Carmack: RAGE PC Launch Was “Really Poorly Handled”

Speaking at QuakeCon today, co-founder of id Software John Carmack admitted that the developer did a poor job of handling RAGE‘s PC launch.

Carmack said (paraphrased):

I can explain how it happened, as optimistic naivete that led to us trying to get the drivers to work the way they were supposed to, but not being smart about the fact that most people wouldn’t have these drivers. We’re going to do better in the future about that. It was really really poorly handled. I came in here expecting to fall on my sword apologizing for the PC, but I spent 20 minutes trying to get the NVIDIA quad core drivers working.

Carmack went on to admit that running a game on PC delivers a better experience than on console — albeit more complicated:

Working on consoles does have it advantages. But the console games… pretty much work the way they’re supposed to be. When the PC version is working right, it’s just far, far better. On the PC, you can run the game at 1080 or higher, and at 80 hz. There’s incredible, raw power that we can take advantage of, but it’s coupled with these hassles.

Is this mea culpa enough to make amends with the PC audience?

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

6 Comments on Carmack: RAGE PC Launch Was “Really Poorly Handled”

JawaEsteban

On August 2, 2012 at 6:34 pm

More than enough for amends. As a huge fan of the old-school shooters, I thought RAGE was fantastic. Yes, I had to tinker with it for a bit to get it where I wanted it, but that’s true with most of my games. I end up heavily modding most stuff anyways, and even the non-mods usually have ini tweaks here and there. Personally, I think the tweaks needed to get RAGE working right on the PC were pretty simple compared to other AAA titles I could mention. Great game, hope they do another one.

LTenhet

On August 2, 2012 at 6:48 pm

Didn’t Carmack make a comment putting DOWN the PC audience when Rage came out, and it was running terribly on PC?

Evernessince

On August 2, 2012 at 7:37 pm

Saving face is what he is doing. He just caters to the most popular platform at the time. Back in the day, Carmack may have been cool but now he is just another whore.

screwtheconsole

On August 2, 2012 at 11:45 pm

RAGE PC Launch Was “Really Poorly Handled”…. Nooo shiiit lol. Wasn’t as bad as Arkham City. Tbh Raged dragged and I didn’t pursue to finish it. Same with doom really. Maybe Doom BFG may motivate me to complete it.

Anathemize

On August 3, 2012 at 2:46 am

So many games start on console and then wait 8 months and then release on PC. Very few use that time to make a real port. Most just make sure 90% of the gfx drivers work ok and then release. The great ports change the UI, and up the graphics.

The Poor ones release the PC version at the same time without testing AMD drivers. People spend 60 dollars on a game and then have to wait months for fixes. Rage was the poster boy of what not to do on a PC port.

TheOneS2K

On August 5, 2012 at 6:06 pm

Screw you Carmack and screw you Blizzard you both are treating PC Gamers like complete garbage. You’re just not the same as you used to be -> respectable and valuable to us PC gamers, example of great companies now -> Valve (Steam and sales are great) -> CD Projekt Red (Witcher 2 is absolutely fantastic!)