Carmack: RAGE PC Launch Was “Really Poorly Handled”
Speaking at QuakeCon today, co-founder of id Software John Carmack admitted that the developer did a poor job of handling RAGE‘s PC launch.
Carmack said (paraphrased):
I can explain how it happened, as optimistic naivete that led to us trying to get the drivers to work the way they were supposed to, but not being smart about the fact that most people wouldn’t have these drivers. We’re going to do better in the future about that. It was really really poorly handled. I came in here expecting to fall on my sword apologizing for the PC, but I spent 20 minutes trying to get the NVIDIA quad core drivers working.
Carmack went on to admit that running a game on PC delivers a better experience than on console — albeit more complicated:
Working on consoles does have it advantages. But the console games… pretty much work the way they’re supposed to be. When the PC version is working right, it’s just far, far better. On the PC, you can run the game at 1080 or higher, and at 80 hz. There’s incredible, raw power that we can take advantage of, but it’s coupled with these hassles.
Is this mea culpa enough to make amends with the PC audience?