll let us know how it works for you too.

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9 Comments on Carmack: No High-Res Texture Pack for RAGE, but a New Patch on the Way

Brandon J. Clark

On October 16, 2011 at 8:39 pm

Had he actually made this for the PC I’d have bought it. Don’t expect a PC megasale unless you develop specifically for the PC.


On October 17, 2011 at 5:55 am

So this is the quality of the “source” textures? It has to be since there is no way to improve upon them.


On October 17, 2011 at 7:03 am

No reason to buy this game honestly. It plays like a Doom shooter which by the way is 100x better then this ing game and hell of a lot cheaper with better online/mods. Not to mention since when do shooters need ty story lines? What happened to pick your difficulty, jump in game, and play. I swear these developers are ing stupid and making things over convoluted.

As for the texture quality, it’s the same on both 360 and PC actually. This in all honesty is what one would call a bad PC port.

I really don’t see what is so hard to optimize a game for PC when your making things on consoles that are years behind in hardware. If a game is benchmarked for a console that means you have more leeway and legroom to optimize it for computers. You will not hit as many roadblocks and headaches when you move it to computers. Pure laziness, nothing more.

Epic Texture Time Fail

On October 17, 2011 at 2:00 pm

We need more textures!
more textures!!
This blurry image is good for you?
21 gigas ?
Need 150 gigas and more textures!!


On October 17, 2011 at 4:49 pm

Well, maybe it’ll be improved with DLC. Maybe I’ll buy a Gold Edition in a year if they make a better ending.


On October 17, 2011 at 4:58 pm

So MegaTexture ended up being a marketing tool, huh? When I first heard of MegaTexture, I envisioned large amounts of unique textures painting a world the way a real artist would… instead of the typical ad-hoc repeat pattern patchwork every other game does today. Well, we got the unique part. Little did we know that unique does not necessarily equal hi-fidelity.

id should have cut the BS and just called their so-call tech TextureStreaming or something, because there’s nothing ‘Mega’ about Rage’s textures. Total misuse of the word, imo.


On October 18, 2011 at 9:29 am

The textures are also very bad in the console versions.. are the same crap on the pc, with the color and ugly shadows around. After all the painting of scenery, a huge download (PC), my ps3 heating up so much to process in memory with this “MegaTexture”. I finished the game on normal, hard and did not notice a difference! so linear, little fun and repetitive.
I think that id software has promoted his “legacy” for no reason. They continue making games linear without much to do, with little effect during the huge “painted shell” that is wasteland.
Seems that id suffers from the evil eye of John Romero and Tom Hall.. who live to suck credits of doom, I hate those guys.. postmorten of Doom 20 years later? OK! OK!
John Carmack made ​​a serious mistake in keeping the company small, he said to keep the code… Epic grew understand how to make a great engine and markets it globally. Doom3 was frustrating so dark, and Rage, shows that Carmack actually need to think about making things functional for today, or do like Tim Sweeney (Unreal) designing for tomorrow. The problem is.. id software engine´s does not sell good a decade, and has no good multiplayer structure too. Have much luck with ZeniMax.


On October 23, 2011 at 6:12 am

As I remember the ultra high quality of Quake 4 had better quality than some parts of Rage.
If the source textures has no better detail then re-texturing is needed for some parts.
I really liked Carmack’s games but right now I am seeing some mistakes in his job.
Maybe a render problem made these textures blurry and in this patch it has been fixed but the main game is not what we thought.
Actually some parts are really nice but other parts have negative effect.


On October 25, 2011 at 7:56 pm

I don’t know why people bow down to Carmack and his half-baked engines. IMO, Metro2033 has a FAR more technologically advanced engine if we’re talking about the way it looks and the experience that it gives the player. Metro has insanely detailed and unique textures, and a vastly superior real-time light engine and it still runs very smoothly on my mediocre gaming rig. Granted I don’t run Metro with all details fully maxed, but even with them set mid-level, it’s a much more visually pleasing and immersive game than Rage will ever be in it’s current state.

Carmack and his id Tech5 engine can kiss my ass.